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  1. #721
    Has anyone else noticed how in vanilla/tbc wow players were like 10 year olds whining over everything that they didn't have. Then they finally started to get it in wotlk and so on. Now we've grown up and we're like FFFFUUU BLIZZARD STOP GIVING IN TO OUR WHINING. The children have now become the adults, bad parenting Blizzard! Oh, and new players are the spoiled little siblings.

  2. #722
    Quote Originally Posted by Somaldelhar View Post
    i think the real shame is that you're defending it because "i don't wanna level for the Nth time so let me skip it". this is the worst possible logic when it comes to game design. just skip it. your like a kid playing an RPG. you skip everything and then what happens? you dunno what to do. thats what. not that everyone would be affected like this, but i can definitely see it being a problem. that aside though, theres a larger underlying problem.

    blizz selling 90's like this, heirlooms, etc, its a way of saying they have essentially given up on designing leveling content. a game DESIGNER, has given up on DESIGNING PART OF THE GAME. and you all are advocating this. you all make me sick. rather than "how can we make the leveling process more intereting? less of a grind? a better way to teach players their class?" you all just say "SCREW IT".

    you wanna know one way to make leveling content more interesting? randomized events. not quests, not mobs, EVENTS. and i'm not talking large holiday stuff either. i mean events that can happen randomly out in the world of warcraft while leveling, perhaps a random large-scale attack between horde and alliance forces that your input can affect(in contested zones). and i don't mean outland PvP objective type things. i mean PvE fights. large amounts of regular mobs attacking other large groups of regular mobs. the side that has more after a certain amount of time wins that fight. this would confer a benefit to the winning side, and maybe even a detriment to the losing one.

    for non-contested zones there could be events that pit your faction against whatever monsters they may be facing at any one time. for example in eastern plaguelands you could have a large scale attack force heading from stratholme to lights hope, and its the players jobs to make sure it is either weakened or defeated by the time it gets there, or it can potentially cause very bad effects(like losing quest-givers or something), and beating them back could confer a buff of the light that increases damage against undead for until the next attack. of course there would be warnings to this and they would be geared for at-level players. maybe phase people of a higher level so that they can't participate in the events, to make it interesting. it would have to be realm(or connected realm) specific though. i realize that plaguelands is technically "contested" but aside from the duels that go on near thondoril river, theres not much PvP. its more of a neutral zone, and a good place to have an "everyone is equal, common enemy" type thing going, against the forces of stratholme. another thing is, there could be a different benefit to just "stalling them" for a certain amount of time, and "beating them back" entirely. perhaps some sort of achievement(that changes depending on the size of the force beat back), a trophy, a piece of gear, maybe a pair of mogg-able gloves that have the argent dawn insignia on the back of them, with a faint glow. of course, these events won't all be solo-able. some will require anyone in the area to help with it like stratholme. others will just be large scale fights that the player can participate in. of course the mobs will be somewhat hard to deal with so a single OP person can't just faceroll his way through the entire opposing army.

    and by randomized, i mean completely. not on a set timer. they have the rolling mechanic already that gives a seemingly random number between 1 and 100. use that to determine a time when said event will happen. its not that difficult a thing to manage honestly, once its set in motion. have a seperate roll for the type of event(depending on area's, certain ones may only get 1 kind of event). the third roll will decide the sizes of the forces that will fight(except for cases like the plaguelands ones, where lights-hope would most likely stay for the most part un-altered, aside from dialogue and what not). this would also mean tiered achievements based on the size of the forces that are fought. again lights hope chapel could have a "Beat back the undead scouts" and a "triumphed over the undead army" achievement for smaller and larger army sizes respectively. mind the forces won't change drastically in contested scenarios, as that would confer an un-fair advantage. its just that one might be slightly smaller or bigger then a set average. not by a lot but by a notice-able amount. for non-contested ones though, the army could range from anywhere from a few groups of 10 to a a few hundred undead. there could even be an option to teleport right to the combat, or rather, the starting point for your side in the conflict(again, for example, lights hope chapel), with a warning saying that the creatures in said area may or may not be a slightly higher level than you after the event is over with, and things return for the most part to normal.

