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  1. #161
    Quote Originally Posted by Superman-BladesEdge View Post
    Very much agreed. It goes back to PvE vs PvP. There should be a feesible system for BOTH types of players. I think this presents an opportunity to allow raiders a chance to get SOMETHING after 3 weeks and nothing but gold.
    ...thankfully Blizzard heard your requests, and already implemented protection to ensure that you have assured item drops when you have a streak of bad RNG luck. That means that even if your normal or heroic mode kills don't drop anything you can use, unlikely as that is, or that you already have or that isn't an upgrade, you *still* have exactly the opportunity to get something that you want.

    IIRC, they even pegged it at about three weeks before it pretty much hit a certain drop for you, though I can't source that right now.

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    Quote Originally Posted by ComeAndSee View Post
    Managing DKP and item distribution is really the only major thing a guild has to do besides managing its members and raids. Making raids give currency instead of items will just dumb down things and take out skill requirements.
    DKP, Loot Council, and Suicide Kings are not "high skill" tools. They are all systems that you could explain the model to a ten year old and expect them to understand how it worked. LC is the most "skill" intensive, and that one involves delegating a small number of experts the "skill" part, and letting the rest of the raid team know nothing. (Heck, it is practically predicate on the idea that the rest of the raid team don't know as well as the experts.

    If they dropped currency, though, wouldn't the same guilds that manage this "skill" based DKP thing be equally dictating what their raiders spent their currency on?

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    Quote Originally Posted by Volitar View Post
    I would like this system but it seems to be the exact opposite of what WoW is trying to do..They axed badge gear and now they created Thunderforged/Warforged/WeirdRNGstats so that people will keep doing the stupid raid to try and collect gear.
    Their public statements on the subject have cause and effect reversed there: instead of wanting the gear randomness to encourage people to keep running the raid, they want the gear randomness to make running the raid a little more potentially interesting if you already cleared it and geared. That is, less stuff should be sharded during progression on the end bosses, and more of it actually used by raiders. Plus the gentle power ramp that allows them to delay or avoid global nerfs to the raid...

    They even said that the idea that anyone could achieve full BiS was kind of toxic -- because at that point there is no more potential reward if you want to run the raid. I tend to agree: if you have cleared the raid, but are not BiS, do you really need to run it more? Is gear that important to you?

  2. #162
    Pit Lord Skorpionss's Avatar
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    Quote Originally Posted by nightguard View Post
    Oh fuck that.
    Rng became a thing in Cata. Grinding was the big thing before and it needs to fucking come back. This crap about getting luck and unlucky is stupid. A guy who played most of the year should not have to worry about being surpassed some new person who just started playing a few weeks ago.
    Honestly so long as it is tied to normal up and that it takes like 5-15 kills of said boss then I'd be ok with it. BUT ONLY AFTER YOU KILLED ALL THE RAID BOSSES.
    ? Rng was a big part since vanilla I think you mean vendor gear came in cata, which it didn't it did in TBC... when the first incarnation of jp/vp was implemented... It used to be a lot more RNG before when different items dropped from different bosses in raids... you wanted t2 pants ? whell u better kill that boss till your hart bled and hoped for drop... now you have currencies that u can trade for multiple class's tier items

  3. #163
    Stood in the Fire
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    Quote Originally Posted by Lilly32 View Post
    One thing I love about raiding in Everquest is they remove some of the RNG monster when it comes to loot. Raids drop currency similar to Valor Points. Once you have cleared a tier a vendor is unlocked which sells every single raid drop from that tier. You then use the currency you gained from beating bosses to buy items you really want but just have horrible luck. Why wouldnt this work in WoW? It doesnt reward people wanting free loot because you still have to clear the raids once to unlock them. If you arent doing the raids then you dont need the gear anyways. Also this way like I said you dont have to go weeks or even months hoping an item drops you really want. Once you have enough currency earned from raiding you can just buy it. Everybody is happy.
    I don't know when you started playing EverQuest but I never saw those vendors. Granted I played from 1999 till 2006 (Prophecy of Ro) and was in one of the worlds top raiding guilds. Drops were hard to come by and were not on a vendor.

    The only players that were really geared were high end raiders.

