CC: Blinding Light
as a death knight....
id say the double grip on the set bonus in pvp. ppl underestimate the power of that in a cleave team or in RBGs.
if i was being selfish id say remorseless winter(mostly cuz i dont even use it)
*edit* i wrote glove enchant at first lol. man if that was an enchant itd be op
*2nd edit* derp its from the set bonus not the gloves....it all blurs together when u just replace same gear with the same gear 4 seasons in a row
I'll try to be as unbiased as I can.
For my mage, I would be okay with these things going away, as long as we were compensated with either a bit more survivability or damage. Mostly survivability though.
Polymorph on a 15 second CD. This should be the same as with all spammable CC. Cyclone, Fear, Mind Control, etc.
Improved Counterspell. The silence portion should be taken away from both mages and locks. It is okay for Shadow Priests, in my opinion, because it isn't actually an interrupt. I would also like to see a reduction in the cool down of Counterspell if that were to happen, from 24 seconds to 20 seconds.
Ice Ward - Either make it share DR with other roots or just get rid of it, OR give this root back to Cone of Cold.
Ring of Frost - Polymorph is enough CC. We don't need another CC that shares DR.
Take away Turn Evil fear and Repentance. Make the talents have to do with Hammer of Justice. Give it a 40 yard range. Give it a decreased cool down. Increase its duration by 2 seconds. That makes way more sense than giving another form of CC.
That's about it for my two classes. All in all, the biggest change I want to see is to take away spammable CC. Every form of CC needs at least a 15 second cool down, in my honest opinion.
Holy paladin and blinding light.
Looking at this thread though, so many people seem to want casted CC gone and replaced with easier to use CC. I think the main problem is not necessarily the amount of CC that's been introduced though, but instead the ease of use it has. Almost all the CC added this expansion was instant.
I'm a Warlock and I'd give up any CC before I gave up my Succubus' Seduction.
Last edited by Bryrida; 2014-01-16 at 09:00 AM.
As for remorseless winter... anything that makes you immune to simple movement impairing effects or rogue evasion completely negate remorseless winter because it can't stack.
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As a rogue? All the CC i was given in MoP! Which is pretty much only paralytic poison, I don't think Blizzard can write off too much CC for them without ruining the class again, most CC we have now is CC we've had since vanilla, Smokebomb for example being an exception. For feral... not much left to take tbh, I'd gladly sacrifice pounce useage during incarnation for instant cyclones, even if it'd be given a CD. For monks, dunno. I think in terms of amount of abilities monks are actually very well rounded, don't see any need to take abilities away or give them new abilities (from WW PoV that is, didn't play too much BrM yet and I dread MW so far), I would change how some abilities work though (manual targetting + latency issues etc).
So I guess paralytic can go for me, I don't think I'd be able to part with blind or sap, they're way too important. The CC from subterfuge might get canned, though it's once of the better designed talents, that didn't already exist, in the MoP tree. Gouge might get scrapped, though I'd hate to see it go aswell... KS, CS and garotte are so iconic... xD It's easy to list CC that can get scrapped for other classes, rogues are easily one of the most reliant classes when it comes to CC though.
Blood horror, but I'm pretty sure Howl of Terror is going away since it's a baseline and moved from talent tree (I'm warlock)
Double Time Stun
I'm too attached to Intimdating Shout to want to see it go.
Shockwave is a staple. I feel it's fine with the revamp.
As a druid, Cyclone. Get rid of that shit already. Useless in PvE and just feels lame in PvP. The whole immunity mechanic makes absolutely no sense. Also merge Entangling Roots with Nature's Grasp, or just remove both.
Diplomacy is just war by other means.
Druid: we're fine.
Cyclone is fine despite what everyone says. For pve it's great to cc mc'd targets. And also to quickly heal yourself when you run into trouble. For pvp I also see no problems, I rather get cycloned than feared. Because at least with cyclone I know I'm safe for enemy dmg.
All others also work as intended and should stay imo.
But if I really had to give up on something then maybe...Hibernate I guess, I use this one less than the other ones.
Imo, if an instant CC doesn't have a long CD it should share DR with all stuns and must be additionally penalized, for example by using combo points, breaking on damage, etc.
EDIT: I also think that Cyclone is fine, at least for Restoration and Balance. Though the range at 20yd is enough imo, it shouldn't be possible to increase that range. The limited range made the spell much more interesting to use as a Druid or to outplay it as the opponent. Further range makes it just another spammable CC, boring.
Last edited by reckoner04; 2014-01-16 at 12:15 PM.
mage; i dont want to give up anything. lol.. but lets say blanket, as long as the lock out stays ^.^.
If they end up removing, let's say 1 CC or stun per spec at minimum I highly advocate looking at removing the on use trinket from the game along with WoTF and EMFH.
Most classes have an ability they can use when rooted / stunned / CC'd which also gives flavor to classes again.
PVP trinket is just another roadblock into pvp blizzard mentioned they want to curb. And it's a global ability, so there is nothing special about it anymore.
Blizzard won't remove fear as some people have suggested as that is very drastic (fear has been around since day 1 of wow), more likely they will add a short cooldown to it.
Ps: I find it amusing people who listed annoying cc to go :P