    other ways would be to even out the leveling paces between expansions(and levels) so they don't take dramatic climbs in time needed, but still rise as you level. make dungeons a challenge again. then people wouldn't face roll them and get sick of them in a single sitting, and give them incentive to do quests as a faster alternative to dungeons, while dungeons hold better gear.


    there are PLENTY of ways to improve the leveling process. instead of improvement though, you are advocating turning a very large portion of the game into dead weight for a single continent that will become dead weight in a year or 2. you all make me sick to my stomach. those of you that don't advocate this god-awful mess of a catch-up mechanic, i salute you.
    Sure, there are plenty of ways to improve the leveling, and your ideas are not bad, especially not for a game where plenty of people were still leveling, but they aren't, most people have their max level character(s) and use their time there. Blizzards formula is that end-game is the name of the game, and their method has proved very succesful so far.
    You talk about "cool" random events that require more than one person, which is fun, unless you're alone there and an army of 100 undeads march towards your quest givers and now suddenly you have to find something else to do because the town you were questing near has been wiped out.
    They already tried reworking the leveling experience to get people back, and it did for a short while, but then it fizzled and all the work done in Cataclysm to rework zones was to a degree wasted.
    When you talk about dead weight you have to realise that the leveling process right now is regarded as mostly dead weight, and when they tried to make it "fresh" again it turned out to be a waste of developer time, with the 20/20 hindsight I would rather have seen more content in Cata than the reworked continent, and for a new player, the reworked continent didn't mean anything, because he hadn't seen the original one.
    And please: "Make dungeons challenging AGAIN", dungeons were never challenging, they suffer heavily under heirloom gear, because they are tuned for non heirloom, but they are pretty much the same difficulty as they've always been.
    We might be making you sick to your stomach, but I'm a realist, I won't be using the service, but I can see why they are testing it out.

  3. #723
    Quote Originally Posted by Lillemus View Post
    Sure, there are plenty of ways to improve the leveling, and your ideas are not bad, especially not for a game where plenty of people were still leveling, but they aren't, most people have their max level character(s) and use their time there. Blizzards formula is that end-game is the name of the game, and their method has proved very succesful so far.
    You talk about "cool" random events that require more than one person, which is fun, unless you're alone there and an army of 100 undeads march towards your quest givers and now suddenly you have to find something else to do because the town you were questing near has been wiped out.
    They already tried reworking the leveling experience to get people back, and it did for a short while, but then it fizzled and all the work done in Cataclysm to rework zones was to a degree wasted.
    When you talk about dead weight you have to realise that the leveling process right now is regarded as mostly dead weight, and when they tried to make it "fresh" again it turned out to be a waste of developer time, with the 20/20 hindsight I would rather have seen more content in Cata than the reworked continent, and for a new player, the reworked continent didn't mean anything, because he hadn't seen the original one.
    And please: "Make dungeons challenging AGAIN", dungeons were never challenging, they suffer heavily under heirloom gear, because they are tuned for non heirloom, but they are pretty much the same difficulty as they've always been.
    We might be making you sick to your stomach, but I'm a realist, I won't be using the service, but I can see why they are testing it out.
    Since when people label themselves as realists and being proud of it? Being a realist doesn't mean being right. However, can be very wrong sometimes.

  4. #724
    Quote Originally Posted by billielecter View Post
    Since when people label themselves as realists and being proud of it? Being a realist doesn't mean being right. However, can be very wrong sometimes.
    Because we don't live in a perfect world? Sure, if Blizzard had no investors to answer to they could put all their profits into perfecting both leveling and end-game content, but fact is that they do not have unlimited funds to do this.
    Realists are not always right though, oftentimes the wrong decisions are made, and then one can learn from that. But I still think it's better than presenting a number of unrealistic options and then go: "these would be better!". Yes, yes they would, reworking the entire game (making a new game essentially) to make it new and fresh and interesting for everyone again, but is it realistic?

  5. #725
    Quote Originally Posted by Somaldelhar View Post
    i think the real shame is that you're defending it because "i don't wanna level for the Nth time so let me skip it". this is the worst possible logic when it comes to game design. just skip it. your like a kid playing an RPG. you skip everything and then what happens? you dunno what to do.
    No one is "defending" anything because it's not under attack. Blizzard is going through with this move regardless of any tantrums thrown by "hardcore fans" with the misguided notion that their preferences absolutely reflect the general player base's. We are discussing this topic because seeing other players' opinions of this move is interesting. I'm not Blizzard's PR manager. Quit characterizing our discussions as a "defense."

