I didn't realize you were talking about EU realms, so disregard my above post about populations:
Looking at WoWProgress's EU data, I see the following numbers:
218 Horde to 3435 Alliance
461 Horde to 2 Alliance
679 Horde to 3437 Alliance.
That's certainly not what you're used to, and is actually worse than the numbers shown by warcraftrealms, leaving you with a 1:5 Horde to Alliance ratio.
However. The Alliance on your server are going to benefit massively from this change, and the Horde raiding populations on both servers are also going to benefit.
If your concern is PvP, and that you'll now be outnumbered... well, as someone who's been part of the outnumbered faction on PvP servers for 8 years, you're the one who chose a PvP realm. If you don't want to feel threatened or in danger out in the world, you may want to consider moving to or rerolling on a PvE realm.
These numbers should be slightly more accurate that warcraftrealms, but any time the players try to look at populations, please remember that we do not typically have accurate data.
This is a good commentary on some of the issues with WoW Progress's numbers and how they work:
So, the WoWProgress numbers I provided are very likely to be an accurate measure of the raiding population, but not necessarily reflective of the total population.Recently Blizzard CM Drazta mentioned (in Spanish) that WoWProgress Population data is "incredibly inaccurate".
I would like to comment and provide more info about how we calculate WoW population.
Players asked question about population of RP realm Los Errantes (according to our data this realm has only about 1000 PvE players).
Drazta's answer was: "This is a lie, Los Errantes has more population than any PvP realm".
This is our definition of Population:
Population - amount of unique players that meet any of the two conditions:
- has a level 90 character that killed something in Tier 16 Normal
- has a level 90 character in a guild that killed something in Tier 16 Normal
So basically we count all high level members of guilds that killed at least one boss in Tier 16 content.
It's reasonable that there are about 1000 players on the realm that has only 22 guilds in Tier 16 rankings, averaging 45 unique players per guild.
Now you can say that there are much more players, because not everyone likes raiding and many raiders only do LFR and Flex difficulty.
Yes, this is true, especially for RP realms such as Los Errantes. On RP realms there are more players that interested in Role Playing rather than organized raiding.
Now imagine you are a player that interested in PvE Progression and you're given data about full WoW population (we don't have such data, but imagine Blizzard gave it to you).
There you see that Los Errantes is high populated realm, you transfer there looking for PvE guild. And you find that there is only 1 guild that killed Garrosh Normal!
Now that would be incredible misleading!
WoWProgress is a website that's focused on PvE Progression and we provide you data that is relevant for PvE players.
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Oh poor you. Your faction will not out number the other one. You might be able to put up a fight now.
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I never really cared about all this connected realm shit until it happened to one of the servers I play on.
I have some alts on a backwater little server. No raid progression to speak of there, mostly just people toodling along doing other things unrelated to raiding. But after connected realm hit, the worst possible thing ever changed.
And it wasn't what I imagined. I thought i'd gone over ever conceivable problem for connecting the realms, but I was wrong. The worst and most heinous thing they did was change my lil server's realm time to the realm time of the one they hooked it to. Changing it from East Coast to West Coast.
All the servers i've ever played on had been east coast server times for my convenience as well as keeping it all consistent across the board. Now one of them with a ton of alts is stuck in west coast land where everything scheduled to server time is now hours behind what it should be. It is the most irritating shit ever.
I like ponies and I really don't care what you have to say about that.
Relying on a 3rd party website to support your argument rather than thinking that blizzard have some information or figures they don't.
Blizzard are trying their best to resolve issues the community caused.
What causes a once well populated realm to decline ?
Blizzard never killed any realm, the players did.
CR makes no sense without CRZ.
What Cross Realm Zones (CRZ) does is looks at zones that aren't cities and says "Does the population here = other realms?" If yes then nothing happens and it's just you and your CR mates. If no then it takes your CR mates and adds additional realms to it (now additional CR's if that is all that is left).
So basically CR takes precedence over CRZ regardless and even if you are CRZ'ed you'll steal see your CR'ed people. The way I read your post was that CR only works in cities, AH's and non-CRZ areas.
I'd wager you should wait until the connection happens to diagnose how bad it is...
My guess is that it will get better. More players = more guilds = more good guilds/progress = even more players = bigger community and more fun.
not sure what your issue is there, you realm isn't balanced now, and it will be more balanced after the merge.
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Are things that they didn't change?
All this complaining is simply further proof that Blizzard could send each and every player a real-life wish-granting flying unicorn carrying a solid gold plate of chocolate chip cookies wrapped in hundred dollar bills, and someone would whine that Blizzard sucks for not letting them choose oatmeal raisin.
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I just meant, those are the only places where any noticeable difference is felt.
What the hell, most realms would kill to linked like this. An almost perfect 1:1 faction balance? Are you insane?
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