No, changing it so you can't see how many bosses are down was pretty much the best thing they could do. Before that change LFR had a much lower completion rate because people would just cancel and requeue if they got an in-progress run. If you want a full run you queue twice.
So the short version of this thread seems to be that you are not allowed to make any mistakes or oversights, ever, and if you do you're a horrible person who should be dragged out into the street and shot so that the rest of the WoW community doesn't have to deal with anything short of perfection.
I don't get why people have so little patience any more. I joined WoW in around July of 2005, and in all that time I can recall I have left precisely 1 dungeon before it was finished (or the rest of the members left) and that was because of something IRL coming up and me having to go, not because of the run being bad. I've sat through 3 hour dungeons teaching people how to do the fights and have never once had an issue of "Oh my god, woe is me, this group died once I better leave".
Nothing your described in the OP was even remotely close to some unavoidable issue that you needed to quit over. You chose to quit because you had zero pateince and ate a pitiful 15 minute debuff for it. Big deal.
Just because you can't / refuse to see it, doesn't mean it's not there.
You said staying enables their behavior; I countered that nothing you do is going to have an effect on their behavior, positively or negatively. Of the options available -- shrug it off and finish the run, afk / ask to be kicked (which may or may not get you kicked), drop and take the deserter debuff -- the one you advocate for is the only one with the potential to negatively impact others, by slowing down the run and artificially clogging up the queue for folks in line behind you who could have gotten in and out.
You don't want to take the debuff -- I get that. But you've decided that you not getting that debuff is more important than letting someone else take your spot and getting their VP, with a very nebulous justification that staying in the group enables their bad behavior. But you don't agree with my assertion that staying, afking, or dropping all have negligible effect on the mindset of a troll (if anything I'd think asking to be kicked would be the greatest reward for their behavior -- proving they've provoked a negative response), so apparently I am missing the point.
I am the one who knocks ... because I need your permission to enter.
Deserter is fine. The real issue is turds who are so awful that have 3 hour to 2+ days kick protection, because they are so awful they are kicked at any possible time.
Stay salty my friends.
Yes, the system's flawed. Nothing can be done at the moment to fix it of everything. Best thing to do is simply right click their names and ignore them.They can't kick you for the first 15 minutes (which dungeons usually finish up at) or while in a fight.
I don't see why you are qq the tank not holding agro. You could do those 5mans with 5 dps... In fact you could do every 5man in the game with 5 dps now days.
Aye mate
If everyone refused to partake in the shit it would stop. Just because one person refusing to go along doesn't have an effect on it it doesn't mean it is any less enabling. What you're essentially saying is that drug dealers don't enable addiction because if one stopped people would still do it. Suggesting that one just ignore it when people act like idiots is essentially why the communities in multiplayer games turn to shit, because people let them. I already addressed the "it affects people outside the group", there are so many groups created every day that on a grand scale it affects no one, if it's a tank/healer it has even less of an effect and absolutely no effect for the one of the two that is the most in demand.
I also did present an option to you not getting it. Either you're not getting it or you deserved it happening to you because that's the only way you could ever come across it. Seeing as you're saying the exact same thing I already responded to as if I didn't already answer it I'm going to guess it's the former. Unfortunately that would make my whole post pointless because it won't matter how many times you have something explained to you. In light of recent discoveries this is my last response to you.
How is that Selfish and childish? The person is actually entitled to his own form of fun if he pays for it.
It is only common decensy to try and care for others - But if they perform sub-par or are random players to you, you don't owe them any recognition.
You can't owe someone you don't know recognition - Also, Childish is not a valid insult to throw at X thing.
- - - Updated - - -
You are actually not responsible for another players behavior and nor can you change it even if you want to.
But good try at psuedo-political arguments.
Last edited by mmocee9d117667; 2014-02-02 at 03:14 PM.
leveling in dungeons was a toxic horrible place to be
I still remember tanking some mobs, my hp got down to like <5% and I went to heal myself the healer blamed me for dying because i went out of bear stance, not like don't go out of bear stance, but you fucking fail tank you are fucking terrible you don't go out of bear stance.
So I quit and I got another dungeon.
This was with a guild mate of the previous healers, who was also a healer, but this time I died, and he said it was my fault for tanking to many mobs, you fucking fail tank, you are fucking terrible. So I quit again and didn't play for a week or 2, then came back and continued leveling via dungeons like normal and everyone was happy.
There appears to be a high ratio of toxic players in low level dungeons.
If the community as a whole shunned the people who behaved that way people wouldn't behave that way (or would go do it somewhere else). There are online communities that do that and it works perfectly. Just because it's a virtual environment it doesn't mean real life isn't applicable.
Whilst leveling, people in Dungeons are plain dumb. I've been tanking on an Alt Druid less than a week ago and had the Monk Healer saying he had aggro and complaining constantly. In reality, the only thing that was getting aggro besides me was the Ret with RF on who refuses to turn it off. Anyways, all the DPS died on the Monk Boss in Scarlet Monastery and I decided to leave given the Healer seemed to be ready to rant again.
For the future, my attitude is going to be you pull it, you tank it. Also I think I may turn off instance chat whilst in leveling dungeons.
Anyways, I think Dungeon Deserter should be at least an Hour, same with BG Deserter. Also, what Tank? I had a friend who recently soloed most Dungeons as Prot Paladin from 72-80, and another two who went in as Ret Paladin and Disc Priest and did Gun'drak. Anyways for future reference pay more attention. Then they won't have reason to complain as much.
Dristereau - Axxolentus - Infernus - Sequentia - Nulo - Desterrar
Silvermoon - Shadowsong/Aszune - Tarren-Mill/Dentarg (SL Mage Tower: 29/36)