    Quote Originally Posted by Somaldelhar View Post
    blizz selling 90's like this, heirlooms, etc, its a way of saying they have essentially given up on designing leveling content. a game DESIGNER, has given up on DESIGNING PART OF THE GAME. and you all are advocating this. you all make me sick. rather than "how can we make the leveling process more intereting? less of a grind? a better way to teach players their class?" you all just say "SCREW IT".
    I don't see where design enters into this. The zone design hasn't changed since Cataclysm, and given the negative response that redesign generated I don't think they're inclined to do another redesign again. The purpose of levelling was never to "teach" players how to play the game. It was to give players a fun experience. When Blizzard decided in Cataclysm that the purpose of the entire game was going to be to make players raid then they redesigned the talent tree with the intent to "teach" players how to play. That's why suddenly shadow priests found themselves with shadow form at level 10 instead of level 40. However, that idea of teaching players to raid through levelling and/or dungeons failed miserably. Also levelling is not a grind the first time through. It is a grind for players that have already done it repeatedly. For a first-time player it's all new content.

    Quote Originally Posted by Somaldelhar View Post
    you wanna know one way to make leveling content more interesting? randomized events. not quests, not mobs, EVENTS.
    This would be a waste of Blizzard's time. How is a new player going to tell the difference between an event and just another quest? Why would an old player bother to level a new player exclusively on the off chance that there would be a new EVENT for them to encounter? This is good for just about no one.

    Quote Originally Posted by Somaldelhar View Post
    other ways would be to even out the leveling paces between expansions(and levels) so they don't take dramatic climbs in time needed, but still rise as you level.
    The levelling pace was skewed to placate the group of people that would be purchasing these instant level 90s. I would personally love to see it normalized again so that you're not gaining 85 levels in 48 hours followed by 5 more levels over the next 48 hours. Again, though, the reason it was screwed up in the first place was because of this "let's please everyone at the same time" mentality that they've been applying to zones since Cataclysm.

    Quote Originally Posted by Somaldelhar View Post
    make dungeons a challenge again. then people wouldn't face roll them and get sick of them in a single sitting, and give them incentive to do quests as a faster alternative to dungeons, while dungeons hold better gear.
    Pre-90 dungeons are a challenge... until you get four raiders decked out in full heirlooms tearing through the content at the fastest possible rate while the new player struggles to keep up with a group that's not even giving them time to loot. Imagine yourself as a new player experiencing a dungeon for the first time in that manner. Would you really want to stick around? The best is when someone fully decked out in heirlooms then spams their recount at the end of the dungeon, showing that they did four times the DPS of anyone else. To me that's like charging into a third graders' tackle football game, grabbing the ball, flinging kids from side to side, spiking the ball in the endzone, and then doing a victory lap afterwards. Again, giving those players the opportunity to pay to skip that content instead of ruining it for everyone else would be good for everybody. I have to say that Siege of Niuzao normal mode is one of the hardest dungeons I've done in a long time. I've never seen so many bad tanks and bad healers. I spent like 3 hours finishing this one on my level 89 hunter last week. Every other dungeon, including the heroic ones have been nothing but go go go. It was kind of nice to experience a challenging 5-man for a change. The entire game should be like that. I mean, not three hours long, but challenging for ungeared players. Unfortunately this proliferation of heirlooms has guaranteed that everyone is effectively raid geared up through level 85. That is the problem with the current levelling experience, and if this new buy-a-90 service provides an alternative to heirlooms I'm all for it.

    Quote Originally Posted by Somaldelhar View Post
    there are PLENTY of ways to improve the leveling process. instead of improvement though, you are advocating turning a very large portion of the game into dead weight for a single continent that will become dead weight in a year or 2.
    The levelling process is just fine. It doesn't need to be improved; it just needs to not be ruined. That would mean doing away with heirlooms, rolling back those XP nerfs in Outlands, Northrend, and Cataclysm, and smoothing out some of the item level spikes in the transitions between Outlands, Northrend, Cataclysm, and Pandaria. That's not likely to happen, but that's pretty much what it would take.

