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  1. #321
    Quote Originally Posted by Stormspellz View Post
    and how many scenarios did bc have again?
    None and that's good.

  2. #322
    BC had 3 Hellfire Dungeons using the same resources that looked exactly the same and played like linear corridors to the point where if they did it again players whining about "rehash" would still complain. Then they did the same with Tempest Keep. And Auchindoun. And Magister's Terrace. And several of the raids.

    Yeah, BC was the king of quantity < quality. What's this thread's point again?

  3. #323
    Quote Originally Posted by Derah View Post
    So basically what you're saying is that you prefer recycled and rehashed mass produced crap rather than unique content. Got it.
    Were the bosses recycled? No.

    Maybe i am one of few, but who cares about visual design. Same with the new models. Could not care less.
    Only because they had the same theme, they still were different dungeons. Different backgroundstory(not that i care about it).
    I admit they made it themselves easy with the rehash of architecture, but thats not the point.


    Fighting 4types of "Auchidon evils" > fighting 1x bunnies and 1x apes.

  4. #324
    Quote Originally Posted by Sakashima View Post
    BC had 3 Hellfire Dungeons using the same resources that looked exactly the same and played like linear corridors to the point where if they did it again players whining about "rehash" would still complain. Then they did the same with Tempest Keep. And Auchindoun. And Magister's Terrace. And several of the raids.

    Yeah, BC was the king of quantity < quality. What's this thread's point again?
    IDK where you guys are getting off saying they weren't different just because they had similar themes. Of course they're going to have a similar look, they're wings of the same faction, it's how it's supposed to be. They looked nothing alike outside of the same theme.

  5. #325
    Epic! Bosbeer's Avatar
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    Quote Originally Posted by Teph View Post
    Were the bosses recycled? No.

    Maybe i am one of few, but who cares about visual design. Same with the new models. Could not care less.
    Only because they had the same theme, they still were different dungeons. Different backgroundstory(not that i care about it).
    I admit they made it themselves easy with the rehash of architecture, but thats not the point.


    Fighting 4types of "Auchidon evils" > fighting 1x bunnies and 1x apes.
    Bosses having 1/2 abilities makes recycling near impossible, yet it still happened a few times.

    You're going to get bored from seeing a certain artstyle over and over again since those places will be on farm. Nothing more visually disappointing than seeing art used over and over again.
    At the end you're just comparing TBC mobs to MoP mobs, which isn't relevant.

    Apparently you don't care about backgroundstory, new models or visuals. Why did you make this post?

  6. #326
    Quote Originally Posted by GuniorBinda View Post
    Apparently you don't care about backgroundstory, new models or visuals. Why did you make this post?
    I didnt know this thread was about backgroundstory, new models or visuals.

    And dont compare boss abilities from years ago to today.

  7. #327
    High Overlord Wesneed's Avatar
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    I'd rather they just make good dungeons, i don't care how many for all i care 6 are enough.
    As long as they are good.

  8. #328
    While I'm very much looking forward to WoD, I'm going to say a thing or two in defense of BC dungeons. Yes many of them had similar assets, but they didn't feel like the same dungeon to me. The three hellfire ones had a unifying theme but shattered halls didn't feel rehashed to me after having done ramparts. The bosses were unique and often challenging. As for them being linear cooridors, let's be honest all the MOP dungeons were linear as well, same as the cata ones for the most part.

    With the advent of challenge modes, scenarios and more accessable raids through flex and lfr I don't think we really need 15 dungeons for a launch.

    As for dungeon count it seems to be 7, I read about six new ones and a redone UBRS for heroic. The thing that DOES bug me about the dungeons is it says there will only be three of them available leveling from 90 to 100. I tend to only do dungeons once for quests when leveling and do most of my leveling in quests, especially when there's so much lore to find in a new ex pack, but this is going to really suck for people that like to spam dungeons to level, having just 3 to last 10 levels.

  9. #329
    And don't forget that Wrath did the same exact thing with 5 mans. Oculus/Nexus, Utgarde dungeons, Halls of Stone/Halls of Lightning, Azjol dungeons, Drak'tharon/Gundrak.
    Did we just conveniently forget about that? Oh, and Cata? Gram Batol/Blackrock Caverns, Uldaman dungeons, Zul'aman/Zul'Gurub rehashes.
    I guess we'd rather have more unique dungeons like Stormstout Brewery...

    Quote Originally Posted by Valyrian Stormclaw View Post
    Okay, lets think this through here.

    Were those 15 dungeons in BC memorable? No! Only four of them I can remember enjoying!

    Were those 7 MoP dungeons memorable? Absolutely! I enjoyed every inch of them!
    Last edited by Brandon138; 2014-01-25 at 04:53 PM.

  10. #330
    The Lightbringer Valyrian Stormclaw's Avatar
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    Okay, lets think this through here.

    Were those 15 dungeons in BC memorable? No! Only four of them I can remember enjoying!

    Were those 7 MoP dungeons memorable? Absolutely! I enjoyed every inch of them!

  11. #331
    Quote Originally Posted by Valyrian Stormclaw View Post
    Okay, lets think this through here.

    Were those 15 dungeons in BC memorable? No! Only four of them I can remember enjoying!

    Were those 7 MoP dungeons memorable? Absolutely! I enjoyed every inch of them!
    That's all relative though. What's memorable for you isn't the same for everyone. The most memorable for me where the original Strat, blackrock spire and brackrock depths and original deadmines, though I wouldn't say they're the best dungeons in the game. I don't think the MoP dungeons were 'bad' but the only one that really stuck out to me was Shadopan Monastery. The rest weren't all that memorable for me.

