Willie, I recommend reading the entire OP before commenting, as many of your concerns are addressed throughout the entire system.
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The other change I'm seriously considering is my thoughts on the stuns. Rogues have two stuns: an opener and a finisher. Druids are modeled after that but have 3. We probably don't need three, and I don't think we need as many as a rogue. I suggest pounce that can be used twice (with the glyph). One of my motivations for removing maim is because with the aoe finisher there'd just be too many finishers, but in hindsight I'm not sure that's necessary. This sort of goes to three options:
- Mighty bash goes the way of the dodo. Maim and Pounce maintain their current functionality.
- Mighty bash becomes a talent in the potent CC talent tier, and either Maim or Pounce gets cut.
Potentially it would replace disorienting roar (which would become guardian baseline) or Ursol's Vortex (which could become spellcaster baseline) or even Typhoon. Of the three that it could replace, I'd probably be most happy with roar, since vortex and typhoon have great applications in pvp and pve and roar shares some functionality with bash.
- My current idea, where Mighty Bash is gone. Maim is gone. Pounce becomes a baseline mighty bash, which can be glyphed to also be an opener.
This feels like 1.5 stuns vs 3, which is what attracts me most. And plus, I think when Ferals bemoan the potential loss of mighty bash, they forget that disorienting roar can fill much of its pvp use.
It's hard to consider, though, since I think this is the aspect of my proposed rework that gets the most criticism.