You're shocked Blizzard did this? I'm not. It's exactly what I've come to expect from them.
You're shocked Blizzard did this? I'm not. It's exactly what I've come to expect from them.
Yes it is a game, a game that I still put a decent amount of time and effort into, like any hobby. Yes other people play the game, and we're being punished with nerfs because of it.
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I knew it was coming sooner or later, it just hurts more now as it actually affects me.
Targetted nerfs are far superior to the blanket nerfs of past raids. End tiers always gets nerfed and this is by far the best way they could have gone about it.
Tier's been out for 4 months, usually the lifeline of a first or mid expansion tier. This is probably the longest Blizzard has waited to nerf the final raid of an expansion since TBC.
I'm sorry but this is really true, OP. As a new guild we became world top 150 on the first go, and we only had a couple of months to prepare. Serious also means serious about running your guild, recruiting, finding and keeping players, finding and improving problems, and so on. Running a guild is more than just talking on vent. Running a guild properly takes more time than actually raiding.
So yes. Don't be outraged. I understand the frustration, I've been there myself (we got Cata Ragnaros to 1%, next day he was nerfed), but if we had been any bit better or had committed one more hour to it we'd have killed him pre-nerf.
Last edited by Cirque; 2014-01-17 at 10:47 PM.
It's not bad. Tiers absolutely should be nerfed when progression of the entire playerbase comes to a noticeable halt relative to its average pace. Your guild isn't the only one in the game.
Blanket nerfs like ICC and DS are bad. Nerfs like this are appropriate and are a perfect example of how to properly moderate content.
I obviously don't have numbers on exactly how much they are planning to nerf him, but I would guess it is a fair bit, considering how they are even bothering to make a statement about it. However shredder overload and magnetic damage is everything on Siegecrafter (main platform). If this damage won't be as severe as it is atm, then you'll begin surviving fuckups with flames (also being nerfed) and sawblades. And this is really the main reason for wipes.
I just don't understand why they have to always overdo it with these nerfs. Just nerf the mines and you're golden. Not all of this at once. I foresee that strats with one healer, while still doing the sixth belt will become very popular.
EDIT:
We have more than 5 months until next X-pac. There is enough time for progression, no one desperately needed a nerf yet.
These nerfs don't affect me or my guild in any way as we're 25 man. BUT
If people hit a wall in their raiding they will spend time trying to overcome it. Often that makes the kill several times more exciting than if the boss died after a few pulls. However in the last tier of an expansion; especially if they have already killed the normal mode; a lot of people will just sub off until the next expansion. Blizzard puts these nerfs in to encourage people to continue playing and trying to clear.
As has been pointed out several times; this is not a new practice. At least you could admit that you made this whine thread simply because this time around they are affecting you personally. Forgive us all for not caring
These nerfs weren't about difficulty, but about smoothing the difficulty spike, which I've come to understand was disproportionally big. It's kinda weird to progress really hard on four bosses but a kill is always in sight, and then the next boss seems absolutely impossible to you.
I can understand (doesn't mean I agree).
Like it's been said before, this has been happening for a very long time and like it or not it's targeted at you.
Should blizzard also delay patches and expansions till you clear the content now that you've started raiding?
Want to clear content before nerfs? Get better. (I mean this as a guild)
Looks like the Op raid nerf virginity just got popped. You guys should be proud of how far you got in 2 and 1/2 months raiding. Just finish the tier out now and recruit 10 more people to jump into WoD heroic raiding?
It's more about letting everyone be able to move past a boss they may have been brick walled at. The time for cutting edge progression is came and gone. I don't see anything wrong with thier choice to nerf some of these mechanics. Your'e looking at your own guilds private progression, which isn't everyone, some people actually may welcome these changes as it may give them a different boss to push on for the next few weeks.