  12. #332
    Quote Originally Posted by Valyrian Stormclaw View Post
    Okay, lets think this through here.

    Were those 15 dungeons in BC memorable? No! Only four of them I can remember enjoying!

    Were those 7 MoP dungeons memorable? Absolutely! I enjoyed every inch of them!
    Those 7 MoP dungeons* (okay, maybe just 5 of them) were indeed memorable! I hate them with a passion and this feeling will likely not diminish anytime soon.

    * Which, to be fair, are actually 9 (3 rehashed).

  13. #333
    How many years will you keep creating these passive aggressive threads, Jaylock?

    Since BC dungeons were such crap using the same assets (four sets in total), of course there's more of them. Half the bosses were upscaled bloodelves saying the same thing anyway.
    That said, I'd prefer Blizzard to cut down their 5man quality significantly (you may snort, go ahead, look up the difference in modelling, texture-work, scripting, and so on) to maybe WotLK or maybe Cata standard. <10 dungeons IS NOT ENOUGH to keep them relatively fresh.
    I'd be fine with going back to themed hubs with multiple wings. But I'm so goddamn tired of hearing how BC had so many dungeons. Ya, and quality-wise they are garbage compared to today, regardless of whether or not you enjoy them.
    Last edited by MasterHamster; 2014-01-25 at 06:08 PM.
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  14. #334
    Quote Originally Posted by Reyzzz View Post
    Dungeons are means to an end, and very short-lived at that. After 5.2 I rarely saw anyone running heroics.
    Well, yeah... but dungeons don't have to be short lived. The MoP dungeon/ilvl/tier model was just... so damned stupid. Really makes me wonder what in the fuck is going on up at Blizzard. They had this shit figured out in their first expansion. It worked. Who the fuck is up there trying to reinvent the wheel, and why?

    Have the end boss drop a single epic and a rare or two like in the heroic BC dungeons. Make the heroic mode difficult, so players have to work to get to that boss. Don't skyrocket the damned item level from tier to tier like in MoP, so those heroic dungeon epics will not only still be useful throughout the expansion but the heroic dungeons won't be faceroll at the end, either. They'll be easier at the end, of course; but if your hardest heroic dungeons can be steamrolled and almost soloed -with players ignoring most mechanics- at the end of the very same expansion, you done fucked up hard and probably need to take a long hard look at your development planning.

    Enough with content (and gear!) that is virtually disposable and worthless three months after it's out. It's a waste of resources, a waste of money, and it's frustrating for players (and for the devs as well I'm sure).

  15. #335
    Quote Originally Posted by Alternategray View Post
    Well, yeah... but dungeons don't have to be short lived. The MoP dungeon/ilvl/tier model was just... so damned stupid. Really makes me wonder what in the fuck is going on up at Blizzard. They had this shit figured out in their first expansion. It worked. Who the fuck is up there trying to reinvent the wheel, and why?
    Because Blizzard had to stick LFR up on a pedestal and shove players into it. The developers had hoped that by shoving non-raiders into LFR that it would become a long term grind for non-raiders. This goal ended up failing though with LFR being taken off its pedestal and demoted to "tourist" mode.
    Last edited by nekobaka; 2014-01-25 at 07:02 PM.

  16. #336
    Quote Originally Posted by Chickat View Post
    LOL at varied environments. The 15 dungeons had like 5 or 6 environments at best. Everything else was rehashed. They said 6 new dungeons and 2 old remade. They also said they will be adding more in the expansion soo. If they only add 2 new ones thats still more dungeons than MoP had.

    They are adding 8 dungeons with WoD. 6 new ones and 2 remade ones. Its annoying me that people keep saying random numbers like. only 5 dungeons only 6 dungeons etc. Its 8!!
    6 new dungeons, 3 for leveling and 3 for max-level, as well as a revamped Upper Blackrock Spire
    http://wowpedia.org/Warlords

    Erm... Am I missing 1 dungeon?

  17. #337
    Hellfire: 3 dungeons - same style
    Zangermarsh 3 dungeons - same style
    Terrokar: 3 dungeons - same style
    Netherstorm: 3 dungeons - same style

    (Generally, but none of them are close to being unique)

    That's why it had more.

  18. #338
    Quote Originally Posted by Toiran View Post
    Hellfire: 3 dungeons - same style
    Zangermarsh 3 dungeons - same style
    Terrokar: 3 dungeons - same style
    Netherstorm: 3 dungeons - same style

    (Generally, but none of them are close to being unique)

    That's why it had more.
    And I'd rather that than 5 hit or miss dungeons.


    But really, 5 dungeons(7), doesn't Bliz have a mapmaker like most games? It doesn't ALL need to be original. If WoW were a Steam game there'd be 100s of dungeons to choose from.

  19. #339
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    Quote Originally Posted by Florena View Post
    While I'm very much looking forward to WoD, I'm going to say a thing or two in defense of BC dungeons. Yes many of them had similar assets, but they didn't feel like the same dungeon to me. The three hellfire ones had a unifying theme but shattered halls didn't feel rehashed to me after having done ramparts. The bosses were unique and often challenging. As for them being linear cooridors, let's be honest all the MOP dungeons were linear as well, same as the cata ones for the most part.
    Pretty much all dungeons after vanilla have been linear.
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  20. #340
    Quote Originally Posted by Brandon138 View Post
    And I'd rather that than 5 hit or miss dungeons.


    But really, 5 dungeons(7), doesn't Bliz have a mapmaker like most games? It doesn't ALL need to be original. If WoW were a Steam game there'd be 100s of dungeons to choose from.
    As a loot driven mmo I don't think that would work well. How many people would do dungeons just for fun with no rewards even if they did letbus make our own?

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