Page 7 of 18 FirstFirst ...
5
6
7
8
9
17
... LastLast
  1. #121
    Quote Originally Posted by Isoge View Post
    Question: Why the hell would WoW turn free to play and lose the money that comes from 7 million players paying the sub fee on top of the extra earnings from the extra services? Who in their right minds would turn down such money? Only morons would turn such a successful game F2P. Besides, WoW would lose more players if they turned F2P. The earnings blizz have right now are the sub fees and whatever other income they have ON TOP OF EXTRA EARNINGS. Why in hell would anyone reduce those incomes to ONLY EXTRA EARNINGS??????????????????
    Also, the sub fee is to keep the trash players out of the game (well at least most of them, we can't get rid of ALL the scum).
    This... mostly.
    "the sub fee is to keep the trash players out of the game" - not sure this is working or ever worked. I have a hard time imagining community being worse in WoW, out of all the games I have played WoWs community is pretty bottom of the barrel. Don't get me wrong it was fantastic in vanilla and BC and even wrath, but since cata... it fell off a cliff.

  2. #122
    Warchief Regalbeast's Avatar
    10+ Year Old Account
    Join Date
    Jul 2011
    Location
    USA - Best Country in History
    Posts
    2,232
    213m really isn't that much to a large corporation TBH. Also, do a little calculation for me and tell me if you think they should go F2P...

    Take 8 million, multiple that number by 15...and then by 12. What do you get? Yeah, a freaking huge number. So no, they shouldn't go F2P

  3. #123
    People still play MapleStory? LOL

  4. #124
    The Unstoppable Force Belize's Avatar
    10+ Year Old Account
    Join Date
    Mar 2010
    Location
    Gen-OT College of Shitposting
    Posts
    21,936
    Isn't that how much money Nintendo made too...

  5. #125
    Yup... and that's not including the monthly 52mil~ they get from the west's subscription fee (3.5mil~ western subs times 15dollars sub fee, just an approximation using basic math), or the money they get from box sales/expansion.
    And then people wonder why there's complaints about blizzard being money grubbing and taking advantage of the consumer through cash shop items.

    And to the people not bright enough to figure it out:
    The reason people are suggesting free to play is because by getting rid of the sub fee they could potentially increase their player base by getting rid of a barrier to entry. That influx of players would then be potential micro-transaction customers. Plus those previously paying a sub would be highly likely to invest more in micro-transaction or continue an optional sub of some sort.
    On top of being more consumer friendly, it stand to reason that they could potentially increase profits. There are of course risks as well, and whether they actually would see a profit increase is something even Blizzard doesn't know for sure though.
    Last edited by Arewn; 2014-01-21 at 01:41 AM.

  6. #126
    The Unstoppable Force Belize's Avatar
    10+ Year Old Account
    Join Date
    Mar 2010
    Location
    Gen-OT College of Shitposting
    Posts
    21,936
    Quote Originally Posted by Regalbeast View Post
    213m really isn't that much to a large corporation TBH. Also, do a little calculation for me and tell me if you think they should go F2P...

    Take 8 million, multiple that number by 15...and then by 12. What do you get? Yeah, a freaking huge number. So no, they shouldn't go F2P
    Basic math tell me just over a billion. Wait... Wat. One sec, that doesn't look right...

    15 * 8 = 120. So, 120 million$ * 12 = 1440 million. 1.4 billion!? jesus fuck.

  7. #127
    Immortal roahn the warlock's Avatar
    10+ Year Old Account
    Join Date
    Aug 2010
    Location
    In your base, killing your dudes
    Posts
    7,555
    world of warcraft #7 in a free to play list, pfftahahahahahahaha.
    It was never Hardcore Vs Casual. It was Socialites Vs. Solo players
    Quote Originally Posted by ringpriest View Post
    World of Warcraft started life as a Computer Roleplaying Game, where part of the fun of the game experience was pretending to be your character. Stuff like applying poisons and eating food enhanced the verisimilitude of the experience of playing a fantasy character in another world. Now that game has changed to become a tactical arcade lobby game.

