Lots of good posts here. Whereas the official WoW forum is filled with fanboys/trolls when you try to explain why this is such a horrible idea. This is a paid game advantage.. simple as that. Something blizz swore would never happen. Leveling is a HUGE part of a MMO game and players (especially new) need to experience it. This is pathetic. I didn't realize just how money grubbing Blizz has become.
As for the professions no one really cares about the crafted 553 stuff at this point into the patch life; stuff on my server is generally selling at or less than the cost of the mats (excluding the haunting spirits for quicker crafting mats). The same deal will happen with the crafted gear in WoD, especially if Blizzard continues the trend of requiring something like Spirit of Harmony to craft the higher end gear.
Edit: You'll still most likely have to level whatever primary profession you want from scratch so that's already another 5k-20k gold sink depending on profession.
Last edited by Trubo; 2014-01-18 at 06:45 AM.
In 2014, leveling has any significance other than "for fun" in WoW?
I personally enjoy doing all sorts of different things in game, and I understand how some people enjoy competing at many different things, but no one competes in leveling 1-(less than max level). Some people do it as fast as they can, some people do it ironman, some people do it in white gear, some people do it in BGs, some people do it in 5-mans, some people do it with +300% potions, some people do it with RaF, some people do nothing but quest, some people herb their way to 90.
In general, the people who get to 90 by a shortcut will have lost out on, let's say, 5-20k gold, depending what they do and whether they don't vendor the nice transmog gear they run into. They will have lost out on 2-3 exalted city reputations too.
I don't see the gameplay advantage of going instantly to 90.
I see it as a convenience, but if you can't stand to see the game become more convenient for other people, then the problem is with you.
As long as the MMO idea is time = reward anything that can be considered a "convenience" implies time saved, which means you are rewarded, because it would have cost you time. This could be having an undermining effect on the game.
Do I think it's a bad thing? NO, this will hopefully attract new players, as the idea of playing through XX hours of content before getting to the "real" thing, being the endgame, is very intimidating to a new player, and also a deterrent. Hopefully this implementation will attract more players, and hopefully it won't have the bad effect that some people suspect it will. Personally I think it won't have a major impact (if any) on how the game is played in general.
I unsubbed a few months ago with intentions of waiting for Warlords to drop but I'm done now. Fuck Blizzard and their pandering to the wrong audiences. Blizzard fanboys are the fucking WORST.
Leveling is, at this point, a vestigial entertainment in the game.
I would like to agree with people that it's worthwhile, "builds character" (haha so to speak), "pays your dues," "good for you," "helps you learn your class," whatever, but if I said that to you in person you would see me trying not to crack a grin because all of those are completely bullshit now.
People get their brand new max level toons on the PTR and the world doesn't come to an end.
It will be fine.
I will continue leveling characters through that enormous mass of obsolete content, though, because I enjoy it, every so often.
But I maintain my argument of time = reward in the MMO-scene, and letting you buy 90 is saving you time! The next step could be that you are allowed to buy crafting mats as that is also merely a time consuming activity without any real content, I'm not saying this will happen, but in the terms of them letting us buy time means that we are at the very beginning of a slippery slope imo, and I hope we won't slip.
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So, where "most people" were was below level 80.
But since then, for whatever reason, being sub max level has become something of a nuisance soon to be corrected, as opposed to something a character should be for a while.
I don't care that much either way. I don't see that it makes any difference whether you are sitting at level 1 needing to gain levels or sitting at level 100 needing to gain gear.
But I will argue that there is a difference if you're sitting at level 1 (where if it wasn't for crz there would be almost noone to be found outside of full realms) and level max which is teeming with opportunities to socialise and play in multi sort of way.
I'm a Forsaken. I kill firstborns while their mamas watch. I turn cities into salt. I even, when I feel like it, rip the souls from little girls, and from now till kingdom come, the only thing you can count on in your existence is never understanding why.
You with me so far?
Okay, now, read this slowly. "Why are they SELLING them? Why not just give them away?"
Some day, they maybe selling level 100's - Or even items.
Slipper slope - nothing about P2W, purely about greed and where it may lead to in the future.
They absolutely abuse their loyal fanbase, this is as raunchy as first day DLC that was simply cut out of the game and resold for and extra 15 dollars.
Last edited by Pickynerd; 2014-01-18 at 09:48 AM.
Yeah well, im willing to bet a huge amount of money on the fact they WILL sell items with stats at some point in the future. Probably not any current ilvl gear, but gear that will work as a catch-up to current content for alts or people that came back to the game after a long while. Sure its maybe not pro lewtz for money, but slowly but steadily this game is becoming more and more about money for bypassing stuff.
I'm reading all this back and forth and one thing keeps playing in my head.
Blizzard is selling you the opposite of content.
Read that again.
A company is selling you a fucking void and you're thanking them for it.
Capitalism truly rots the brain...
Whoever says that leveling isn't part of character progression is either lying or has never actually played WoW. Some people seem to define character progression in an arbitrary way, and it doesn't make any sense:
"Leveling isn't part of progression, everybody has done it already anyway and it's easy. Let's buy a max level character."
"Getting dungeon gear isn't part of progression, everybody has done it already anyway and it's easy. Let's buy dungeon gear."
"Getting LFR gear isn't part of progression, everybody has done it already anyway and it's easy. Let's buy LFR gear."
"Maxing out professions isn't part of progression, everybody has done it already anyway and it's easy. Let's buy maxed out professions."
"Maxing out some reputations isn't part of progression, everybody has done it already anyway and it's easy. Let's buy maxed out professions."
"Getting full enchants and gems isn't part of progression, everybody has done it already anyway and it's easy. Let's buy enchants/gems."
All arbitrary definitions of what doesn't belong to progression in the same sense as people say leveling isn't part of progression. If you're in favor of one single one of them, you're also in favor of all the others I listed, since you can apply the exact same arguments to them.
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Apparently in this poll:
only 35% were in favor of buying exp with GOLD.
But according to this poll:
61% are in favor of buying exp with REAL CURRENCY.
How does that even make any fucking sense?
If the problem is that leveling simply isn't fun enough anymore after so many years/characters, then the solution should be to offer ingame means to skip levels (which I'm very much for; not necessarily the one proposed in the first link). But, apparently, this is the argument that many people here make to support buying levels with real money.
Last edited by reckoner04; 2014-01-18 at 10:21 AM.