Celestalon recently tweeted his followers asking what abilities existing players could or couldn't stand to lose in an ability clean up. I'm comfortable stating that I support this policy because I believe ability bloat got out of hand in WotLK, with neither Cataclysm nor MoP attending the issue. This post is designed to discuss what abilities warriors could lose but it's worth noting that I'm actually pretty radical in this regard - I want to see a HUGE cull.
Disclaimer: Please don't argue about balance. We have to assume that if warriors were to lose a lot of abilities, other classes would too and the game would be balanced accordingly. Seriously; don't cry that we "need" a certain ability to counter another class.
It's just not relevant.
From the top, then.
Throw: Fix Heroic Throw to have a 15 second cooldown, and this can go.
Heroic Strike/Cleave: Currently propped up by a proc for tanks and generally not used at all for Arms. This could go.
Sunder Armor: Tanks have Devastate, DPS toons don't need it. It should go.
Deep Wounds: Warriors aren't really a bleed class, so this could go.
Hamstring: I'm a fan of Piercing Howl as baseline and Hamstring has been a balancing nuisance (GCD/off GCD). It should go.
Battle Shout/Commanding Shout: Merge these two together and get rid of the other.
Blood and Thunder: Without Deep Wounds, we don't need Blood and Thunder. It could go.
Berserker Rage: With less CC in the game and the damage easily tunable elsewhere, this could go.
Demoralizing Shout: Roll out Die by the Sword for all three specs. This should go.
Ultimatum: Proc used to stop the redundancy of Heroic Strike. It should go.
Bastion of Defence: This could be weaved into Unwavering Sentinel or vice versa. This should go.
Recklessness: Merge the effect with Avatar and make Avatar the warrior baseline cooldown; Recklessness can then go.
Shattering Throw: Unnecessary damage debuff in PvE, awkward in PvP. It should go.
Riposte: Won't be required in WoD anymore. It will go.
Mocking Banner: To me, it's stupid. Impossible to quickly explain why. It should go.
Demoralizing Banner: We have raid defensive utility with Rallying Cry. This should go.
Talents are unlikely to be touched because then they'd need replaced but, honestly, this is what I'd do with them.
Juggernaut: Make this baseline and put another talent in its place.
ER/SW/IV: This tier is so abnormally weak, we could have all three and not be overpowered. Pick one of them, buff it, make it baseline, and remove the other two for something better.
SS/PH/DS: Piercing Howl at baseline has been asked for years, while Staggering Shout is crap and we don't need a second interrupt. Replace this entire tier.
BS/SWa/DR: Give Bladestorm to Arms, Shockwave to tanks and Dragon Roar to Fury. Replace this entire tier.
Mass Spell Reflect: We already have one reflect, we don't need another. This should go.
And that's it for my list at this time.
Now, clearly, removal of all these would make warriors weaker - obviously. But that's the idea, just as it'd have to be the idea for all classes in an ability squash of any kind. The game has been plagued these last few years by nobody accepting that their class is weak at something, but that's a fundamental part of what playing a game is about - maximising your strengths and minimizing your weaknesses.
Philosophically, ask yourself what a warrior needs and what he could stand to lose assuming his weakness didn't become a terrible liability and was balanced with the other classes in mind. With a lot less abilities flying around, perhaps we could see a bit of class identity return.
What do you think?