It's beyond me why on earth you don't want other people with boosted 90's, other than you're a selfish, jealous person who "had to walk barefoot 10 miles in the snow" and want everyone else to suffer just as much as you did.
Seems a lot of people have it these days. "In my day, we WALKED til lvl 40 uphill, to scarlet monastery and HOPED for someone to run through with us just to get the 300 gold needed to buy the lowest riding training and ONE mount. We didn't have this 310% flying crap and we liked it!"
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Good for you, I have 2 90 and will have 2 100 in WoD, i don´t give a fuck about 90$ characters, hands aren´t fir sell yet so expect 100 $characters to do 20k or so in lfr, GL
There's absolutely no chance this will happen, it would only risk people being made fun of for purchasing. It would accomplish nothing.
IMA CHARGIN MY FIREBALL!!!!!
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler
I hate these casual Fridays ruining it for real Fridays.
For those who do not get it: http://en.wikipedia.org/wiki/Godwin's_law
Getting to max level is a joke in this game anyways. Sure, it may take some time for the first character you make (especially for a new player) but between heirlooms, guild xp buff, certain holiday events that boost xp, recruit a friend granting levels (you can take that as buying levels in itself considering how many people I've seen do that). I just don't see it as being such a big deal. Do I agree with being able to buy levels? Not really...it's not something I personally would do since that's just not my style...would I use a free boost to get a character to 90? Probably an alt that I know I'll never play except to do gathering/as a bank character...but if I have it might as well use it.
People who choose to just boost and then try their hand at end game may find they need more practice at the game...others just might wanna save the week or two that it would take them to reach max level so they can actually participate in the content everyone else is doing (leveling can be kind of a lonely feeling when you see your entire guild doing raids/heroics/scenarios...things you can't get involved in until level 90). If the game was slightly more engaging during the leveling process vs. just grind as quickly as possible then I might have more of a problem with it. But being as WoW no longer focuses on anything except end game content then the older content is something you go back and do later (like old dungeons and raids...) there really is no reason aside from learning to play the game/class for leveling.
I'm sure you'll be able to pick out the people who boosted anyways early on...when they may not fully understand rotations and are asking 100 questions in trade chat about their class and how to play it...but even so, if they become a decent player 4 months after the boosting and are able to do the dungeons and raids and not be a complete failure who cares? I've seen plenty of people spend the time to actually level and they still don't know how to play their class.
I understand people who spent the time to level all their classes to 90 may now feel like they got screwed out of a free boost...and I get that, but the players in this game have made leveling so trivial and so much of a rush I really can't blame blizzard for putting this out there. I still may not fully agree with it, and I would rather not see it in any game ever, but it's there and it's something you can either learn to love or hate. I personally just don't care anymore because what's the point? You bash it people come up with 100 reasons why it's a good thing...support it people tell you why it's bad.
Blizzard putting out a way to show who used the boost is going to make the players who hate it give the players that used boost a hard time...which then results in tickets being opened for players harassing them...I just wouldn't count on anything being implemented to show who actually took the time to level and who just bought their way to 90.
In other words, Godwin's Law is an internet buzz'word' used to dismiss arguments that are actually valid because they have no ground to base an actual argument on. Similar terms can be expressed with this law such as straw man, ad hominem, etc. In fact, I propose that the 3rd follow up to Godwin's Law will state that once any of these terms are presented as an argument in place of actual logic, there is a probability rapidly approaching 1 that all of the others will shortly follow.
Everyone in game already criticizes, bashes, and completely trash other players for little things as it is. No need to add ANOTHER thing to hold players back.
Just because I boosted 1 character, shouldn't put into question my abilities as a player.
They should get a star icon next to their name to show everyone how special they are. It also lets people know they are the ones that help expand the cash shop.
They might catch some flak for it but they are keeping the game afloat with their store purchases.
There's nothing about leveling a character that makes a player any better than a player who boosts.