The latest PTR build is a release candidate so it looks like that's all the changes we'll see until WOD. Lol....
Because there's hardly any changes, the game is going to feel like it's dragging out this season.. Regardless if they nerfed or buffed my class, every season felt new because of new mechanics to other classes which made the game feel "fresh" at the start of a tier. But now since there's basically nothing, it's going to suck and feel like Dragon Soul's season..
Historically, roots were the counter that culled the warrior herd from overpopulating (*cough* like now *cough*) - but lately warriors (and their most synergistic partners) almost passively pulse root breaks without even thinking about it. I think you could completely stand to loss double reflect - it wouldn't even make a huge difference in warrior rep.
I agree with you that roots countered warriors and now they don't as much, its just part of the package that makes warriors easy to play hence overpopulation. Honestly wars aren't even that bad to deal with unless played very well, hunters and rogues are much more ridiculous imo.
Really waiting to see something like this: Wyvern sting replaces freezing trap. Cooldown reduced to 30 seconds. Shares DR with sheeps (like it does now) and now scatter shot also. So they still keep their garbage instant ranged cc but can't chain it off a trap and now poison dispellable. Very reasonable imo.