    Quote Originally Posted by Somaldelhar View Post
    you all make me sick to my stomach. those of you that don't advocate this god-awful mess of a catch-up mechanic, i salute you.
    Seriously? The thought of someone having an opinion different from yours makes you physically ill? You should seek professional help. You're way too worked up over a mere game.
    Last edited by Ronduwil; 2014-01-20 at 06:08 PM.
    Quote Originally Posted by CandyCotton Marshmallows View Post
    People need to get over the gear color (and themselves). It doesn't matter, and it shouldn't matter what other players have either. Worry about your damn self. Live your life by that. If you want to concern yourself with someone else, then worry about HELPING them, not putting them down or making sure you stand out as better than them.
    Maybe the game would be better with more low DPS nice guys and fewer high DPS jerks? -- Ghostcrawler, Twitter, 6/29/13

  6. #726
    I think it's funny that people still listen to Bliz and quote them for answers when they prove over and over that they're incompetent. Only thing they're good at is art/zone designs. They SUCK at actually balancing their own game, and I mean everything not just class balance.
    If there was a blue post saying the sky was green people would quote it as proof.

  7. #727
    Quote Originally Posted by Brandon138 View Post
    I think it's funny that people still listen to Bliz and quote them for answers when they prove over and over that they're incompetent.
    Statements like this completely undermine your credibility. An incompetent company wouldn't produce a MMO that has 4.5 times as many subscribers as its closest competitor. When you put out a better MMO than Blizzard I'll give credence to you when you make statements like that.

    Quote Originally Posted by Brandon138 View Post
    They SUCK at actually balancing their own game, and I mean everything not just class balance.
    No one is perfect. Balancing 11 classes with three specs apiece is harder than you might think. I've never seen a game company with good balance. To be honest, half the fun of a MMO is discovering and exploiting imbalances. Granted, as soon as they're publicized they're fixed, but it's still fun to discover them. Name one "good" company that has achieved complete balance in their MMO. I don't think there is one.
    Quote Originally Posted by CandyCotton Marshmallows View Post
    People need to get over the gear color (and themselves). It doesn't matter, and it shouldn't matter what other players have either. Worry about your damn self. Live your life by that. If you want to concern yourself with someone else, then worry about HELPING them, not putting them down or making sure you stand out as better than them.
    Maybe the game would be better with more low DPS nice guys and fewer high DPS jerks? -- Ghostcrawler, Twitter, 6/29/13

  8. #728
    Quote Originally Posted by Somaldelhar View Post
    i think the real shame is that you're defending it because "i don't wanna level for the Nth time so let me skip it". this is the worst possible logic when it comes to game design. just skip it. your like a kid playing an RPG. you skip everything and then what happens? you dunno what to do. thats what. not that everyone would be affected like this, but i can definitely see it being a problem. that aside though, theres a larger underlying problem.

    blizz selling 90's like this, heirlooms, etc, its a way of saying they have essentially given up on designing leveling content. a game DESIGNER, has given up on DESIGNING PART OF THE GAME. and you all are advocating this. you all make me sick. rather than "how can we make the leveling process more intereting? less of a grind? a better way to teach players their class?" you all just say "SCREW IT".
    I don't really understand why it is considered a bad thing. I think it is a valid reason for some type of players. If people do enjoy levelling, they will. It is suppose a game. When people consider it a chore, then it is no longer a game. This is subjective. Your reason for not allow it to be skipped is as valid as someone who wants to have the option to skip.

    Consider this. WoW is into its 4th XP. The fifth XP is just around corner. However, in order to play the latest XP, you are required, by the very nature of the way the game works, requires you to play through all the previous XP. This is rather unique in game history. Not many games that has XP, or a sequel, that requires the gamer to have played the previous XP. WoW is also unique in the number of XP packs that requires a play through before the the gamer can touch the latest XP.

    Given that WoW is an MMO, and an old one at that, means a majority of its player base is already at the current XP. For a new player expecting a MMO experience, levelling is not it. That was my impression when I switched faction and levelled new characters. The game world was devoid of people. Elements that were to encourage co-operative play were skipped. It was not until LFD was available that I was able to run the older dungeons.

