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  1. #341
    Quote Originally Posted by Doktor Faustus View Post
    Please read their financial report for end of 2013.
    I guess this is the interesting bit:

    Three months ended September 30
    Online subscriptions(1) $205 million

    (1) Revenues from online subscriptions consist of revenues from all World of Warcraft products, including subscriptions, boxed products, expansion packs, licensing royalties, value-added services, and revenues from Call of Duty Elite memberships.

  2. #342
    Quote Originally Posted by Dilbon View Post
    I guess this is the interesting bit:

    Three months ended September 30
    Online subscriptions(1) $205 million

    (1) Revenues from online subscriptions consist of revenues from all World of Warcraft products, including subscriptions, boxed products, expansion packs, licensing royalties, value-added services, and revenues from Call of Duty Elite memberships.
    Pretty much, yes. Subscriptions pay out almost as much in only three months as microtransactions are making for the entire year. To be fair, though, that figure includes "value-added services," so it includes microtransactions, but still. At only 213 million for the year, we can estimate just under $54 million in microtransactions over three months. That's only 26% of their revenue. Is it really wise to throw away the other 74%? Is the population of players too cheap to shell out $12 per month for a subscription really going to compensate for that by shelling out $5 apiece for yet another freaking pet or mount?
    Quote Originally Posted by CandyCotton Marshmallows View Post
    People need to get over the gear color (and themselves). It doesn't matter, and it shouldn't matter what other players have either. Worry about your damn self. Live your life by that. If you want to concern yourself with someone else, then worry about HELPING them, not putting them down or making sure you stand out as better than them.
    Maybe the game would be better with more low DPS nice guys and fewer high DPS jerks? -- Ghostcrawler, Twitter, 6/29/13

  3. #343
    So subscriptions are probably about 50-60 million a month. If WoW went F2P with 10 million active players, each person would have to spend on average $5-6 per month for Blizzard to make the same amount of money.

  4. #344
    Quote Originally Posted by Revolutions View Post
    I don't understand why people equate F2P to lesser quality games when there are plenty of really good F2P games on the market, and if they make more money as a micro transaction game they could invest more into their game.

    and something something cataclysm sucked
    It does seem fairly biased especially when players point to the games that didnt do well even when they had a sub like that silly thread on the official forums. In other words lets take a game that was shit when it was sub based and still is shit after and claim that any good sub based game will turn to shit if it went F2P. It is an apples and oranges case while also ignoring what F2P games have done successfully and just focusing on the hated aspects that isnt true with all F2P games especially a number of successful ones where players dont complain about the micro transactions.

    From a numbers stand point we also dont know what would happen if Blizzard changed the subscription to a premium membership. Also as some others have pointed out the store is fairly limited compared to the typical microtransaction store that is solely cosmetic.

    I am not totally for F2P, but some of the hatred towards it is ether fairly narrow minded or just lacks explanation of why a subscription based game is preferred over say paying for cosmetics.
    Last edited by nekobaka; 2014-01-22 at 10:19 PM.

  5. #345
    They make 213 million from MT alone yet they hide behind the excuse of "We cant hire more artists" when content comes out at a snails pace. Credit to Blizzard for creating an empire so strong that they can rob their customers blind and get away with it.

    *~To change one's life: Start immediately. Do it flamboyantly.~*

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