Blizzard do not destroy Jaina Proudmoore's character. Make her who she once was, not full of rage and vengeance.,If you are curious about me or about my writing aspirations, feel free to pst me. Paladin-Sorcerer at your service! http://us.battle.net/wow/en/characte...htsongg/simple https://twitter.com/Aeluron1989
People spent $100 on the windrider? Got mine for like $25 or whatever it was back in the day.
By the way I highly recommend the reversible baneling. Got one during the Blizzcon sales and it is awesome.
All these people whining for a beta. It'll be here when it gets here. Jeez, impatient people.
Doesn't this make disrupting shout 100% useless?
They have that t2 pally robe on their that thing sold out the day it came out on the store last time. >< Wish I had the money for it, maybe when Taxes get here I'll snag it.
Yay more nerfs because pvp nerds whined.
Yes, I understand that for bonecrushers on Galakras, the stun from your charge is very good utility.
But consider this:
a) more likely than not, if you've got the group positioned correctly, the fixate will target a friendly npc that is already right beside you
b) you should already be in melee range if you're dpsing and doing your job
c) You're one of 9 or 24 other people, you have healers that can stun without losing dps, tanks that can stun with a global, not losing positioning of adds
The same goes for silence. If you don't have a ranged player that can't reliably silence, then there is something wrong with your raid even before the warrior nerfs. Firstly, everyone should already be on the Embodied Gloom. Secondly, disrupting shout is on gcd. If you don't have other melee or ranged that can be thrown into the interrupt rotation you really have no business raiding on heroic, as on normal, a silence hardly matters.
My point being, these changes are not problematic in the least bit as far as pve is concerned. The changes for pvp make a lot of sense seeing as warriors are already unpeelable and do 70k damage per global.
bored as fuck waiting for new content
all efforts by devs are store related instead
thanks devs, makes my sub feel totally worth it.
Thank you Blizz for taking interrupt utility in PvE and nerfing it to shit so mages will stop QQing about Warriors. Why are warriors weak as hell in PvE atm? This...
Why is the stun/silence thing suddenly an issue at the end of the expansion? Isnt this something that should of been addressed a few patches ago? let it ride until WOD.
So release SoO Mythic to give people things to do instead of releasing a new content patch. Or is 6.0 the patch just before the expansion hits?
Feels like a cheapshot :O
They are not going to ignore the stun/interrupt issue until WOD seeing as there is probably 20 week PVP season before Warlords is released.
So basically every other tank have 2 interrupts right now..
Paladins have avenger shield, which can proc, and the regular 15 sec cd interruption
Dks have strangulate and the 15 sec regular interruption
As far as I know Druids got also 2 interruptions.
Not sure about monk.
So now warrior is left with only 1 interruption.
This is the use I have in siege of my double interruption:
Fallen protectors: group up the gloom with he and the other add, double interrupt on sun
Norushen: adds interruption
Galakras:double interruption on shammies
General nazgrim: interrupt the caster add
Spoils: gather and move the caster add on mogu side
Garrosh: Mc'ed people and adds inside the transition phase
And let's not talk about challenge modes and dungeon a in general in which basically every single trash pack need interruptions.
I can understand if you are trying to nerf warrior in pvp against caster, I actually pvp aswell as pve and I personally think casters have really hard times with us but this is also a huge nerf to pve.. I can't count how many times I mass interrupted on my warrior in this xpack and it has become a core ability as tank to be able to double interrupt in raids as well as in challenge mode. This change SHOULD NOT affect pve.