    Blizzard is taking what I consider a neutral stance. The option is there to skip if the player wishes to do so. If a new player will find better entertainment at near end max level where he and she will most likely meet other people to play with, that should be a good thing.

  9. #729
    Quote Originally Posted by Ronduwil View Post
    Statements like this completely undermine your credibility. An incompetent company wouldn't produce a MMO that has 4.5 times as many subscribers as its closest competitor. When you put out a better MMO than Blizzard I'll give credence to you when you make statements like that.
    Maybe to people that aren't paying attention. What you're saying is misleading. WoW is survving purely on past popularity at this point. Only thing they have going for them is 10 years of accumulated content and that people have so much time invested that they aren't willing to just quit. There's a reason it's attracting very few new players.

    Quote Originally Posted by Ronduwil View Post
    No one is perfect. Balancing 11 classes with three specs apiece is harder than you might think. I've never seen a game company with good balance. To be honest, half the fun of a MMO is discovering and exploiting imbalances. Granted, as soon as they're publicized they're fixed, but it's still fun to discover them. Name one "good" company that has achieved complete balance in their MMO. I don't think there is one.
    Obviously it's not easy. Trees hard to balance? Screw it let's remove them. Classes hard to balance? Screw it make them all the same. Low level dungeons hard to balance? Screw it...do nothing and let them be a joke. Server populations unbalanced? lol do nothing and charge people to switch servers

    The whole game is out of balance with itself, and Blizzard will just feed you excuses on why that's ok. Such as end game being the focus.

    They don't fix things, they bandaid or remove them. There's no need to defend Blizzard outside of playing devils advocate. All they do is release an expansion, give it 1 patch, then start working on the next expansion. They don't care. They're more focused on their cash shop than anything.
    Last edited by Brandon138; 2014-01-22 at 02:12 PM.

  10. #730
    Quote Originally Posted by Brandon138 View Post
    Obviously it's not easy. Trees hard to balance? Screw it let's remove them. Classes hard to balance? Screw it make them all the same. Low level dungeons hard to balance? Screw it...do nothing and let them be a joke. Server populations unbalanced? lol do nothing and charge people to switch servers

    The whole game is out of balance with itself, and Blizzard will just feed you excuses on why that's ok. Such as end game being the focus.

    They don't fix things, they bandaid or remove them. There's no need to defend Blizzard outside of playing devils advocate. All they do is release an expansion, give it 1 patch, then start working on the next expansion. They don't care. They're more focused on their cash shop than anything.
    This post shows clearly that it is not worth the time having any discussions with you.
    I can see what you see not - vision milky then eyes rot. When you turn, they will be gone - whispering their hidden song...

  11. #731
    Quote Originally Posted by Judge Jimmy View Post
    Careful with that line of thinking on these forums, since I can't think of anything witty.

    Shit.
    Haha, lighten up like this guy everyone.

    I've seen like 100 threads on this topic. It's just a game, I don't think free level 90's affect me really so I don't give two shits. If they did something nuts like remove PvP or make everything easy in the game I might get pissed. But hey, if they did, I'd just find a new game to play its not like they are raising my taxes or making me pay more on my insurance or anything.

  12. #732
    Quote Originally Posted by Hubbl3 View Post
    This post shows clearly that it is not worth the time having any discussions with you.
    Well thats because you don't really have a good argument against what Brandon183 was saying.

    After all, he was right in what he was saying.

    Quote Originally Posted by StrayFox View Post
    SNIP...

    I've seen like 100 threads on this topic. It's just a game, I don't think free level 90's affect me really so I don't give two shits.

    SNIP...
    This line of thinking kills me.

    Well, since it doesn't affect you, why not offer gamers a 90- 100 boost as well. Since leveling does suck and many don't give a rats A$$ about WoD time travel, alternate time lines much less the crappy lore blizzard is trying to reinvent from days of old. IF all you want to do is run dungeons and raid, 90 - 100 boost needs to happen.

    It wouldn't affect you right?

    that can almost be applied to any aspect of this game for anyone to request what they want and blizzard to add in some of the worst cash shop content they can create just for money and not for the over all benefit or betterment of the game. At that point it's screw the gamer.
    Last edited by quras; 2014-01-22 at 02:33 PM.

