Originally Posted by
Hikashuri
Forged items were introduced to save 25s. Which was later discovered it wasn't it was just to add more loot rng.
Now they added these other stats you can get on gear (movement speed, amplification, multistrike, cleave, armor and sturdiness) on top of forged.
So the current thing is like, you coin something, so it's like ok it's not warforged, QQ.
Next expansion :
Coined something? YAY it's not forged.
Coined something the week after? YAY it's forged but it has sturdiness.
Coined something the month after? YAY it has amplification but it's normal and I already have forged.
In most cases it would be downgrade over an upgrade, and I think every piece of loot you coin should be an upgrade. In fact I think they should either give a bonus roll for each boss a week, or give it guaranteed loot to each of the 3 coins a week, so the rngy per piece is still higher but you at least get guaranteed loot through coins.
Or they could tie certain stats to appropriate things per role:
Multistrike, weapons and trinkets
Cleave, weapons and trinkets
Movement speed, boots
Amplification, head, shoulders, chest, legs
Oh well, they just gonna do it in a shitty way and people will hate it and some will even quit over it.
If they wanna dig their own grave and bury wow, they will go ahead with adding more loot rng and ruining the feeling of getting loot.