Blizzard gives you quality and quantity at a verifiable level. Maybe it isn't fast enough for you, or good enough for you. Then complain, quit, do whatever you want, but don't tell me you're only getting quality or quantity. There is both. Plenty of both. More than enough. If your opinion is that it isn't enough, I propose you go call Blizzard and explain this to them, and see if you can get your money back. Good luck to you. (Obviously you really are just saying you want faster content, I get it.)
Disgusting. An unpaid intern couldn't do stat squish. The people that code that engine, they are the only ones in the world who know it, it is proprietary, and they have been working on it for 15 years. The thought that an intern could do all of stat squish could only come from the mind of someone rationalizing their own reasons for wanting more content. Beautiful minds you all have.This is the disconnect. WoD on a consistent level is "the redux" expansion. Redoing how cc works, redoing how mobility is played in the caster/healer role, redoing subsystems and removing archaic things like hit and exp and bringing in a more refined system base. Is that a lot of work, or is that a few key presses an unpaid intern could do?
Well, we know that you don't really care about wow's quality, so someone has to care about it. Funny that you can't figure out who is on your side.Take for example flying, they say it's better to remove flying to enhance the narrative to the game rather than offer a world with 3 dimensions to offer a full range of exploring. Is this Blizzard being lazy with art and landscape development, or is this Blizzard actually giving a damn about their story?
They practically invented the multiplayer strategy game, with Warcraft 1, it was a copy of Dune in a way, but Dune was single player. Warcraft was multiplayer, and had things like selecting groups of units, no other game had that. What they want to do is put a little of the strategy genre into their MMO. Hard to understand? No. Player housing? No. Garrisons will be probably be fun, at least for anyone who liked the farmville aspect of MOP.Another example, garrisons. On the one hand they are visitable, placeable, semi modular set of structures in the world, but on the other they are (as most recent posts have confirmed) completely stationary, have no customization beyond building placement and offer no real player expression beyond "I have a blacksmith AND a mine and I put them RIGHT next to each other.". Is this Blizzard trying to combat the rise of housing services that many other mmo's are selling themselves on, or is this something else entirely? A whole new way to progress your character without needing to grind?
If they always made a promise and came up short, how do they have the most popular mmo, best selling game of 2012, and the most pirated game in the history of torrents? You really think they trick people into playing video games? Candy crack says hello.There are multiple ways to look at these topics, and I have defined two of them in each topic. One could say one is outlandish, while another could argue a different point entirely. The point is, at the end of the day, the only thing Blizzard truly cares about beyond pleasing their profit mongering board of investors, is trying to assure the consumer base that their best interest is in the consumer, even if never making a promise yet always coming short is a common theme. That's business 101.
Reduce-bag clutter and button bloat
Reuse-the golden age of warcraft 1 and 2
Recycle-Patchwerk wut lol
Have you played the alpha or are you just making doom and gloom predictions because personal reasons?