1000 additional dps cannot mathematically be even 1% of total damage done because if player does for an example 300k dps, 1000dps is 0,003% of total dps.
1000 additional dps cannot mathematically be even 1% of total damage done because if player does for an example 300k dps, 1000dps is 0,003% of total dps.
Atiesh had practically no RNG or timesink. Basically if you could clear nax (which only few thosand players managed to do) your guild would get one. They should have removed it in 2.0 though.
Anyway, if they have another orange item they should make it iLvl 1 (like heirlooms) to stop it from inflating iLvl requirements for PUGs. Otherwise they are gonna end up shooting the same casuals in the foot, that they are trying to cater to, like happened in mop.
You're not allowed to discuss conspiracy theories on mmo-champion, which makes me wonder what they're trying to hide.
At best the dps increase is like 0,01%.
Here are few problems with legendary being obtainable by everyone:
1. Raid balancing: cloak and gem provide significant boost to performance and it's impossible to make the raid fights balanced, whether they will be too hard for people who don't have it, or too easy for people who has it. Similarly, people who started later in the expansion will have difficulties getting a spot in the raid merely because they lacked the time needed to get it.
2. Wasted gear: for the group where everyone has the cloak, all epic cloak drops are 100% wasted, yet they can't be removed from loot tables because of the people who don't have them.
that's why i'm against legendaries for all.
You're not allowed to discuss conspiracy theories on mmo-champion, which makes me wonder what they're trying to hide.
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Cloak proc has 60 000 damage per minute, the stats are not that significant. Cloak dps increase is not even 1%
The problem is there's a big hole in the items priority list. The margin is too large between an epic item and a legendary item.
Common -> Uncommon -> Rare -> Epic -> -> -> -> Legendary.
Epic items are falling from the sky and are easily accessible by everyone, but the legendary items (pre MOP) are accessed by a very small minority.
I like the concept of the legendary quest accessible by everyone. Even those who can not engage in large raiding guilds. Maybe the reward should be somewhere between epic and legendary.
I like the concept of the legendary quest accessible by everyone. Even those who can not engage in large raiding guilds. Maybe the reward should be somewhere between epic and legendary.
Not sure if I'm a good guy but I'm working hard on it...
Here is the World of Logs from a world top 150 Shadow Priest on my server (this is not me). Essence of Yu'lon is the cloak proc.
You're not allowed to discuss conspiracy theories on mmo-champion, which makes me wonder what they're trying to hide.
What I ment, is that the high iLvl of the cloak inflated the iLvl requirements for Flex, resulting in some (I'd guess a lot) of people not being able to get in to Flex raids. And as every serious raider had one, it was almost exclusively casuals without the cloak that got left out.
Inflated ilevel for pugs? There is a certain ilevel one should be at to be *capable* of downing the bosses, the cloak did not inflate the bare minimum. The bare minimum is determined by how much gear is required to down a boss in the required amount of time. People didn't raise the bare minimum of the basic ilevel you need to be successful based on the cloak. LFR was 496, Flex wing 1 was 510, Raiding was 530 for my group, then you add 10 per wing to assure less wipes.
The cloaks existance did not inflate the ilevel requirement of the raid, many people raided without the cloak and 510 is super easy to get these days to go into flex. I got 530 on my DK tank in 2 weeks while casually going into LFR. Now my DK tank will be the third tank for Shaman.
I'm not talking about your group, but the reality that will hit one that has done LFR/timeless and that tries to get pug Flex from trade or oraid/oqueue. If you think they are looking for bare minimum instead of the maximum possible to still get players, I don't know what to say, but the maximum possible is inflated by the cloak.