Me? I do them just for fun. I love raiding ToT and SoO Flex too but 5 mans are still awesome. The problem is that they are way too easy at heroic level.
What I propose: Start off the expansion with difficulty like Cata/TBC. (HC mode)
BUT Keep increasing the difficulty as the expansion goes on to keep it hard AND increase the rewards to LFR levels or something.
Since 9/11 the NSA has spent at least $70,000,000,000 while lying about their own effectiveness. Even if we sweep aside the extensive lawbreaking, ethical problems, economic damage, and abuse of power, the fact remains that the NSA makes us all less secure, running useless mass surveillance, with a handful of successes in other questionably legal programs.
WoD will new character models with new animations.
WoD will have Garrision, a possibly new game play element.
There has not been a lack of content. There has a change in type of contents. It seems to me that they are focusing on giving players new things to do rather than just dungeons and raids all the time. To me that is a good thing.
What did people do in a dungeon in Vanilla? Learn the boss mechanic and kill him.
What did people do in a dungeon in BC? Learn the boss mechanic and kill him.
What did people do in a dungeon in WoTLK? Learn the boss mechanic and kll him.
Dungeon run is just learning the mechanic. Otherwise, it is just the same type of gameplay, Just different looking boss and dungeon. At least Blizzard now is adding something to the game.
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Although not necessarily a bad thing, TBC was full of rehashed mobs and enviroments, which already makes me bored when leveling.
And with that out of the way, yeah, you complain just about everything, so I'm not sure if you're interested in my thoughts, which is why I won't share them with you.
And its not the Timeless fail, its the Mindless Isle.
Varied environments? What're you smoking, I want some.
There were tons of dungeons in BC that shared the exact same layout with minor changes in each. As opposed to 15 dungeons with minimal changes in each, we're getting 7 new ones with completely different art sets.
You do the math.
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All the Auchidon dungeons used the same assets, all the Hellfire ones used the same assets. Magisters used the same assets as the raid. So thats 11 UNIQUE dungeons.
now to make this even better for OP, who keeps remaking this thread for some reason, They said we will be getting other dungeons, I believe the number was 2, per patch this expansion. So we have 8 + at least 3, if they keep there word on 2 per patch we can expect 6 more. Meaning Warlords will have 11 to 14 Unique Dungeons. That is already as good if not better than BC.
They shifted the dungeon development to make more cash store options.