Stormspellz -mugthol/sargaras (shamans)
Stormspellzz - mugthol (shamy)
Stormspellx- mugthol (monk)
Battletag - Stormz#1438 (sc2/d3)
First time commenting here =)
I have been growing tired of wow since cata, looked on the internet and im not the only one. A lot of people have been pointing out its just rose tinted glasses, community changes, etc. but i remain unconvinced.. surely the game's changes with every expansion contributed too? It will be a long post, a brief summary is at end.
So i put a little thought and came up with the following, which i think is what caused ME (personally) to dislike WoW more and more. Most of these are from pvp perspective, since that is what i mainly play. the only major pve content i ever did was icc and DS and gotta say DS was so bad its not even funny.. with a total of 8 bosses, only spine is a fight with some apparent new mechanic, all the other fights had nothing new (i only did normal difficulty though..)
Class homogenized: e.g. all healers get dispel
Druid and priest very nonviable (and they are my favorite healing classes to play =/)
Multiple classes became damage bots: mages, lock, and warriors
Never before have a composition became so rampant: lock/sham/x
Warrior lost its uniqueness in stance dancing
Low level bg imbalanced (completely broken actually)
Difficult to 1vN in bgs because of powerful defensive cds and self healing by most classes
World pvp dead
A few improvements cata had:
Balanced at late 4.3, but so does every expansion
damage and burst is more controllable compare to wrath
Shift in focus to rbg
2v2 has lost all value beside points (its not about balance, its not even fun anymore to play, with MW monks, double hunter, and stupid similar comps)
Warrior stances further homogenized
Low level battlegrounds not improved
Mw Monk often unkillable in arena, especially 2v2
cd dependence supreme over positioning and cc
several classes capable of 100-0 in 3 seconds
Difficult to 1vN in bgs because of powerful cds and healing by most classes (just like cata)
World pvp dead
new level 90 characters are going to have a hell of a time getting conquest points..
Pvp gear promoted in pvp areas - if they implement this in wrath, it would have been very nice
All 4 healing classes viable
Far more diverse compositions
Most comps can defeat counter comps by playing well
Warrior at its brightest
Survival depends on positioning and techniques such as kiting rather than on using cd
Pressure capable of creating often relates directly to a team’s success
Reflexes are very important in pvp if you are to interrupt feldom and fast spells result of high haste and bloodlust
Pve gear rampant, results in high burst (but we have all seen the burst of patches 4.0,4.1,5.0 - 5.2. Wotlk burst is like baby burst)
Instant casts prevalent (althought not as prevalent as later expansions)
Beast cleave/tsg, dispel cleave - relative brainless burst/zerg comps (compared to KFC, dk double healer.. i dunno they are all pretty bad)
patch 3.2: the patch that shut down one of my top reasons for loving wow: twinks.
TLDR: class homogenizing; mage, lock, warr turning into damage bots; MW monks; no longer capable of killing multiple opponents alone in world/bg pvp;2v2 boring as hell; and removal of twink pvp are the main reasons for me that cata, MOP, and probably subsequent expansions will never surpass the earlier expansions (started wow at patch 2.3, dunno about earlier). Do note that "balance" hardly is a factor in making me hate wow.
I also admit that a lot of my friends left wow, and i have played this game for a while, but still.. i think changes of the game itself should be considered too.
As far as how good MoP is..to me, MoP is just a step above Cata, but still carebear faceroll crap. I liked Catas theme more but it felt like there wasn't anything to do that whole expansion.
Last edited by Brandon138; 2014-01-21 at 06:14 AM.
Pretty much everything the OP said makes zero sense. Neither of those games were at all "rushed". If you remember correctly we were in ICC one day short of a year. So long as Warlord's is released by the end of summer I will be a happy camper. Anything longer than that I can deal with so long as they aren't lollygagging, which they won't.
Blizzard trying to crank out faster expansions has very little to do with how much complaining people do on these forums.
It is about the money.
They have the numbers, they know when and why people quit. If they have decided to spend more money, beef up development teams and try and get content including expacks out faster they have numbers telling them they need to. They aren't doing it because they think it will make the game better, if that was how they made decisions it would have been done a long time ago. They are doing it because people are leaving out of boredom.