  4. #164
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    Quote Originally Posted by nightguard View Post
    Oh fuck that.
    Rng became a thing in Cata. Grinding was the big thing before and it needs to fucking come back. This crap about getting luck and unlucky is stupid. A guy who played most of the year should not have to worry about being surpassed some new person who just started playing a few weeks ago.
    Honestly so long as it is tied to normal up and that it takes like 5-15 kills of said boss then I'd be ok with it. BUT ONLY AFTER YOU KILLED ALL THE RAID BOSSES.
    Became a thing in Cata? I remember being in Molten Core/BWL/Onyxias Lair a LOT of times until I actually had a full T1/T2 set. Even though the loot was shared back then it was still RNG seeing as we were 40 people, sharing (usually) 2 drops that could be for any class and on top of that getting the highest /roll (well, at least until we introduced DKP in our guild).

    Although - was I do have to admit - that was kind of more exciting than what we have nowadays, where I get my own RNG and not as a group.

  5. #165
    High Overlord MadBloke101's Avatar
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    Quote Originally Posted by Lemonpartyfan View Post
    Then reply and prove me wrong =]
    That's the wonderful thing - the person I quoted summed it up so wonderfully I don't need to do anything more. The fact you seemed to have missed their point and thus mine, which in turn makes the former point even more wonderful.

    It's just wonderful ... here have a smiley back
    Last edited by MadBloke101; 2014-02-05 at 09:00 AM.
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    Quote Originally Posted by BenBos View Post
    GTA 5 has not sold so well on PC and the Multi player version (the one that is measured through Xfire) was not that good. It typically shows that on line competitive PC games are played LOOOOONG after they have been published.

  6. #166
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    I do not think most raiders would like that. MMOs tend to be a very "I gots that and you do not" kind of pride thing for people sometimes. You know how it goes.

    You already have badge gear you can get if you are unlucky. True, it is not as good as some of the drops. But still.

    That said, I kind of wish there was a random drop system for random BGs/ rated BGs like the raiders have.

  7. #167
    I dunno, RNG is RNG and is part of the game.


    That said, if you could trade in 3 of the same item for any other item that the boss drops, I wouldn't be averse to this.

    (That Damned SHA touched dagger literally took me 40 "kills".. and I never even got the satisfation of killing that asshole)

  8. #168
    I like what DDO does (or used to do, haven't played for awhile). After you clear a raid 20 times, you would get an option to choose an item from the bosses drop list. Not the whole drop list, just a portion. With their raids resetting I think it was every 3 days when I played, it would take about 10 weeks so it's not OP, but really helps with the whole getting violated by RNG thing.

  9. #169
    Sure why not have a vender. We can buy a level 90 toon, we can buy all sorts of gear off the black market AH.

    Just have gear on a vender and after a raid or dungeon you get to buy one item you want and you don't have to bother with the RNG. You still have a reason to run content but by having a vender you could get what you want and never be stiffed from loot in any way.

    It would still take you weeks to get all the gear you want.

    I could see blizzard putting a low dollar amount per item to limit it's use as well. In the day and age where the depth of our wallets carries the most weight, why not.

  10. #170
    Quote Originally Posted by rogueMatthias View Post
    I dunno, RNG is RNG and is part of the game.

    but I don't think RNG should play as much a part as it does. It factors into how you attack (what do you think hit rating is for?), whether you can survive (dodge/parry? and then stuff like resilience and armor to alter incoming hits and the damage they do), the loot drops, and hell in some cases even the damned encounter availability (god damn you violet hold!!!! still haven't gotten the heroic achievement)

  11. #171
    Quote Originally Posted by MadBloke101 View Post
    That's the wonderful thing - the person I quoted summed it up so wonderfully I don't need to do anything more. The fact you seemed to have missed their point and thus mine, which in turn makes the former point even more wonderful.

    It's just wonderful ... here have a smiley back
    Ahh, I see. Diverting the question because you are full of hot air=p kk.
    When you call yourself an Indian or a Muslim or a Christian or a European, or anything else, you are being violent. Do you see why it is violent? Because you are separating yourself from the rest of mankind. When you separate yourself by belief, by nationality, by tradition, it breeds violence. So a man who is seeking to understand violence does not belong to any country, to any religion, to any political party or partial system; he is concerned with the total understanding of mankind.

  12. #172
    The Lightbringer TEHPALLYTANK's Avatar
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    I would probably like that, however I would also want what drops you can buy to be restricted to only those from bosses that you have already killed.
    Quote Originally Posted by Bigbamboozal View Post
    Intelligence is like four wheel drive, it's not going to make you unstoppable, it just sort of tends to get you stuck in more remote places.
    Quote Originally Posted by MerinPally View Post
    If you want to be disgusted, next time you kiss someone remember you've got your mouth on the end of a tube which has shit at the other end, held back by a couple of valves.