  13. #733
    Quote Originally Posted by Hubbl3 View Post
    This post shows clearly that it is not worth the time having any discussions with you.
    This post shows clearly that it is not worth the time having any discussions with you.



    Games like this are based fundamentally on leveling. The problem is Blizzard has weened it away over the years and now you guys want to keep it and get rid of it at the same time.

    Like I said, Blizz is now balls deep and you don't even know it. You're gonna pay them to not have to play the game.
    I'm just working with what they show me. They make 200+million off of the cash shop alone and they can't give us a few 5 mans and have to make LFR cause they're afraid of wasting resources? Please. If they're so afraid of wasting resources they wouldn't keep everything before the latest expansion irrelevant.
    Independently funded games pump out more content.
    Last edited by Brandon138; 2014-01-22 at 02:30 PM.

  14. #734
    Quote Originally Posted by Mormolyce View Post
    Sweet in that case we don't have to hear about slippery slope arguments anymore.



    Oes noes someone will get a gearless 90 without having to go through Jade Forest for the 40th time.

    Or doing Brewery until their eyes bleed.
    Exactly. Yes, my experience leveling a monk from 1-85 was so amazing... jab jab jab jab jab jab. I pushed two buttons the entire time. Leveling is so fast, and teaches you nothing... I really don´t see how getting a class to the same level as last expac is a big deal at all.

    For me, it crosses the line when they sell current season pvp gear, raid buffs or raid gear... or possibly leveling boosts that effect the current expansion pack during the first few months after the expansion launches. In other words, if I am an actively playing a max level and content character, and you can buy an advantage over my character, that is bad. But having you almost be able to catch up to me? meh.

  15. #735
    Quote Originally Posted by quras View Post
    Well thats because you don't really have a good argument against what Brandon183 was saying.

    After all, he was right in what he was saying.



    This line of thinking kills me.

    Well, since it doesn't affect you, why not offer gamers a 90- 100 boost as well. Since leveling does suck and many don't give a rats A$$ about WoD time travel, alternate time lines much less the crappy lore blizzard is trying to reinvent from days of old. IF all you want to do is run dungeons and raid, 90 - 100 boost needs to happen.

    It would affect you right?

    that can almost be applied to any aspect of this game for anyone to request what they want and blizzard to add in some of the worst cash shop content they can create just for money and not the over all benefit of the game. At that point it's screw the gamer.
    You basically just explained exactly what a paid 90 boost is. Still feel it doesn't affect me as I don't have to buy it and the people who do buy it are a pain in the ass to level with anyway.

    Really it doesn't matter to me, if they do it they might even give the people who actually enjoy questing and leveling some sweet rewards for doing so. If it bothers you so much then maybe you shouldn't play the game? Also, Blizzard is thinking about adding it... it isn't set in stone.

    I think a free 90 really helps the new players and returning players to jump into the best content, but I won't buy one (excluding the one that comes with the expansion) as I enjoy leveling. Less people to steal my ore and rare spawns as well.

  16. #736
    Quote Originally Posted by Brandon138 View Post
    WoW is survving purely on past popularity at this point. Only thing they have going for them is 10 years of accumulated content and that people have so much time invested that they aren't willing to just quit. There's a reason it's attracting very few new players.
    I'm not going to deny that they survive on past popularity. I would argue that WoW was successful purely because of past popularity. Guild Wars was a superior game, had a one-time cost, and was even built by former Blizzard developers, but it never achieved the popularity that WoW did because they didn't have the Blizzard marketing machine backing them up. However, I've been around long enough to know that past popularity is often enough. Furthermore, Blizzard's goals and player goals are not the same. Ideally they would be, but realistically they're not.

    Quote Originally Posted by Brandon138 View Post
    Obviously it's not easy. Trees hard to balance? Screw it let's remove them. Classes hard to balance? Screw it make them all the same. Low level dungeons hard to balance? Screw it...do nothing and let them be a joke.
    As a player I want everything to be reasonably balanced. I want a rich skill system with many different ways to achieve acceptable DPS/HPS/damage mitigation. Blizzard doesn't want that directly. They want my money. They're going to do their best to provide those things because they will get more money that way. On the other hand, fixing some of the things you're complaining about won't pay off for Blizzard. An imbalance in 25-30 level range is going to correct itself within about 10 hours of play time, so it's not going to be a significant factor in whether or not the typical player remains subscribed. Fixing it amounts to an act of charity because it ultimately won't affect their bottom line. Low level dungeons are the same way. No one is going to run a low level dungeon more than a handful of times, and very few players are going to unsubscribe just because they facerolled Scholomance. As a player I think this sucks. As a casual observer I understand why Blizzard won't fix it.

    Quote Originally Posted by Brandon138 View Post
    Server populations unbalanced? lol do nothing and charge people to switch servers
    Servers can't be fixed. There's a reason why they're not balanced, and it's because players don't like balanced servers. Personally I rolled a character on Stormrage precisely because the Alliance/Horde ratio was so far out of whack that Tol Barad was almost a guaranteed victory. In fact, my one Tol Barad experience on Stormrage amounted to spending five minutes riding from post to post without seeing a single horde player. After five minutes of that the victory dialogue came up. That was actually a very welcome change to me after having experienced countless hard-fought struggles on Sentinels that ended in failure more often than not. The players that want balance can reroll on a balanced server whenever they want, but they still don't. Blizzard even offers free transfers off overly populated servers, and players still won't take them. So why should they bother to fix an issue that most players regard as a desirable feature? Where is the money in that?

    Quote Originally Posted by Brandon138 View Post
    The whole game is out of balance with itself, and Blizzard will just feed you excuses on why that's ok. Such as end game being the focus.
    Of course they will. Their goal is to make money. One in the hand is worth two in the bush, as the old saying goes, so they want to retain players. That's why end game is the focus. New players typically don't browse the forums or follow developer interviews, so they are typically going to talk about the end game because that's what most players want. Blizzard does everything you're accusing them off. I'm not going to dispute that. I'm just surprised that you would expect them to do otherwise given that their goal is to make money.

    Quote Originally Posted by Brandon138 View Post
    They don't fix things, they bandaid or remove them. There's no need to defend Blizzard outside of playing devils advocate.
    I don't know why you look at this as an attack-defense scenario. We're having a discussions regarding Blizzard's business practices. They don't need any defenders from you. When you purchase a controlling interest in their company then you can attack them, but they'll have competent and knowledgeable people defending them then, not a bunch of enthusiasts from the internet. I'm not defending, but I am observing that their current mode of operation amounts to a series of wise business decisions and I'm not going to deny that wise business decisions don't always amount to the highest quality software possible.

    Quote Originally Posted by Brandon138 View Post
    All they do is release an expansion, give it 1 patch, then start working on the next expansion. They don't care. They're more focused on their cash shop than anything.
    I actually think this statement is completely out of whack with reality. There have been four major content patches since MoP's release, and numerous hotfixes and minor revisions in between. Obviously they have a sustaining team that works on released content and a development team that charges on ahead with the new stuff. That's how most major software companies operate. That doesn't mean they don't care. That just means they're running a competent software development business. As for their focus on the cash shop, I just have to reiterate that all for-profit corporations have one and only one interest: making money. Everything else they do will be done in support of that. They create new content because it makes money. They put out content patches because it maintains subscribers' interest for longer and therefore makes money. They fix major bugs to keep most players from getting discouraged and dropping their subscriptions. They ignore the lower level zones and talent trees because they realized that those aspects of the game simply don't appeal to most players and effectively generate no revenue. This isn't a defense; it's an observation.
    Last edited by Ronduwil; 2014-01-22 at 07:34 PM.
    Quote Originally Posted by CandyCotton Marshmallows View Post
    People need to get over the gear color (and themselves). It doesn't matter, and it shouldn't matter what other players have either. Worry about your damn self. Live your life by that. If you want to concern yourself with someone else, then worry about HELPING them, not putting them down or making sure you stand out as better than them.
    Maybe the game would be better with more low DPS nice guys and fewer high DPS jerks? -- Ghostcrawler, Twitter, 6/29/13

  17. #737
    Quote Originally Posted by Seefer View Post
    I agree 100% especially about not knowing of any REAL mmos.
    That's because what you guys think is a "real MMO" is garbage and nobody makes them anymore.

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