NO. just no. If you want to have a religion go play on a rp server.
So much so I let player create short stories for the Game that the players then can DM for a night and I play their character.
Up until the horribly written end, the game felt 100% player controlled.... sadly then we had the 3 color 'deus ex machina' ending.I really wish I could have your suspension of disbelief, but Mass Effect felt 100% on rails. You had 4, maybe 6 choices per interaction. The story often followed along the preset path despite what you did and the only different thing really was what characters you did or did not interact with.
The basic storyline was so stiff and on rails it could have been narrated by Ringo Star.
Although I have to hand it to bioware when they do 'deus ex machina' and fail in a game, they do it in the most epic way and get their fan base more upset than any other group of game fans ever.
Since that Ending EA has been voted the worst company in America every year.
As for Mass Effect, although the first game was very well written, it did fall heavily into the "4 squares of look around" Bioware games usually follow, and was pretty preditcable.
However, Saren and his interactions felt very organic.
2 and 3 dropped alot of this.