  8. #128
    Quote Originally Posted by hablix View Post
    DAMN. League of Legends makes $624 million per year? That's crazy.
    making and sales numbers are two different things.

  9. #129
    In line with inflation the cost of many services or products based on a regular payment has increased.
    The WoW subscription is an exception to that rule.
    If you do not buy any store items, or any account services then rather than whining you should be thanking those people who kept your subscription cost the same for about 8 years now.
    Quote Originally Posted by DeadmanWalking View Post
    Your forgot to include the part where we blame casuals for everything because blizzard is catering to casuals when casuals got jack squat for new content the entire expansion, like new dungeons and scenarios.
    Quote Originally Posted by Reinaerd View Post
    T'is good to see there are still people valiantly putting the "Ass" in assumption.

  10. #130
    Quote Originally Posted by Parzifal View Post
    I just wish Blizz would put even half as much thought and effort in the game as they currently do on mounts, pets and other vanity services. We might have even been spared of the whole MoP theme.
    what an ignorant statement and eastern themes fit just as well as norse or gasp* spaceships

  11. #131
    Immortal roahn the warlock's Avatar
    10+ Year Old Account
    Join Date
    Aug 2010
    Location
    In your base, killing your dudes
    Posts
    7,555
    You know what would be better than having 7 million and micro transactions, putting all that effort back into the game and having 10 million again

    - - - Updated - - -

    Quote Originally Posted by ComputerNerd View Post
    In line with inflation the cost of many services or products based on a regular payment has increased.
    The WoW subscription is an exception to that rule.
    If you do not buy any store items, or any account services then rather than whining you should be thanking those people who kept your subscription cost the same for about 8 years now.
    You speak of inflation like.... a person who has no idea how inflation works. We went through this funny thing called a recession, this is when prices go down. Lots of people haven't been getting big raises in a while.

    In fact, as the dev team didn't get bigger with every new million player, net profits only went up with the increasing number of players. You know once wow only had 100,000 subs, and only charged 15 an month.

    On top of that, I recal only spending 20 dollars on tbc and wrath
    Last edited by roahn the warlock; 2014-01-21 at 01:52 AM.
    It was never Hardcore Vs Casual. It was Socialites Vs. Solo players
    Quote Originally Posted by ringpriest View Post
    World of Warcraft started life as a Computer Roleplaying Game, where part of the fun of the game experience was pretending to be your character. Stuff like applying poisons and eating food enhanced the verisimilitude of the experience of playing a fantasy character in another world. Now that game has changed to become a tactical arcade lobby game.

  12. #132
    Herald of the Titans Klingers's Avatar
    10+ Year Old Account
    Join Date
    Dec 2010
    Location
    Parliament of the Daleks
    Posts
    2,940
    Quote Originally Posted by FpicEail View Post
    "Clearly struggling"? Before posting such laughable garbage, did you realize that they report their profits in quarterly reports? When those start dwindling, I'll be worried.
    OK. Switch off the nerdrage. It's clearly getting in the way of your sarcasm detector.

    - - - Updated - - -

    Quote Originally Posted by Ronduwil View Post
    A baby takes nine months to gestate, no matter how much you pay her and/or how many other women assist. More money doesn't translate to faster content.
    Bad comparison. This isn't biology. A better analogy would be a building project.

    The Chinese recently built a 30-story skyscraper in 15 days thanks to proper planning, efficient construction and hiring enough qualified people to get the job done.
    http://news.cnet.com/8301-11386_3-57...-just-15-days/
    Knowledge is power, and power corrupts. So study hard and be evil.

  13. #133
    The number definitely counts the revenue they get from Asia. Asia doesn't pay monthly subscriptions they pay for the game by hour, and that is what the majority of that revenue figure includes. There is no way WoW makes 200 million from revenue from micro-transactions in the West.