  13. #173
    Quote Originally Posted by Toiran View Post
    RNG is a core part of WoW, it's one of the main things that keeps people playing.
    Uhh.. No, and definitely not.
    "I realized it is the struggle itself that is the most important. We must strive to be more than we are. It does not matter that we will never reach our ultimate goal. The effort yields its own rewards." -Data

  14. #174
    Quote Originally Posted by mickybrighteyes View Post
    but I don't think RNG should play as much a part as it does. It factors into how you attack (what do you think hit rating is for?), whether you can survive (dodge/parry? and then stuff like resilience and armor to alter incoming hits and the damage they do), the loot drops, and hell in some cases even the damned encounter availability (god damn you violet hold!!!! still haven't gotten the heroic achievement)
    I can agree and understand the frustration, but the real question is: Would this be a good change, and why? RPGs have always had things like stats; hit rating and dodge chances.. thats sort of the draw for many people.
    When you call yourself an Indian or a Muslim or a Christian or a European, or anything else, you are being violent. Do you see why it is violent? Because you are separating yourself from the rest of mankind. When you separate yourself by belief, by nationality, by tradition, it breeds violence. So a man who is seeking to understand violence does not belong to any country, to any religion, to any political party or partial system; he is concerned with the total understanding of mankind.

  15. #175
    Dreadlord Fungj's Avatar
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    It's more fun to know that there is a chance to get the item you want each weak then knowing ''I have to do this 3 more weeks until I got everything I need''.

  16. #176
    Bloodsail Admiral ShadowForge's Avatar
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    Quote Originally Posted by nightguard View Post
    Oh fuck that.
    Rng became a thing in Cata. Grinding was the big thing before and it needs to fucking come back. This crap about getting luck and unlucky is stupid. A guy who played most of the year should not have to worry about being surpassed some new person who just started playing a few weeks ago.
    Honestly so long as it is tied to normal up and that it takes like 5-15 kills of said boss then I'd be ok with it. BUT ONLY AFTER YOU KILLED ALL THE RAID BOSSES.
    tbh classic and TBC are prolly the grindest expansions in wow history ive been playing wow for 9 years and by your response you joined in cata. RNG is always gonna be part of the game its need it would be boring if you go t everything u wanted week in week out

  17. #177
    Warchief Anzen's Avatar
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    I can't see what incentive people would have to continue playing since one of the core aims in the game (if not the most) is to acquire the best gear.

    If I can get full BiS from clearing a raid once, why would I ever go back there again?

  18. #178
    Herald of the Titans Santti's Avatar
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    I heavily disagree with this. RNG is core part of the game. It has been this way since vanilla. Being able to buy everything once last boss is down is boring as fuck. What incentive is there to run the raid ever again?

  19. #179
    Pandaren Monk Ealyssa's Avatar
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    The idea isn't bad. The only thing that may screw things is the curency amount you need for one loot.

    IMO it should be 1loot buyable every ~30-40kill, you can't buy loot from a boss you haven't killed and you can't buy Tier token (or maybe just LFR/flex token as they are pure random). Each difficulty having their own currency and separate vendors. So every ~4 weeks you are garanteed a piece you really want if you haven't the luck to drop it.

    Fight bad RNG without screwing gearing (you can only obtain stuff from difficulty you are farming/progressing, you can't loot a boss you haven't killed, you can't expect to be fully geared or even half geared with currency)

    Supress the lame RNG protection system we have now.
    Give us this instead.
    WIN
    Last edited by Ealyssa; 2014-02-06 at 11:14 AM.

  20. #180
    I kind of liked the badge system. Like how you could only get a certain type of badge from current tier bosses, and all the other tiers had their own badges as well. That way if you don't get a piece of gear in the 2-3 weeks it takes to save up all the badges you need you could still get a piece of gear and there's still always the chance to get gear while raiding.

    The way it is now it seems that it's even easier and boring because you can just do something with LFR and most likely get a piece of gear, not to mention all of the bonus rolls. Then, if that doesn't work you can do flex, again with more bonus rolls, then of course there's normal/heroic with even more chances thanks to bonus rolls. Then you can run on over to the Timeless Isle and literally just loot gear from chests/mobs. In my opinion, there's even more ways of getting easy gear these days, it's just more tedious than using a badge system. All of the different versions of gear with each tier is kind of stupid too.

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