Last edited by Darsithis; 2014-01-12 at 01:01 AM.
this dude has a point, people saying he has a stupid argument.. well guess what, you're the ones that are stupid!
Flaming isn't tolerated here
Last edited by Darsithis; 2014-01-12 at 01:12 AM.
Namely, both are subjective opinions presented as fact without any substantiation, choosing to completely ignore all contrary evidence in favor of your own opinion.
The only difference between your post and the OP is that the OP didn't choose to insult others with his posts.
Because i've been playing my hunter since early/mid vanilla and I don't want to change class?
Not everybody is an arsehole FOTM re-roller
Because if PvE balance wasn't important every raid would consist of a single dps spec, a single tank spec and a single healer spec. I'm not sure many would be happy with such an outcome.
PVE balance matters mainly due to how raids have a limited amount of space to bring players to take down bosses.
If the pve game wasn't so centered on killing bosses within limited duration fights the balance would be tweaked differently. As it is, the devs are trying to limit the reasons players have to avoid a specific class.
Because when you progress to the higher difficulty raiding, you can no longer afford to skimp on such basic thing as Damage/Healing output or tanking ability.
When your raid dies to enrage, just because they missed like 20 seconds off the timer, stuff begins to boil and people start wishing their raid would be filled with Destruction Warlocks instead of random other riff raff.
It is the same as PvP really, sure you can bring any class to arenas and do relatively good, but as a team of 3 in order to get higher on them e-peen ranks, you need to start bringing some very particular setups, because they work good together and because the classes themselves are very potent to begin with.
Troll thread if I ever saw one.
So self-absorbed to believe that since blizz esteems PvE so highly they must be picking on you. Lol.
Balance is key. I wish that people wouldn't QQ about warriors in PvP so they could be great in PvE. It goes both ways...
I recently returned to the game after taking a few months off to finish my degree. I've been playing since the very early days of BC, and I think that PvP in WoW is in the absolute worst state I have ever seen it. Base resilience was an idiotic idea in my opinion, the CC is completely out of control, healers are extremely frustrating to attempt to solo...none of this was going on several years ago.
And so considering the shoddy state of PvP, I wonder why in the world someone like the OP would raise such a question anyway. The so-called "balance" in PvP now is that Everyman has 72 percent damage reduction versus other players (a completely ludicrous amount, imo) and every class has multiple forms of CC, most of it instant and unable to be countered, dodged, or mitigated. Remember back in BC when classes had some distinction in the BGs? It isn't like that anymore.
I'm most certainly not saying that the PvE in this game is perfect, but from what I am seeing now, and have been especially since MoP dropped, PvE is about the ONLY place that there is any actual balance, any appreciable difference betwixt the classes.
it matters more then pvp balance
Because then dps gets sat because their class isn't a warlock. Or sat because you're not a disc priest. Etc
And the rotations really aren't different, perhaps when questing, and pulling 10 mobs (lol example?) but that isn't what blizzard are balancing towards either. we are talking raid numbers, and all that changes when you switch class is the order of buttons, color of flashy proc and (possibly lack of) raid cooldown.
While the classes feel endlessly different in a pvp environment due to synergies between classes and straight up counters to your class's strengths.
That said i do think pve balance matters, just that pvp balance is more important when facing a "what will ruin most people's day, if this aspect is prioritized." question.
being top dps while all other classes are viable, is less damaging than having an OP class in pvp, breaking ladders and making other classes unviable due to hard counters. (in a warrior season such as this, shadow priests are nowhere to be seen. Sucks to have rolled that class)
the equivalent would be a raid team where if you invited an enh shaman you couldn't get past thok because he had a special anti-shaman ability disallowing them to reach garrosh (glad).
If you've got 13 90s I'd assume you'd know how different Feral Druid, Enhancement Shaman and Windwalker Monk are in terms of rotation and dealing with mechanics.And the rotations really aren't different, perhaps when questing, and pulling 10 mobs (lol example?) but that isn't what blizzard are balancing towards either. we are talking raid numbers, and all that changes when you switch class is the order of buttons, color of flashy proc and (possibly lack of) raid cooldown.
As the game is prodominantly PVE, I'd rather we just go back to the same thing they've been promising for a while: Change more skills to perform differently against players so it can be balanced separately.That said i do think pve balance matters, just that pvp balance is more important when facing a "what will ruin most people's day, if this aspect is prioritized." question.
Can't disagree with you on this.the equivalent would be a raid team where if you invited an enh shaman you couldn't get past thok because he had a special anti-shaman ability disallowing them to reach garrosh (glad).
Soothing Mist:"Healing them for a minor amount every 0.5 sec, until you take any other action."
Jade Serpent Statue: "The statue will also begin casting Soothing Mist on your target. healing for 50% as much as yours. "
[What's half of minor?]
"Statue casts Soothing Mist at a nearby ally for toddler healing."
sure don't balance PvE, fun watching paragon/method/blood legion running 18 warlocks for this whole expansion.
then WoW just becomes about playing Warlock since no other dps matters, if you don't balance PvE then the top end raiders will ALL play 1 damn class, how bad is that for game designers to know no-one good at your game plays half the classes because 1 is better than all the others in every single way. (nothing against warlocks it was hands down the best class before changes for just about every encounter the hardest part would be gearing all of them.)
you can argue oh but 95% of the casual playerbase won't care they're just having fun anyway, how is playing a 2nd rate class fun even for a casual, hey you spent all those hours but if you had just played this class you'll be 25% better at surviving solo'in and damage.
so yeh pretty obvious why balance is important so every class and spec is worth playing AND also fun, not just 1 of those things, even then blizz don't always get it right but saying it doesn't matter why even bother doing it is just stupid.
Last edited by Socialhealer; 2014-01-12 at 03:43 AM.
Think twice, imagine everyone knew hunter was the best dps class cause it attack while moving and do sustained 300k dps. We would see raid comp with 6 hunters. Everyone would roll that cause raid leaders would only want hunters, because it's so good.