Ari, I hate to disagree but I didn't say every idea here was great; I said there were some interesting ideas, and there are, but it's very conceptual, blue sky stuff. Obviously it's a Feral thread so there's no reason to bring up the changes to the other specs, because they're not being focussed on with any degree of precision. I can really get behind the ideas presented here for target swapping/energy dumping help (Ravage) and the cleavey/AoE addition of Rake spreading through Swipe, and Swipe benefitting from Primal Fury (not sure if this would make us too good at maintaining single-target while AoEing however). I also think that the talent trees could use another look at so some of the playstyle/character power adjustments move earlier in the tree and the level 90 tier becomes more healing-based, but that may just be me.
@Shifthappens; Shred positional requirement is going, and I think you'd meet a lot of people protesting if SR were removed – it adds another timer to watch for Feral, which is nice, and gives a way for PvP Ferals to proc PS whilst off-target, which is huge. Imagine playing a Feral without SR – it would be much more mindless, essentially Ripping and then Biting whenever you got to 5CPs, with little thought required for whether it was going to mean other timers dropping off. Some people may enjoy that, which is why it's being made into a talent option, but a large number of people also enjoy using Roar.