Page 10 of 26 FirstFirst ...
8
9
10
11
12
20
... LastLast
  1. #181
    Scarab Lord ringpriest's Avatar
    Join Date
    Sep 2011
    Location
    United States of Fear
    Posts
    4,867
    Quote Originally Posted by Tyraena View Post
    No. The difference between Wrath dungeons (at the end, not at launch) and MOP dungeons is that MOP dungeons can (and still frequently do) stop/kill people for not paying attention or knowing how to play. Wrath dungeons, even for newly achieved lvl 80 characters, provided zero threat of failure or challenge at any point.
    I don't remember a single wipe in an MoP dungeon. I never even bothered to read the dungeon guides or wowpedia before running them. (Didn't run challenge modes.) There were plenty of wipes in the ICC 5-mans, even at endgame; more often from trash than bosses though. The other wrath 5mans... <thinks back> the only places I can ever remember wipes after the general playerbase outgeared everything was the inital pull in Azjol-Nerub, and sometimes in Occulus.

  2. #182
    Quote Originally Posted by Thalmar View Post
    Hm, I remember that first boss in Siege of Niuzao temple had some blobs coming to him. Not once I saw people were killing them but I am pretty sure they had to have some purpose. That abomination called Stormstout brewery was always zerg rush. First boss, move out of his attack (tank PoV). That's about it. Second boss - move away from his "swirl". Third encounter, hm, jumping?
    They were never hard, never required CC - it was always tank and spank. Only thing that's different now is that you can tank and spank thrash to boss. Before you did it with stopping once or twice.
    And I remember groups wiping because they didn't do those exact mechanics unless someone there was exceptionally good or over geared.

  3. #183
    Dungeons were very important content in Vanilla and TBC due to end content raids requiring, respectively, 40 and 25 players. For those who couldn't make the cut, or weren't interested, in those raiding groups, there were dungeons and UBRS/Kara.

    I'd say dungeons began becoming less important once the token system was introduced toward the end of TBC. After that, they took another hit in Wrath when all raids had a 10-man size...and then again at the end of Cata when LFR was introduced.

    I'm glad it's easy to get into raiding, but I sure do miss things like the 45-min Strat run and the struggle to get attuned to Kara and other raids. That was the coolest thing about 5-mans to be, was using them to get attuned to raid. Hasn't been back since TBC, but I sure do wish they'd at least do an experiment and have at least one raid to get attuned for. I think most of the complaints against it at the time were from guilds that ran 25-man raids having to constantly attune new members to Kara and gear them up to be useful in the 25-mans. With all raids having the 10-man option now...and scaling...seeing how an attunement process would work for one of those could provide some interesting data...and if it doesn't work, drop it like they did for Kara.

  4. #184
    The Patient
    Join Date
    Nov 2010
    Location
    Michigan
    Posts
    238
    Quote Originally Posted by Chickat View Post
    LOL at varied environments. The 15 dungeons had like 5 or 6 environments at best. Everything else was rehashed. They said 6 new dungeons and 2 old remade. They also said they will be adding more in the expansion soo. If they only add 2 new ones thats still more dungeons than MoP had.

    They are adding 8 dungeons with WoD. 6 new ones and 2 remade ones. Its annoying me that people keep saying random numbers like. only 5 dungeons only 6 dungeons etc. Its 8!!
    None of the starting dungeons in BC were "rehashed" from previous content. You can't be sitting here saying that because BC had thematic instances within zones that more than one instance per zone doesn't count. Even with the thematic similarities between instances each instance provided a unique challenge.

    8 dungeons is still a lot less than 15. Maybe Blizzard forgot this is a 10-level expansion instead of 5...

    - - - Updated - - -

    Quote Originally Posted by Dvaldin View Post
    Dungeons were very important content in Vanilla and TBC due to end content raids requiring, respectively, 40 and 25 players. For those who couldn't make the cut, or weren't interested, in those raiding groups, there were dungeons and UBRS/Kara.

