If you charge a yellow mob he won't become hostile right away. Besides that I don't really know. I think the implication was that if a dps warrior rushes in during a dungeon or raid he wouldn't pull the mob; except of course that if it's a red mob it'll become tagged once you're within range anyways which charging the mob would make sure of.
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OOOOH, well that makes sense.
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
Enough of them do that it's an issue. In the case of rogues and warriors, it's especially blatant. The problem with your argument is it doesn't work when you look at the changes in representation. They are not static. Are you really trying to argue that the massive fluctuations in rogue representation correlate with massively fun and engaging class changes?
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Enough of them do that it's an issue. In the case of rogues and warriors, it's especially blatant. The problem with your argument is it doesn't work when you look at the changes in representation. They are not static. Are you really trying to argue that the massive fluctuations in rogue representation correlate with massively fun and engaging class changes?
Personally I'm rethinking my stance on this change. I feel like removing iconic ( yea I said it ) abilities and effects from classes because you continue to deny the real problems in the game is a disservice to the loyal base.
If you don't remember when the game started to bank downhill (ignoring that cata was a sharp decline from wotlk) you can have a peak at the dispel change to start.
Basically... Warrs need a nerf because of general mistakes in development. Failing to acknowledge that leads to balancing changes that make little sense; that's mop.
Except there's never been "massive fluctuations in rogue representation" overall. The class remains as the least played class in the game switching places with Warlocks every now and then. The rogue gameplay has, for the most part, just not catered to the average WoW player like that of say, a warrior or paladin.
If you're talking about "massive fluctuations" as in arena representation, then you really REALLY have to break things down. Note how synergistic a class, what's really changed for the class, has it become easier to play with the changes or have things just been flat out buffed in terms of numbers? All these factors need to be taken into account and when they are, you'll realize that especially for warriors, the massive representation hike was due to the removal of arbitrary skill cap increases AS WELL AS massive talent diversity (greatest any class has ever seen in this game) opening up access to more comps than any class has ever had.
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I don't normally agree with you but...yup.
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
Rogue is least played class? where is such statistic? I have always had impression that rogue is one of the most played class alongside with paladin and warrior and hunter.
Should probably look it up. I'll probably link you the stat but rogues and warlocks have competed for the last spot since Vanilla until some time in Cataclysm. Since Cataclysm to now, rogues are the least played class since the warlock revamp.
Ummm nevermind, I completely forgot about Monks. Yea that's by far the lowest but I can't really consider it since it's such a fresh new class.
And I shoulda specified I was talking about level 90s only.
Last edited by Flaks; 2014-02-03 at 09:35 PM.
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
Lore
Blue Poster
#83 - 2014/02/03 09:26:00 PM
We're going to revert the Charge and Warbringer changes from the 5.4.7 PTR and make a different change. Here's some context:
We feel that Warriors are too disruptive vs casters in PvP at the moment. To a certain extent it's intended that it should be more difficult to get casts off if there's a melee DPS sticking to you, but Warriors just have too many options along those lines currently. That's part of the thinking behind the change to Charge: as a root, Charge would not interrupt casting, so it would be useful purely as a gap closer and rage generator, not as a way to lock down a caster.
We're reverting it because, although we do think it's a good change and something we're likely to revisit in the future, it's a bit too big of an overall change for 5.4.7. There's a bit of a ripple effect here; making Charge a root certainly accomplishes the goal of scaling back Warrior interrupts, but it opens up some secondary issues (such as "what happens when you Charge a target with Hand of Freedom active?") that we'd need some additional time to clear up. Put another way, we wanted to nerf Warriors' ability to disrupt casters, not their mobility, and at this point in time the Charge change would have been a nerf to both.
So instead, we're making a different change: Pummel and Disrupting Shout will have a 15-second shared cooldown. To be clear: Disrupting Shout will remain at its current 40 second cooldown, but you won't be able to use it within 15 seconds of using Pummel. Likewise, using Disrupting Shout will put Pummel on cooldown.
We may still come back to the Charge change in Warlords, where all sorts of other changes will have happened (especially to CC) that allow it to make more sense, and we can spend more development and testing time on making sure it doesn't have any unwanted side effects. For now, the shared cooldown on Pummel and Disrupting Shout will fill our original intention of making Warriors just slightly less difficult to cast against.
You're not allowed to discuss conspiracy theories on mmo-champion, which makes me wonder what they're trying to hide.
Change is getting reverted PTR patch after next:
http://us.battle.net/wow/en/forum/to...8083?page=5#83
Scroll down to blue.
Disrupting shout and pummel will share 15 second internal cd. Good change.
It's of course freaking stupid as hell that they're even thinking about coming back to such a change later. They need to get it through their thick skulls that making cc for other specs available to arms and fury (or in the case of hunters bm and mm) was just a shitty idea. THAT'S how this problem needs to be addressed, not by changing things that have NEVER needed changing.
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
The warrior QQ echoed across all the realms filling every lake with tears.
This teaches us one thing. If your class gets nerfed you just go spam the forums with tears and QQ
and the nerfs will be reverted.
gg blizz... gg
HAHA I bet warriors would have preferred the non stunning charge to the shared cool down. Well played blizzard well played.
Nope. Great change. Should always have been that way anyways. Handicap abilities are terrible. Having a second interrupt to use after you failed with the first one was one of the many things contributing to the low warrior skill floor.
That said I still think they need to just switch bladestorm and stormbolt so warrior cc is nerfed without touching charge.
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
What is the point of having pummel and distruptive shout if they share cooldown? I would have taken charge change any day
You'd think that something wearing plate and moving at a high velocity would stun you. Root? Doesn't make much sense.
Since BC, rogue has been the least played class without interruption. This has been confirmed by blue post thrice, and also is trivially available off of any wow census website (the census websites showed rogues outnumbering locks at the end of cata, but a blue quickly stepped in and assured everyone that no, the ordering of classes had not changed).
Also on topic- this rather shocking nerf was replaced with a much more kiddyglove nerf. This nerf essentially removes disrupting shout as a talent, its only advantages over pummel now being the range, the aoe, and the usability whilst spin-to-win- I would assume that another talent in that tier will become the go-to talent, netting only a mild nerf to warriors.
This change is much more targeted to only hurt warriors versus casters. I like that charge isn't being hurt, but I really feel warriors will need further nerfs to bring them back to the ground.
OMG they learned from their mistakes and are making a better change. Maybe Ill have Phowl again... been awhile.
Yeah probably not as they all suck pretty hard now. Aoe Slow with rage cost, Aoe root that requires a slow on the target and breaks on any damage, or the interrupt that is CD locked. Hard to pick a clear winner in that junk pile.I would assume that another talent in that tier will become the go-to talent, netting only a mild nerf to warriors.
Last edited by Korgoth; 2014-02-03 at 11:00 PM.
When you see someone in a thread making the same canned responses over and over, click their name, click view forum posts, and see if they are a troll. Then don't feed them."Gamer" is not a bad word. I identify as a gamer. When calling out those who persecute and harass, the word you're looking for is "asshole." @_DonAdams