  14. #134
    Quote Originally Posted by Smece View Post
    Top 10 Online Games, Based on Free-to-Play Earnings - Worldwide
    Rank Title Publisher 2013 Revenue (mil $)
    1 (CrossFire) Tencent/SmileGate $957
    2 (League of Legends) Tencent/Riot Games $624
    3 (Dungeon Fighter Online) Nexon $426
    4 (World of Tanks) Wargaming.net $372
    5 (MapleStory) Nexon $326
    6 (Lineage I) Tencent/SmileGate $257
    7 (World of Warcraft) Activision Blizzard $213**
    8 (Star Wars: The Old Republic) Electronic Arts $139**
    9 (Team Fortress 2) Valve $139
    10 (Counter-Strike Online) Valve/Nexon $121

    ** - Not counting their subscription fees.

    So according to Gamespot, WoW made 213 million dollars from microtransactions alone in 2013. That's from services like realm transfer and pets/mounts.
    linky --http://www.gamespot.com/articles/league-of-legends-revenues-for-2013-total-624-million/1100-6417224/?utm_medium=referral&utm_source=t.co

    I never thought these numbers could be so huge.
    Is it finally time for WoW to go ftp? -sorry if this is already posted.
    Well if wow makes about 6.5mx15 a month that would be 1,170,000,000 a year for their subscriptions putting how much they make in microtransactions at about 15% of their income. Seems appropriate.

  15. #135
    Quote Originally Posted by TheSerialSniper View Post
    Well if wow makes about 6.5x15 a month that would be 1,170,000,000 a year for their subscriptions putting how much they make in microtransactions at about 15% of their income. Seems appropriate.
    WoW made as much at $1.4 billion back in WotLK, now they make about $800 - 900 million a year, which is a lot. And Asia has historically made up about 10-15% of WoW's revenue, so that 200 million figure makes sense when you count the revenue they get from China/Asia.

  16. #136
    Quote Originally Posted by Smece View Post
    Because i think they could make more money by going ftp, and instead of 7 mill active accounts we would have 20+ mill.
    But then the issue becomes how many people actually wind up spending money in the cash shop? Not only that, but how much of the game do you offer for free? Do you go with Rift's model or something more along the lines of LotRO? If you'll notice, neither is on that list. Or you can go with TOR's model which is limit everything in existence and then sell gambling packs for the slim chance of some sweet items. I don't think they'd make MORE money. I think they'd wind up making less.

  17. #137
    Merely a Setback Kaleredar's Avatar
    10+ Year Old Account
    Join Date
    Sep 2010
    Location
    phasing...
    Posts
    25,621
    Quote Originally Posted by roahn the warlock View Post
    You know what would be better than having 7 million and micro transactions, putting all that effort back into the game and having 10 million again
    yes, because a large number of people that have quit have done so because their models weren't shiny enough.


    Oh, if only if only they kept on putting in new mounts and armor and pets in every patch that could be obtained in game...

    Oh wait! They do!

    Guess that's not enough to hold everyone over.
    “Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
    Quote Originally Posted by Wells View Post
    Kaleredar is right...
    Words to live by.

  18. #138
    Quote Originally Posted by Smece View Post
    Because i think they could make more money by going ftp, and instead of 7 mill active accounts we would have 20+ mill.
    Blizzards accounting department disagrees with you, and I think they know a thing or two about this stuff.

  19. #139
    Quote Originally Posted by Kaleredar View Post
    yes, because a large number of people that have quit have done so because their models weren't shiny enough.


    Oh, if only if only they kept on putting in new mounts and armor and pets in every patch that could be obtained in game...

    Oh wait! They do!

    Guess that's not enough to hold everyone over.
    No matter what they do, it'll never be good enough for the vocal, unhappy portion of this community.

    Oh well~

    Inb4 I get flak for saying this.

  20. #140
    Quote Originally Posted by Smece View Post
    Because i think they could make more money by going ftp, and instead of 7 mill active accounts we would have 20+ mill.
    They would for a short period, then the game would suffer a big quality loss and the number of players would go from bleeding to hemmoraging.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •