"gear-scaled mythic modes that demand BC heroic level coordination (without the mandatory paladin+mage bodies in every run) which we could all run at level cap for fun and gear-appropriate prizes (come in wearing TierX-ilevel gear, come out with a chance of winning TierX-1 thru TierX+1 equivalent ilevel non-tier gear)."
Sort of like challenge modes but actually with a potential reward other than a bit more valor and a one-time gear set.
3DS Friend Code-2208-5660-1089 (Please PM me with your FC if you add me, thanks!)Currently playing Bravely Default/Rune Factory 4
And how many people do you know / have personally interacted with who play WoW ? Including pugs you've only grouped with once, maybe a few hundred ? Out of the millions of accounts ?
I've never met someone from Bahrain. Doesn't mean there aren't over a million people living there.
CC was never used. I NEVER ran a single pre made dungeon and did tons and tons of them throughout all of MoP. We didn't not use CC because we were so amazingly geared and experienced when we hit them at 435 ilvl or whatever the req was the first week. We didn't use CC because it was faceroll stupid mode. In fact the dumber/less experienced the player the MORE likely they won't use CC even if needed. Which it wasn't. At all. They're AoE grinds with bosses at the end. Straight Wotlk style.
It's really a very strange statement for a blue to make. I wish he would share the data he's basing this on.
I'm not saying the dungeons weren't difficult and needed CC, they were piss easy, I'm saying that you don't represent the entire player base. There are players out there that did indeed need CC to get past some parts of the dungeons.
This whole nonsense about people being out of touch with the rest of the player base is garbage spouted by those who want to appear right while simultaneously avoiding a constructive discussion on the issue.
The only trash I would consider hard is a few packs in monastery.
http://us.battle.net/wow/en/characte...ennoyer/simple | 9hr/wk 25 man
I dunno if this has been said already, but anyone who wasn't good enough to reasonably do the MOP dungeons without much trouble, surely wouldn't be able to do manage CC? It doesn't seem to add up.
Also, I know not everyone had the same experience in MOP, but undoubtedly the MOP HCs were easier than the Cata HCs, which is perhaps where some of the feeling of them being too easy comes from?
"I'm sorry, but I can't hear you over the sound of how bad ass my discipline priest looks."
Sure, its safe to say that there are players less skilled than I, but I also think its safe to say that CC probably was rarely used during the MoP heroics, even on release. I alos doubt Blizzard has the stats to prove your point.. even if they had a tracker for "Hard CC used in Heroics" .. I doubt it would reflect anything the tweet in question said.
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It's a far cry from reading a CC ability's tooltip in-game to looking up guides on fan sites about how to maximize your dps/hps/survivability.
CC will only be required when mobs have CC themselves!
Bring back mobs that stun, armor debuffs, fear, MC, drop aggro, chain heal, heal in general, wing buffets, anti magic zones, strength buffs while in proximity of other NPC's, summon more mobs, frenzies, random charges, etc.
Until they treat a pack of mobs like a 5v5 arena match the aoe fest will continue
Honestly, if during MoP you needed CC at anything that wasn't PvP or Normal SoO, your group is bad.
MoP had the lowest CC requirement of any xpac, sitting at a nice 0.