    I'd say dungeons began becoming less important once the token system was introduced toward the end of TBC. After that, they took another hit in Wrath when all raids had a 10-man size...and then again at the end of Cata when LFR was introduced.
    This argument for less dungeons makes sense, good point. I agree this is Blizzard's reasoning. I think the design is still flawed, though. Are we even getting an equal amount of raiding content in WOD as previous expansions? I think it is less. How does less raiding content AND less dungeons fill a content-hole? We'd need more raiding content to make this argument reasonable IMO.

  5. #185
    MoP dungeons we're plain and simple.. lol most of them were not even close to shit except Siege of Niuzao temple

  6. #186
    Pandaren Monk Lora's Avatar
    Join Date
    Oct 2009
    Location
    Some random weird place
    Posts
    1,874
    Quote Originally Posted by Chickat View Post
    Only because they were so easy and throw away. WoD dungeons will be much harder. They compared the difficulty to pre nerf Vortex Pinnacle.
    They will be facerolled within the first week.
    Quote Originally Posted by Thedead241 View Post
    I'm a prostitute. Men like to tell me secrets. And women.
    Quote Originally Posted by Robozerim View Post
    Also....my condolences to whoever is Lora's lover. You got matched up with a madman, regardless of his alignment.

  7. #187
    If it means better end-game content - I'm fine with it.

  8. #188
    Quote Originally Posted by Tsubodia View Post
    your arguing against a point i didn't even make! I never said adding more devs made faster content. What i pointed out was they are claiming they have more devs yet the content is still shit and hashed and still coming out at the same rate. Maybe read properly
    ... Yeah? So you're upset that Blizzard boasts a larger dev team... But is not making content faster.

    Which is what I was telling you is a flawed argument.

    So... Maybe I'm not the one who needs to read better?

    You can call the content shit as much as you want, that's your opinion. A lot of people are happier with the content they're getting than ever.
    Last edited by Fleugen; 2014-01-24 at 08:10 PM.
    Quote Originally Posted by Endus View Post
    If a building's about to collapse, you can debate whether it's better to demolish it or repair it, and you can make political-agenda arguments either way. Disputing gravity itself to claim it won't fall down is not a political position, it's just ignorance.

  9. #189
    The Patient
    Join Date
    Nov 2010
    Location
    Michigan
    Posts
    238
    Quote Originally Posted by Wozniak View Post
    MoP dungeons we're plain and simple.. lol most of them were not even close to shit except Siege of Niuzao temple
    In defense of Blizzard (something I cringe at), I can understand "plain and simple" dungeons now a days. They're trying to #1) give quick content casual players can enjoy and #2) keep the LFG system running smoothly: quicker dungeons keeps the flow moving, avoids having searches for half-done instances.

  10. #190
    All of the TBC dungeons were rehases of the same 5 or so dungeons. Wrath was a bit better in terms of that, but not by much. This isn't really all that different and dungeons will likely turn out better.

  11. #191
    Scarab Lord ringpriest's Avatar
    Join Date
    Sep 2011
    Location
    United States of Fear
    Posts
    4,867
    Quote Originally Posted by torterra275 View Post
    All of the TBC dungeons were rehases of the same 5 or so dungeons. Wrath was a bit better in terms of that, but not by much. This isn't really all that different and dungeons will likely turn out better.
    You're talking solely about art and ignoring gameplay. Ramps, BF, and Shattered Halls were very different instances to actually run through. To be fair, you seem to be aligned with Blizzard's direction over the last years, where graphic design is far more important than game design. It's just frustrating for those of us who liked WoW for the gameplay, and didn't really care about the graphics as long as they were adequate.

  12. #192
    Elemental Lord Chickat's Avatar
    Join Date
    Mar 2011
    Location
    Orgrimmar
    Posts
    8,080
    Quote Originally Posted by Palinn View Post
    None of the starting dungeons in BC were "rehashed" from previous content. You can't be sitting here saying that because BC had thematic instances within zones that more than one instance per zone doesn't count. Even with the thematic similarities between instances each instance provided a unique challenge.

    8 dungeons is still a lot less than 15. Maybe Blizzard forgot this is a 10-level expansion instead of 5...

