Didn't TBC take like 3 years to come out? You do the math.
Didn't TBC take like 3 years to come out? You do the math.
and how many scenarios did bc have again?
Battletag - Stormz#1438
Your product sells 4 million per year. That's 160 million.
Your agent (publisher) takes 90 of your 160 Million.
Your marketing costs you 20 Million.
Your maintenance costs you 60 million/year (cutting edge tech for product X).
Your yearly kickback (subs) total about 42 Million after taxes, fees, associated licensing, maintenance, customer retenmtion, discounts for bulk, etc etc.
You're sitting at 31 million profit.
Oops, you have trademarks, patents, lawsuits, overseas affairs and legal matters to be handled. Away goes another 22 million.
So, you are public, pay out dividends to your investors, and you know what? You are in the black. You show some profit. Not a ton, but enough to certainly keep you happy, and hey the employee benefits didn't really bother you much because it was enough to still be a multi million dollar public company.
By the way: Your customers are young and don't understand the effort you just put into this. You have 8 months to produce the same exact results. You'll need to quadruple your staff, and even then product x_2 will really only be a mild extension of product X, but your customers are already invested, most of them will buy into it, HOWEVER you will lose some.
It's a vicious cycle, especially being a public company when you have to show investors how you'll continue increasing profit to make them money on their money.
Something has to give, somewhere, for that to happen. That's all I'm pointing out. You want 10+ dungeons, more content? Then sit down and wait an extra year. Otherwise, come up with a suggestion to balance this out.
I am starting to think that I am the only person who responded in the following ways:
TBC: CRAP! More dungeons? And I gotta make a key to do what? Eff that, I'll roll alts.
Wrath: Okay, not so bad, and I don't jump through hoops to do heroics. Still takes forever.
Cata: Wait, you mean I need to do the instance to get the iLVL needed...to do the instance? What the balls? Dailies it is, then.
MoP: Dungeons? Meh, there's STORY in them there zones.
I play for story, and the story in dungeons rarely has any impact on the plot outside of them. So long as the zones have strong plots, I'm not going to care about dungeons. I don't raid because even in LFR people are c**kmongers who threaten to kick and report me because I'm having issues between lag and learning the encounters, and everyone I know IRL has realm hopped a few times, and I don't feel like starting from scratch with no gold flow every other week. I don't even do scenarios because I hate constantly having to chase everyone down because everyone freaking rushed through everything. I swear that's the reason the Pandas are so quick to tell us to "slow down."
Sure, quantity isn't always better than quality, but what exactly is better in "quality" about MoPs heroics? Sure, there's more scripted events, but can you honestly argue that they're for the betterment of the dungeon experience?
I mean, would you enjoy Shado-Pan less if they removed those goddamned jumping apprentice Pandas from the room after the frost arrows gauntlet? I certainly wouldn't. Would you enjoy Stormstout Brewery less if the dungeon was less about fighting thousands of Jazz Jackrabbits and getting Ooked in the Dook on a regular basis? Would you enjoy Gates of the Setting Sun less if you didn't have to stand around for 5 minutes while absurdly easy explosive mantids came at you 1 at a time?
I'd be very surprised if you answered "yes" to any of the aforementioned questions.
Perhaps if they spent a little less time scripting such fucking awful events, and more into actually creating instances, we'd have not only a greater variety of dungeons, but less tedious ones too. A win-win situation, so to speak.
As for me, I'm a greedy one - I'd rather have a huge variety of dungeons AND constantly added ones every patch - but if they actually ARE going to add regular new ones, I'll settle for that. I'll believe it when I see it, however.
The dungeons in MOP were horribly designed and forgettable. The brewery was just plain stupid and the rest were totally boring especially the one with the mantids. I really hope the few WOD dungeons we get are interesting, because the MOP ones were far from it.
I am fine with the number but only on one condition:
They need to add dungeons to every patch that releases a raid.
Getting them as the expac goes on is the best way IMO. People would get new ones to keep them interested throughout the expansion's life instead of all at once to get bored of quickly.
LFR and scenarios are not a replacement for dungeons. I have been a avid dungeon runner since WoW came out. Never liked or got into raiding, and yes I have tried it. Scenarios are fun for solo quests to tell a story but bad for group content. This is what made MoP the worst expansion for me. Not the Asian theme or anything else about it. It could have been the best expac with new dungeons released with, say, Throne of Thunder.
Enough bickering without any supporting facts - if you're saying the extra 1 month that TBC took to release enabled them to put forth an extra 7-8 ADDITIONAL dungeons, normal and heroic, then I really don't know what to say to you.
I don't think very many of you guys played during TBC or something...
there was a reason why TBC had so many dungeons
1) Rep grinds
2) Dungeon sets, and importance of ger
3) different big picture outcomes
There were 4 zones that had 3 dungeons each, as well as caverns of time having 2 dungeons, mostly sharing the same over arching theme, they were different dungeons that hardly had the same mechanics and individually played out differently. Back in TBC you got rep for running dungeons in these zones, you couldn't put on a tabard and get rep you actually had to set foot in the instance. If there was only 1 dungeon for the rep it would have been a hell hole, there was a basic necessity to have more dungeons to split up the monotony. Right now there is no rep grind so there's ONE reason why you don't need 14 dungeons.
Dungeon sets and over all gear was pretty big back then they carried you through a lot of 10m content and set you up for 25m raiding. nowadays with lfr flex and normals the gear you get in 5m heroics is essentially useless, you're running heroics to vp cap and get jp, not to get gear and the gear you get is to unlock lfr, the gear itself is useless, so there's not a reason to have so many dungeons to have a wide variety of loot to fit everyone.
I think a lot of people are looking at dungeons from an archaic point of view. If you want to have more 5m dungeons you need to revert back to old school styles of pre raiding to properly fit the time line of entering raiding. 5m's aren't a big thing anymore, as blizzard continues to cater to casual raiding, and i'm not saying this condescendingly, things like 5ms lose purpose because it's easier to get epics to replace the blue gear now then it was 6 years ago.
Totally agree. Blizzard is giving us less content than ever and people are brainwashed into being happy with it. Why play a game with nothing to do....