Why are you mad about the amount dungeons that WoD will bring? 7 is a decent amount and I couldnt care less if its 7 or 14. I'll be doing those asap and repetitivly anyway to get BiS blue gear and then onto raids, from this point on i won't be doing them dungeons anymore probably.. If they would make 14, I'd rather have them cut it to 7 and spend the remaining time on the raid instances
Nimryas - EU-Kazzak ~ My youtube channel
No one cares about 5-mans?
Who the hell thinks this? Because you only do them a few times whilst levelling? By that logic the zones should all be shit because hey, once youve levelled past them they dont matter, and as we all know only end game matters.
Fuck off with this shit.
Byucknah of Dwarven Discussions -- [LINK]
isn't there going to be a level 100 normal version of every WoD leveling dungeon?
so we're getting four versions of every wod dungeon
100 challenge mode
My thoughts are that there will not be as many dungeons because now we have scenarios as well.
That and blizz has this thing about being able to add dungeons per patch if they wanted to.
With how Blizzard have end game set up today, 5mans are not overly important the way they used to be. In Vanilla and TBC, players would be stuck in them as their end game. Today you're done with them as soon as you hoover up the gear they offer. Even in WoD, players won't really be stuck in the 5mans. Unless they are terrible players, ofc.
And I've never counted TBC as having that many dungeons at launch. Mostly because they weren't really all that unique. Look at the Hellfire dungeons. Different bosses but each one basically looked the same. Copy/paste isn't exactly time consuming At least later expansions, while having fewer, differentiated them more. Unless you're one of those idiots that think "oh, they're all asian looking!" and that somehow makes them all the same >_<
I really love Jaylock threads.
Imo quality > quantity. But im a bit sceptical as MOP dungeons were awefull.
Quality>Quantity, I do hope no one claims MoP dungeons were quality dungeons though
I make a song entirely about Straight Shota and eroge and this is where you draw the line? -Ken Ashcorp
They're supposedly releasing dungeons over the course of the expansion.
I know this is a jaylock thread but I decided to play along. This post will probably be buried and no-one will see it but guys... I did the math!
(i)=instanced boss, (w)=world boss
In BC every raid had one mode:
BC Initial Raid Bosses: 24(i) + 2(w)
BC Total Raid Bosses: 52(i) + 2(w)
In Wotlk most raids had 4 modes:
Wotlk Initial Raid Bosses: 18(i)
Wotlk Total Raid Bosses: 54(i)
In Cataclysm, raids had 4 modes (not including LFR):
Cataclysm Initial Raid Bosses: 14(i)
Cataclysm Total Raid Bosses: 31(i)
In MOP, raids had 4 modes + LFR:
MOP initial Raid Bosses: 16(i) + 2(w)
MOP Total Raid Bosses: 43(i) + 6(w)
In WOD, raids will have 4 flex modes + mythic + LFR:
WOD Initial Raid Bosses: 15(i) + 3?(w)
WOD Total Raid Bosses: ?
Now lets look at Dungeons:
BC Dungeon Bosses: 53 at release, 57 total, 2 modes
WOTLK Dungeon Bosses: 55 at release, 66 total, 2 modes
Cataclysm Dungeon Bosses: 42 at release, 64 total, 2 modes
MOP Dungeon Bosses: 33 at release, 33 total, 3 modes
WOD Dungeon Bosses: At least 31 at release (probably more), ? total, 3 modes
So my analysis is WOTLK clearly had the most bosses (and more modes than BC), Cataclysm dropped the ball on total raid bosses, and MOP dropped the ball on Dungeons (because scenarios).
Please feel free to correct my math it was just a quick count.
Last edited by finskee; 2014-05-25 at 11:48 PM.
You guys know what's lazier than reusing dungeon theme? Reusing The Whole F*cking Dungeon. It makes my head hurt when people praise the reuse of dungeons and whine about old dungeons sharing theme, for gods sake!