Night Elves don't care for Elements, all they care is for druidism only tree bro or you out like they kicked High Elfs.
The argument that Night Elves don't care for the elements or don't want to is awful. Paladins and Shamans make the most sense on Night Elves. I don't even play that race.
I played Horde and the one Alliance character I have is a dwarf.
Why can't human be shaman? Why can't orc be druid? Why can't Tauren be rogue? Why can't gnome be paladin? The lore could be stretched to justify them anyway but it would be terrible. That's the point.
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Last edited by Wildmoon; 2014-01-17 at 06:11 PM.
you play, don't read lore? they are pretty selfish race that wants domination of druids.
I do care very much about lore, and yet I still think that there should be almost* no race / class limitations. It's only realistic that there are outliers in every race. Guild Wars 2 has no such restrictions and neither I nor anyone else seems to think that their lore suffers for it.
* Death Knight is an exception because it's a profession with a certain timeline. Pandaren DK's would make no sense at all, Worgen DK's make little sense as it is.
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Why would it be terrible? I think it would be great. From a RP standpoint, I'd find it very interesting to come up with sensible concepts for a gnome paladin or tauren rogue. Why not?
Warlock Draenei are enemies, and are not accepted by the Draenei of the alliance. There are outliers, but thu are not allies.
Priest is less tied to "the light" than the paladin order. Priests are pretty much just any leader of worshipers, regardless of what they worship. the paladins however, worship "the light". Tauren worship "the light" in the form of the sun. Elune is not a form of "the light" night elves do not worship the light, they worship elune.
Soothing Mist:"Healing them for a minor amount every 0.5 sec, until you take any other action."
Jade Serpent Statue: "The statue will also begin casting Soothing Mist on your target. healing for 50% as much as yours. "
[What's half of minor?]
"Statue casts Soothing Mist at a nearby ally for toddler healing."
To clarify, Sunwalkers get their powers from An'she (and are more Druids than paladins), and Blood Knights get theirs from the Sunwell (some do praise the Light, others don't, either way all Blood Knights channel the Light through their innate racial connection to the Sunwell). It's not much of a jump for NE Paladins, and if it's done right, it could be an awesome addition to NE lore.