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If you pay for something and that something gives you an advantage, ANY advantage, over someone that doesn't pay, then it's PAY TO WIN. Simple as that.
I don't think it's a bad thing but I agree with the people who say that new players should LEARN their class before going right ahead and having a 90 with a class they never used. The thing is though you could still learn about the class at 90 without running any dungeons to test them out and pissing people off. If the person is considerate enough, he/she would read each spell description and learn about what each ability does and then try them out on a target dummy. That's what I do every time I'm not familiar with a class' spell or ability. Since I'm pretty familiar with all the classes I was actually looking forward to a free 90 so that I could have one on my other server that I play on. But seeing how I guess you only get one if you pre-order the digital version, I probably won't be getting one.
“Ever wonder why ice cubes taste so boring? It’s cuz you make ‘em outta stupid water, you bimbo! Put some fruit juice in there and freeze it into ice cubes, and put THAT in your milk.”
"One small mankind and I'm gonna leap the heck outta this moon rocket." - Kneel Aurmstrang
For your health.
Seriously though, if the ability to buy a 90 goes live, then WoW should really go F2P.
Free 90, then you have to lvl to 100 or 95 or what it is. So yeah, I dont see the problem. They will learn it in those lvls anyways.. Its not like you need to lvl a char from 1-90 to learn every aspect of it.
Hook 'till you're hooked!
Also, the totally new players that a lot fear will ruin their LFR runs, wont even know any better.
"oh i got this quest, lvl 100.." they hit 100, go deliver the quest and gets a new one with cool new gear as a reward. You think they would instantly think "fuck this shit, i want to raid, i quit instead"?
if you already have several lvl 90 and is good at the game, you would clear the tests fast and get some gear to help with ilvl.
I see it as a toss up. For newer players who aren't very familiar with the game, it is bad, they should take the time to learn the class, even if leveling is super fast these days. At the minimum, if the player is new, there should be a restriction, at least one level 90, but the class they boost should not be level 1.
But I've been playing since 2006, and I am currently on a break. I have multiple toons that I have spend plenty of time on, and for MoP I ditched my main (rogue) for a monk. I played that rogue as my main for almost the entirety of me time from when I started playing until MoP (aside from a few other classes to fit guild needs for the night, but the rogue always took precedence). If things are looking good for rogues this time around, I am going to want to play him again, but I don't want to take the time to go through the 85-90 stuff, I've already done it a few times for my monk, my farming toons, and I also played in the MoP beta before premade 90's came out. I don't want to go through it again, it's one reason I took a break, didn't feel like leveling another toon.
I see both sides of the story, but there should be some restrictions to help new players learn. I know they have the "reintroducing spells" thing... but if I bumped up my rogue for example, I don't want to have that happen, I've played him long enough to know what each button does. That should be a toggle for people just bringing up an old main or alt.
Stupid analogy btw.
Edit: Here's a better analogy. Say i have a football team, right? If i can pay 1mil of <currency> i can get my team from 3rd league to 2nd with no games played. Or from 16th place to 5th. Sounds fair to you?
Last edited by Orly; 2014-01-20 at 03:55 PM.
Forgive me if I'm wrong but the position of a team in a league says something about the quality of the team, where as getting to level 90 says nothing about the skill of the player...
Also wouldn't the other teams in the league have a problem with people suddenly jumping ahead of them? Something that simply isn't the case with levelling.
And yes, the other teams would have a huge problem. Same as many people here have a problem with pay-to-win insta 90s for sale. That's the point.
In football there are some who only care about 1st league and the top 5-6 places, and there are some who care about the whole bracket. I'm sure the former won't care about a random team they never heard of pay their way from 3rd to 2nd league, but the latter? Not to mention the ones competing.
I'm still lvling and i'm not the only one. Those who have a ton of 90s and won't start an alt ever again? They obviously don't give a fuck. But they shouldn't act like their opinion > all, or their opinion is the only one that matters just because they are at the far end of a game.
Last edited by Orly; 2014-01-20 at 04:43 PM.
It isn't really about the 90 at all. It's about the trend it sets due to the slippery slope.
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If your definition of 'paranoid' is 'logical', then sure.Unfortunately... this "slope" exists only in the mind of the paranoid.
The cash cow mentality has been going on for a few years now, Blizzard are just being more and more obvious about it as time goes on.
Of course it's going to be impossible to convince someone with 15 capped characters of anything negative.
Valor Points, and Raid Difficulties, and Dailies, and Tertiary Stats, and Grove Wardens, and Microscopic Bullshit Elements That Don't Matter, OH MY!
Fuck that stupid noise. Bring back the world and the adventure.