Sounds like your raid leader made the right call to me.
If you extended about 10 times, that is atleast 40 hours of farm, I do not know how fast you clear 13/14, probably closer to 60 hours but lets say 40 hours.
40 hours is easily 200 progress pulls on Garrosh if you have a decent pace. The extra gear from those resets would not have lowered the amount of pulls you needed for garrosh to below 150, which is 350-200 which is what you are probably looking at if you are close to a kill.
So your raid leaders definately made the right call if what you said is true.
Not sure about the amount of WF weapons, we got 2 weapons during whole time, 1 being offspec 2hander from a coin roll.
Extending CD can make miracles, especially when you lack 1 day to clear everything till progress boss on a later stages and your raiding days count is 4 or less.
I'd bet that we were better off if we had not extended that lockout, at least in terms of garrosh. We had several weeks of paragons progress with a total of about 450 wipes. I totally agree that gear wouldn't have helped us on that boss. Though you could feel a great lack of motivation after the second week.
On garrosh it's a different story. We have several extremely good players, players who adapt to new encounters very fast and usually manage to get top world rankings on WoL on a regular basis. I am quite sure that those better players could have beaten the crap out of garrosh in phase 3 if they wouldn't have to use things like trinkets from flex. Instead we had several weeks of wiping to the end of P3, waiting for the weaker ones to finally catch up and deliver constant dps on garrosh in P2 and 3.
Another world revolves around me post.
You took too long, nerfs always happen, they are usually bigger.
I am the one who knocks ... because I need your permission to enter.
The guilds with good players and good tactics kill 11/14 Heroic in one night and maybe even more, after Siegecrafter and Klaxxi got nerfed. If you can't kill at least 10 bosses in one night, you aren't really among those "good guilds" imo.
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I agree with this. If you've been extending for 10 weeks and still don't have a kill, your raiders aren't playing optimally tbh. And we all know, that lack of skill can often be made up by more gear.
Your second point is the only one of these that's strictly true.
1. I've never heard of the third wave of adds in p1 being an issue. During progression we sometimes beat them and sometimes didn't and it wasn't a concern either way.
3. 2 empowered whirls before third phase was completely normal for guilds beating the fight early on. Beating that second whirl would actually have been unheard of.
4. Likewise, guilds killing Garrosh early on were not even close to beating the second whirl in phase 3 either.
I guess you could say beating those p2/p3 whirls makes the fight significantly easier, which is indeed what you said (sort of), but I still don't understand the claim about p1.
Last edited by Aseyhe; 2014-01-27 at 12:47 AM.
i feel they should do like icc or ds and nerf by 30%. these new nerfs are rlly not enough. imo 10m is way overtuned.it has take me over 3 digit attempts just to kill garrosh. we were stuck on in for like 2 months. not looking forward to next week.
1. While dealing with a third set of waves is possible, if your dps was that bad the fight itself was probably impossible. It was more a benchmark. It could cause you to waste valuable cds though.
3. We were having 2 whirls for a majority of the progression, but our raid leader was not happy about that and towards the end our dps increased so much that we managed to get it down in 1 whirl. It was actually more than possible to beat the second whirl even at low item levels, but required very good setup and players.
4. Yeah, we got 3 several times on good tries, 2 are very easy to deal with, the third was also easy if it came late since then you could just off-tank the wave. Pushing iti n 1 whirl was just unthinkable. We even got 4 once on a try where a few dps died, still managed to get to p4 though. Half of the team alive though
I doubt theyll do the incremental nerfs this time around, most likely they nerf H Garry a bit at some point in the future and thats it. And the nerfs to Blackfuse and Thok made perfect sense, Thok was way harder than anything before him the jump in dificulty was too big for the average raiding guild and Blackfuse was way harder than any other non Garrosh boss and he shouldnt be, Klaxxi was suposed to be the hardest one before Garrosh.
blackfuse is "easy" now
Also about H Garrosh, the fight is incredibly boring, one of the worst fights ever designed in this game. He doesnt hold a candle to H Lei Shen, a much better fight for sure. I dont like the hey lets repeat the entire normal mode fight with insanely high damage output from the boss and buf his HP 40% and then lets slap a new phase after that so the figth lasts for half a decade design filosophy, sadly Blizz does this way too often on last tier bosses (Sha of infinite boredon Im looking at you).
I'll contribute to this thread saying something people sometimes don't understand.
Blizzard is preoccupied with the low numbers in Heroics, and like always they get the wrong input and the wrong output.
People are not doing heroics because:
1 - They don't care.
2 - They don't have gear.
3 - They need to iron their skills.
Nerfing it only helps the idiots and make the real raiders who want to push it deceived.
LFR is not healthy to the game, the things i saw there, i dont want to talk about it. NEVER EVAR AGAIN.
The game is going, excuse me here, TO THE GROUND BABY!!!
I've been 14/14h since before Thanksgiving, honestly I hope they put in a stacking nerf like they did with DS, Paragons is still the fight I dread doing every week, blackfuse and heroic Garrosh are easier than that fight now