    - - - Updated - - -



    This argument for less dungeons makes sense, good point. I agree this is Blizzard's reasoning. I think the design is still flawed, though. Are we even getting an equal amount of raiding content in WOD as previous expansions? I think it is less. How does less raiding content AND less dungeons fill a content-hole? We'd need more raiding content to make this argument reasonable IMO.
    I had a post a while back, and if you count the world bosses, MoP has more raid bosses than any other expansion. The raids are all high quality too. Every expansion prior to MoP had at least 1 raid that was terrible. MoP may have arguably had one, but ill argue that even it is decent. That raid would be Heart of Fear btw.
    Send me a PM and suggest a forum avatar based on my title, Immortal.

  13. #193
    People still play WoW? I mean if you're gonna play a classic might as well play something like UO...

  14. #194
    Elemental Lord Chickat's Avatar
    Join Date
    Mar 2011
    Location
    Orgrimmar
    Posts
    8,080
    Quote Originally Posted by ringpriest View Post
    You're talking solely about art and ignoring gameplay. Ramps, BF, and Shattered Halls were very different instances to actually run through. To be fair, you seem to be aligned with Blizzard's direction over the last years, where graphic design is far more important than game design. It's just frustrating for those of us who liked WoW for the gameplay, and didn't really care about the graphics as long as they were adequate.
    Though, Had MoP dungeons been tuned higher, they would have had better gameplay than tbc dungeons. Tbc dungeons didn't have many mechanics, but they hit hard.
    Send me a PM and suggest a forum avatar based on my title, Immortal.

  15. #195
    Elemental Lord Arbs's Avatar
    Join Date
    Sep 2010
    Location
    Draenor
    Posts
    8,960
    But Jaylock, All WoW had back than was Dungeons, Raids & PvP.

    Current WoW has much more than that, I have already proved to you before MoP has more content than TBC did. So of course their were more dungeons, but with more content means less dungeons.

  16. #196
    Blizzards current 5man model does not support any continuity with dungeons. Perhaps one thing they could do in WoD to justify more 5mans and to preserve some continuity, giving players incentive to run them aside from the first week is offer a rare chance to receive an epic item.

    Have the dungeon drop entry level raid gear (463 equivalent for WoD) but have a chance at a piece of epic loot from each boss or the last boss only (flex or normal equivalent ilvl for WoD).

    I don't know about everyone else, but this would provide enough incentive for me to run at least the daily dungeon every day, plus maybe more early on in a tier.

  17. #197
    As long as we get more dungeons and they are engaging unlike the piece of shit Blizzard gave us to prop up LFR in a failed attempt to make it a long term grind then I am happy.

    We have other forms of content now as well and from a casual player from a time investment stand point it should be fine as along as someone isnt on the no-lifer side of things at which point I expect them to have completed all the content, especially the no-lifer asocial players who dont like working together in group based content.
    Quote Originally Posted by DeadmanWalking View Post
    And I remember groups wiping because they didn't do those exact mechanics unless someone there was exceptionally good or over geared.
    While I remember solo queue groups repeatedly failing mechanics at MoP launch and still killing a boss. Unlike WotLK heroics which I saw premade groups wipe due to one person failing a one shot mechanic that yes did exist in WotLK launch heroics at the relevant gear levels. I found a couple of the MoP heroics to be easier than the normal modes I did while leveling.
    Last edited by nekobaka; 2014-01-24 at 08:51 PM.

  18. #198
    Quote Originally Posted by Manataurus View Post
    I'm relatively certain that they're talking about the amount at launch. There will most likely be more added in later patches.
    They didn't add any new 5 mans during MoP, so I wouldn't assume anything.
    Quote Originally Posted by Extremity View Post
    I like turtles. I would like turtle-based tier sets. I would like a turtle shell helmet, and perhaps a cheeseburger backpack and a chestpiece that simply places a red gemstone on my bellybutton.

  19. #199
    I'd rather have tiered dungeons. A few at launch, then more added in later patches with harder bosses and better loot.

  20. #200
    gotta love the "oh they had more developing time than wod", blizzard has doubled if not tripled there development team, what are they all doing?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •