Wild ideas: in lieu of savage roar, berserk is changed to a finisher reducing the energy cost of the next y abilities by x, each depending on cps used (e.g. 1/10%, 1/20%, 2/30%, 2/40%, 3/50%) and, like savage roar, can be used on corpses. This would be a significant direct damage finisher, as well as a powerful aoe finisher, and an efficient way of quickly reapplying dots to new targets. In a potential WoD world where most of our damage still comes from bleeds, it would not be a finisher that i expect would maintain 100% uptime in extended single target or even cleave situations. There are a lot of wide-spread implications to such a change, though, that I have a hard time completely understanding. For example, there would be a 1:1 comparison in direct-damage-bursting-situation-value between berserk and ferocious bite, and the former would likely win in most cases.