Any content that isn't endgame won't be used to its fullest, is transient. Dungeons were endgame content in TBC. Many people never raided past Karazhan. That changed in Lich King with the introduction of relatively easy 10man content, and then changed bigtime in Cataclysm with LFR.
I enjoy 5man content, and would love to see challenging dungeons with worthy endgame rewards that aren't all time-restricted like current challenge modes. But those aren't what they're doing; WoD dungeons will be somewhere between LK and TBC in difficulty, and as such, won't be meaningful in the endgame.
That's why they're focusing more effort on raids. With flex and LFR, everybody can consume that content.
Couldn't care less. Dungeons are something I complete once to see content, the rest to upgrade questing gear and then they're a tool for leveling alts/grinding JP. I see no reason for 15 dungeons when we'll have Flex raiding, the new matchmaking system (that they're copying from OQ), LFR, Mythic raids + Garrisons and world content. And of course I want the dungeons to have Challenge mode achis with a mount reward + mogg set.
HOWEVER, as the tiers are rolled out I wouldn't mind seeing dungeons added that go with the storyline of the patch. I loved the ICC dungeons and still remember the feeling of completing them all with friends and finally entering Halls of Reflection and seeing the Lich King!...I digress. I would like it if they keep adding new dungeons, BUT NOT at the cost of raid and world content.
Why people want Classic back; In Classic, you'd be considered a winner and a "hardcore" simply by reaching max level, having a few pieces epic gear and being able to stand the horrible logistics demands.
Today, you need actual gameplay skills to get somewhere worth mentioning. So much class theorycrafting, awareness of both your class mechanics as well as those of other players/hardest tuned bosses aimed at only 1% downing them whilst they're current.
It has alot to do with the rewards. People ran the cata dungeons forever and ever for 2 reasons. badges and gear.
Badges had the fun of changing every patch, so you kept running it over and over for the most current gear. Also the dungeon dropped ivll200 epic. Plus they could be farmed for honor and mounts. So there was a ton of reward for doing them even with max level raiders, you could always use those 2 badges of current content so you can buy gear that much easier. Wraith did alot right, from the tiered gear levels, to the easy accessability of relevent 5 man content, to new BGs, a central city with portals...lots of stuff. It's really sad that dugneons are now basically obsolete, that does not leave very much end game for casuals at all (like me). LFR for 6 months to a year (the length of time for a patch) No thanks.
You cannot lose millions of subscribers and continue to develop content like you did in the past. Besides why would blizzard go back to developing unique content when they have already sold everybody on one size fits all. Their new philosophy in MOP is let's just design one instance for everybody.
They did the same thing in Diablo 3. Most game you see new content until your max level. In diablo you just had to do the same thing over and over. Although I could go to level 50, new content ended at level 24.
Somehow blizzard sold their playbase that LFR SoO is different content than flex SoO. It is masterful if you think.
Raids have raid lockouts so you are gated how fast you can get gear. Dungeons are undated therefore they are uncontrolled and deemed not cost effective.
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TBC: Classic + TBC = Total amount of Dungeons (5 man and raids)
WoD: Classic + TBC + WotLK + Cata + Mists + WoD = Total amount of Dungeons (5 man and raids)
Any further questions?
The amount of content available constantly increases, and grows to a huge pile of content total.
It's a personal problem if you declare former content as magically non-existent as soon as a new expansion gets released.
But there are heaps of players who don't discard older content at all, and they have an advantage over you right there.
The game is what it is with all it's components available, not just those fractions of new content.
"The pen is mightier than the sword.. and considerably easier to write with."
As long as they keep adding dungeons over the course of the expansion i don't mind how many there are at launch.
How many scenarios or challenge modes did BC have?
"Somebody punch that guy in the face really fucking hard."
Thoughts? I can't wait for WoD to launch, whether it be with 15 or 8 new dungeons.
Nope. TBC had five dungeons with different wings and MGT added on later.
Last edited by Ashwee; 2014-01-26 at 05:37 PM.