I don't even remember seeing CC during the beta, this is when everyone should have been pretty unfamiliar with the content and playing it safe. Still nothing.
The only dungeon that I can think of where CC felt necessary in MoP was Mogushan Palace, and that was more so on the beta than live. I remember bad groups having a much harder time with that one in particular than bad groups in any other. Other than that though, I don't think any other dungeon required any CC at all
This is Blizzards excuse for dungeons being easy again next expansion.
It isnt "brute forcing" your way through when the mobs have no mechanics in the first place that would otherwise be avoided. The only time ANY cc would be used is if you chain pull and AoE Stun/silence
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Well it helps I guess. Most people just break my sheep so I stopped bothering.
You try and do garrosh trash without cc...
Agreed. The thing about opinions and experiences is that just because they don't necessarily prove anything, that doesn't make them automatically wrong.
I had the same experience as the OP. Dinged 90, could already run heroics and never used a CC, IIRC. It seems like a forgone conclusion that you didn't need CC in MOP, I thought that was common knowledge. Those saying "well that's just your experience" I'm not sure what you're talking about. You're suggesting that being able to go into heroics (meeting ilevel requirements) with low gear meant you might still need CC, which I just don't believe.
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MoP heroics were/are painfully easy. That doesn't mean every last player never used CC.
IIRC, they said WoD heroics would be like Throne of the Tides heroic at the start of Cata, pre-nerf. That sounds reasonable at least, imo.
Oh ma gawd, i have to know the basics how the game works that i'm currently playing? Shockingly!There are some players out there that really do only just manage to get by. They're likely the ones in LFR doing the worst DPS. Not everyone takes the time to read 3rd party stuff to be the best they can be at a game. Shockingly, some just play for a little fun.
I remember 5.0 and the constant wiping in Shado-Pan Monestary and the less but still frequently wiping Scarlet Monestary. In retrospect the Hour of Twilight dungeons were cake compared to those two. People judge after they've out geared them and through the eyes of premades.
Last edited by TheWindWalker; 2014-01-29 at 11:11 PM.
Praise the Quest Writers for they give life to otherwise boring expansions.
Maybe he's thinking of a few somewhat-over-tuned pulls that were rapidly nerfed, noticing there was some CC going out in the very early moments, and then incorrectly assuming that we stopped CC'ing those pulls because our gear increased or we're just "better".
But even then, my own experiences were: "Should we CC this pull?" "nah just spam heals", and the nerfs probably went out not because "wow, look at all these people CC'ing!" but instead "wow, look at all these players somehow wiping in Monastery!"
Maybe this is a matter of degrees of interpretation? Maybe technically there was not "zero" CC due to a few abusive pulls, therefore technically perhaps "the majority" did "use" CC "in MoP dungeons" (like 3 times). But this is like claiming your water is poisonous because it contains 0.003 ppm arsenic.
HoT dungeons weren't exactly Olympic triathlons, but they were brutal compared to MoP Heroics.
Last edited by Lovestar; 2014-01-29 at 11:18 PM.
Lets see, SPM I know at least I had some close calls, forget if I wiped, on sha of violence due to healer dying to adds.
Definitely wiped to the trash at the end when no one could click on the spirit to be able to kill the trash.
Scarlet Halls wiped to people who took the blades of light head on.
I think that was it? Maybe 1 or 2 times to pulling extras on accident but that's it.
"There were players with not enough experience/skill to just zerg shit so they turned to CCing mobs, an idea that requires more experience/skill to both conceive and execute than zerging!"
Just straight up bullshit. They just mindlessly throw the "Well you're not every player, duh!"-exception around without properly thinking about the implications...
Last edited by YumYum; 2014-01-29 at 11:25 PM.
Personally, CC can go to hell and stay out of pve. There is so many CC in game already that the mobs without poly/sap/trap often can't do a darn thing because of stuns (aoe monk/dk/war stuns) everyone can kick or silence and more.
Poly/sap/trap ain't any better gameplay though if you compare wotlk vs cata (cata was an outcry for hard heroics like bc with cc) yet it was proven the masses and here masses doesn't represent mmo-champion.com Prefered wotlk faceroll aoe to cata cautious pull, cc and wipe. I personally did because LFD is full of tards and even my guild has plenty of bads and tards. Most my real life friends with brains stopped playing during cata. we are facing here a sample size issue where the vocal minority thinks CC in dungeons is better while huntards and magetards who never used freezing trap or poly while leveling have no idea what it means.
CC isn't even what I would call hard, its just time consuming to get all the retards to do there CC and it gimps you if you don't have CC in your group (double Dk double warrior and a priest for exemple and yes it happens)
I think Mop was fine for difficulty, tards still died and made you wipe and some people were still pulling 10k dps yet it wasn't unbearable. Keep CCs and complicated(LOL) stuff for NON LFD(R).
You should realize, if you used CC in lower gear level, in dungeons you would 100% need CC, if you don't use it you'll just take the damage and hopefully someone can heal through it
Shall I be dramatic and say "You haven't heard the last of me,"?
(L)ive, (I)nfluence, (F)ight, (E)njoy
People still use CC in pve? lol wat.
"I find this rain quite pleasant. It feels as though raindrops are blessing our victory..."