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  1. #121
    Quote Originally Posted by Abysal View Post
    Perhaps Warbringer now stuns. That might actually make me want to use it.
    If you read the comment in parentheses after the note about charge it says warbringer will become a 3 second stun in a future build. I missed it too when I first read it.

  2. #122
    Quote Originally Posted by Anuibus View Post
    That was a response to the bolded part. Ignoring bonecrushers will result in a wipe extremely quickly. And warrior charge is a reliable way to stop the bonecrusher every time if you lack a dk to death grip, espescially on waves where 2 bonecrushes are out.
    oh god is this the thread for worst raiders worldwide and i wasn't informed, jesus about 5 people replying about what could go wrong at galakras, next you're going to tell me you had to progress heroic immerseus >.>

  3. #123
    Quote Originally Posted by Socialhealer View Post
    oh god is this the thread for worst raiders worldwide and i wasn't informed, jesus about 5 people replying about what could go wrong at galakras, next you're going to tell me you had to progress heroic immerseus >.>
    This isn't an argument for anything.

  4. #124
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    Quote Originally Posted by Socialhealer View Post
    oh god is this the thread for worst raiders worldwide and i wasn't informed, jesus about 5 people replying about what could go wrong at galakras, next you're going to tell me you had to progress heroic immerseus >.>
    Ignoring mechanics makes you good raiders, heard it here first folks.

  5. #125
    Warriors did indeed need nerfs, but this was simply not the way to go about it.

    Out of our plethora of CC they target the one we have had for 9 years, Blizzard shouldn't change the fundamentals.

    If they don't like our stun capabilities they should change how stormbolt and shockwave are on different talent tiers.

    If they don't like how much mobility we have, nerf juggernaut.

    This is a very awkward change and its almost as similar as back in Cataclysm when they scrapped intercept for arms and increased the charge stun duration while putting it on a DR, when that happened almost 3 years ago, they had to change the charge stun back, because of the DR it would make targets immune to stuns and make charge pretty much worthless.

    Again, I get warriors need nerfs, but nerfing charge which is a core ability which has worked as it does now for over 9 years (save a couple changes like that previously mentioned cata change and in wrath when they made it usable in combat) is quite silly. Alot of people who don't play warriors have no idea how badly this can potentially fuck us.

  6. #126
    Herald of the Titans Xisa's Avatar
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    Change that is a long time coming.
    I thought what I'd do was, I'd pretend I was one of those deaf-mutes
    Or should I?

  7. #127
    Quote Originally Posted by Vojka View Post
    Warriors did indeed need nerfs, but this was simply not the way to go about it.
    Glad to see a Warrior being reasonable in here.

    Also, it's just the PTR. If you folks want what you think is a more sensible adjustment, you're gonna need to craft some sensible arguments and present them. I'd recommend to try to repurpose the rest of the discussion in this thread for how to tone down Warrior cc and/or mobility in a way you can stomach, because one way or another it's going to happen, and right now it looks like it's going to be the charge/warbringer change. If you want it done a different way, make your case. It is just PTR but we don't know how long until it goes live.
    I am the one who knocks ... because I need your permission to enter.

  8. #128
    Quote Originally Posted by Count Zero View Post
    I'd recommend to try to repurpose the rest of the discussion in this thread for how to tone down Warrior cc and/or mobility in a way you can stomach, because one way or another it's going to happen, and right now it looks like it's going to be the charge/warbringer change.
    Short of making Storm Bolt daze or something, and refocus it to PvE, there's little to be done that's not more appropriate for sweeping and cross-class changes in a beta (and less appropriate for the end of an expansion). Wrong change, odd timing.

  9. #129
    if this nerf is going to fly, they need to make warbringer better. maybe if warbringer dropped charge to a 15 second cd and kept the 1.5s stun that's on its own dr. Would be a slight nerf to the live version of juggernaut, but at least our gap closer wouldn't cause dr on better stuns and would allow us to focus charge interrupt in pvp.

  10. #130
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    Quote Originally Posted by Hikashuri View Post
    Perhaps in 10 mans it's important, but for 25 mans you have more than enough stuns/silences to not having to rely upon charge stun interrupt. However, it might be a might more annoying to have everything on cd for the first intermission (if you had to use your cc instead of charge), but I highly doubt that.

    For Galakras you don't need it that much either, you can just root the bonecrackers and they literally can't do anything lol.

    Though it's 25 man perspective, I know in our guild we have like a lot of stuns and silences in all the time, so we don't really rely on them doing it.
    Ye, in my 25m it's less needed. In my 10m its more needed.

  11. #131
    Ok, now lets look at the other classes besides warrior.

    On another note, good luck chasing a resto druid!

  12. #132
    In exchange for charge losing its stun, they should make a glyph (or baseline) for heroic leap to knockdown enemy players when the warrior lands.

  13. #133
    Quote Originally Posted by Hikashuri View Post
    There's no class in the game, that currently can pin down targets so effortlessly as warriors can, maybe only monks are easier.

    It's probably a reason why warriors are so common these days, you face them literally every pvp arena you do.

    So yeah I think it's a good chance for the PvP aspect, and will make NO difference for PvE.

    As literally if you have good raiders, you'll never need to rely on the charge stun in the first place.

    Plus you still have the best pve utility in the game (skull banner, rallying cry, demo banner, aoe interrupt, aoe stun, stormbolt stun).

    The only thing I think they should do, if ur not specced into warbringer, reduce the cooldown of charge by a few seconds.
    Nice job bro. Really showing your vast knowledge of the PvE side of the game with this post. You are telling Warriors that they need to lose huge amouts of burst for a single target stun or a godly cleave cd for a possible aoe one. Just another reason why they need to make spells behave differently in PvE and PvP.
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  14. #134
    I am not sure if I should laugh or cry at clueless people that claim nerfing charge stun was the correct approach to reduce warrior control.
    Moreover I just can't understand, which developer came up with this shinny idea, that even the most clueless community trolls never mentioned.

    Laugh or cry?

  15. #135
    *Hastily picks up nerf bucket*

    *Some drops fall out and land on charge*

    "Ahh fuck it, i'll clean it up some other time"

    *stomps off to nerf what is actually needing to be nerfed*

    ^ The impression i get when i see changes like this

  16. #136
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    Quote Originally Posted by Beefkow View Post
    Ok, now lets look at the other classes besides warrior.

    On another note, good luck chasing a resto druid!
    They should make charge 12 second baseline then IMO.
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  17. #137
    wrong way to nerf warrior control. Make charge stun DR with shockwave/stormbolt, leave the stun on charge alone. Remove blitz glyph

  18. #138
    The only arguments I've seen for not changing it is Galakras and Chasing druids....

    Obviously it needs a change lol, although it is a shame that so many guilds will be stuck on Galakras now that warriors charge doesnt stun.


    Cya fotm rerollers.

  19. #139
    Quote Originally Posted by Illana View Post
    Make charge stun DR with shockwave/stormbolt, leave the stun on charge alone. Remove blitz glyph
    Is an even worse way for the same reason warbringer in 5.2 was complete trash. DRing other stuns by using your gap closer just doesn't work.

  20. #140
    The Lightbringer inboundpaper's Avatar
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