If you like raiding then you should not be anti-LFR, why? Because LFR allows you to have 100% of the end game resources spent on raiding.
Blizzard said that a 5 man dungeon takes almost as long as a raid wing to complete.
It takes 6 months to make 4 raid wings to release.
If it takes 75% of the time to make a 5 man as opposed to a raid (and I think thats lowballing) To make 4 dungeons it would take 4 months.
That means they have 2 months left to make in the 6 month release window to make raids.
Currently Blizz makes a raid, adds a few mechanics for heroic, tunes it down for flex and slices off a pale shade of raids, slaps a code on it to queue in and end and walla, 6 month release of 12-15 raid bosses.
I am hoping they have additional teams for the 5 mans and they dont cut in on raider content. 100% of end game content is raider content, as a raider I enjoy that, sure it means having to deal with assbags going afk in lfr but I get all the real benefits in my raid group.
And by decent, I mean dangerous and lengthy dungeons that aren't simply something to be chewed through in a week and then utterly forgotten. This is why I'm so devastated that they're redoing Upper Blackrock Spire - they're simply going to attach the rails to it so that you can't explore, and can kill its three bosses in less than 15 minutes.
The approach to dungeon content nowadays is an absolute shambles.
The push toward raids and RBG's in Cataclysm caused a huge issue for casual players (note: the players that this game is made up from), particularly coming from WotLK with the huge number of dungeons and the currency-based PvE gearing that accompanied it. That was far more in line, in my view, with what a casual playerbase needs than holding a players hand through the guaranteed success of LFR.
Sadly, every expansion moves further and further away from that because this team are all raiders and want to justify the resources all being spent on it. As I've said multiple times on multiple threads, raiding is a niche activity and always was.
The prior team knew that, and we got Wrath of the Lich King.
The current team don't know that, and we get Casterclysm and Mists of Kung-Fu Panda.
The result is a loss of four million players with Po and pals still to inflict its end-of-expansion lull.
My days of giving a shit about heroic progression have come and gone. Now I'd just like some content I can do with my small group of 4-5 friends. Flex has been good for that, more or less, but I'd really like some good small group content. I have more fun goofing off in Ulduar/ICC and farming bloody coins than raiding anymore. Challenge Modes are probably my favorite thing.
Last edited by crunk; 2014-02-07 at 01:38 PM.
I tend to find that LFR groups do better in the maze when you explain to them that when the beam comes out it will rotate in the direction of where the purple first spawns. If it spawns on the left side of the beam you need to go to the left and the beam will follow, if it spawns on the right you need to go to the right and the beam will follow.
About half of the dead will be the melee dps who are behind the boss and in the purple when it spawns, and they need to be out front to be safe from the purple and to know which direction to move in.
It requires that melee stop doing what they have been trained to do, melee from behind, to step out front and figure out which direction to move in and it goes against their nature to do it. Kind of like how on the towers of Galakras the best way for the tank to avoid the cone attacks is to walk through the mob but the brain tells you to go around because you think that boss occupies a physical space.