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  1. #161
    The Lightbringer Keile's Avatar
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    I think people forget that in a raid environment a single warrior is not the only one interrupting. This is why we have at least another 9 other people in the raid with us...to help deal with things like this. Not only that but, for the most part, interruptable abilities on an a very easily predicted timer. The majority of these abilities (are there exceptions? Yes, but exceptions do not make the rule) are cast every X seconds, usually lining up with interrupt CD's.

    Basically....teach other DPS that they can also interrupt.
    There is a thin line between not knowing and not caring, and I like to think that I walk that line every day.

  2. #162
    Quote Originally Posted by sith View Post
    Pet battling is a "minigame". PvP is half of the core game.
    I know players that devote thier entire time playing wow to pet battles. Collecting, leveling, pvp pet battling, the game is what you make of it and no aspect of the game in general should be referred to as a "minigame". Different strokes for different folks.

    I play both PVE and PVP with my warrior, the changes to disrupting shout are a slight annoyance on the PVE side while bieng a much larger annoyance in Arena. IMO this strikes a good balance. I don't believe there should be any modification to the current implementation. It was an obvious assumption that warrior interupts were broken in both aspects of the game and changes were made to fix both.

  3. #163
    Quote Originally Posted by Kae View Post
    You meant shockwave, right?
    Yeah, I've edited my post, thanks.
    Warrior soloing spreadsheet.

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  4. #164
    Field Marshal XMD's Avatar
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    Quote Originally Posted by b2121945 View Post
    Separating of PvE and PvP is a change that every PvP player I know would welcome, but Blizzard said plenty of times that they won't do it, because it would be too confusing to "casuals".
    100% no go, I don't want this game to split into two individual games with exclusive rule sets. That's not what an MMO should be about. Keep immersion intact, it's already severly damaged anyway. I don't want my sword to do different things to a NPC Orc than it does to a player Orc. That just doesn't make sense at all.

    Blizzard can't even explain what resilience is, from an in-game perspective. It's just there, but the creatures of this world can't explain what it is and where it comes from. Resilience has no lore. They are just too lazy or incapable to build a seamless world which does not require such extra rules, though on the other hand, the majority of the playerbase seems to be fine with such weird things.

  5. #165
    The Unstoppable Force Aeluron Lightsong's Avatar
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    Quote Originally Posted by XMD View Post
    100% no go, I don't want this game to split into two individual games with exclusive rule sets. That's not what an MMO should be about. Keep immersion intact, it's already severly damaged anyway. I don't want my sword to do different things to a NPC Orc than it does to a player Orc. That just doesn't make sense at all.

    Blizzard can't even explain what resilience is, from an in-game perspective. It's just there, but the creatures of this world can't explain what it is and where it comes from. Resilience has no lore. They are just too lazy or incapable to build a seamless world which does not require such extra rules, though on the other hand, the majority of the playerbase seems to be fine with such weird things.
    Can you explain the UI in the ingame world? Can you explain the numbers coming out? Can you explain the loading screens? I get you don't want different rule sets but this is getting asinine.
    Blizzard do not destroy Jaina Proudmoore's character. Make her who she once was, not full of rage and vengeance.,If you are curious about me or about my writing aspirations, feel free to pst me. Paladin-Sorcerer at your service! My Youtube Channel https://www.youtube.com/user/Aeluron Big fanboy of Yrel now. Love her now

  6. #166
    Brewmaster Breccia's Avatar
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    Quote Originally Posted by Deztru View Post
    Now clearly having a warrior in raids with double interrupt is only a minor utility, but in PvP having double interrupt is a little too powerful. Nerfing PvP and affecting PvE once again. Disrupting Shout no longer has a part in SoO except in Garrosh, this tier now has 1 talent for 1 fight in PvE and everything else is useless.
    I'm sure they'll do the same thing to the double-interrupts all DKs have in the form of Mind Freeze and Strangulate/Asphyxiate. You know, those 30-yard ranged interrupts/silences? I know they're not AoE, but it's still a double-interrupt.

    Oh wait...no. No, they won't do that.

    Quote Originally Posted by Deztru View Post
    Speaking on behalf on all classes, I'm really getting fed up with PvP nerfs affecting PvE
    Right there with you.

  7. #167
    High Overlord Jakesterwars's Avatar
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    I honestly don't understand why this thread is going as long as it has. It is a pain in the rear end that this change is removing the viability of two interrupts like this for PvE, but it's not a HUGE deal. It's a minor inconvenience at most and it still isn't for sure going to be implemented in the live version. Mind you I don't like it personally, but it's not going to cost me a spot in my raid. Just some reworking on interrupt duty.

    Just kick back and wait and see what is done. They might even revert it like they did for Charge.
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  8. #168
    Herald of the Titans Archimtiros's Avatar
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    Quote Originally Posted by Jakesterwars View Post
    I honestly don't understand why this thread is going as long as it has. It is a pain in the rear end that this change is removing the viability of two interrupts like this for PvE, but it's not a HUGE deal. It's a minor inconvenience at most and it still isn't for sure going to be implemented in the live version. Mind you I don't like it personally, but it's not going to cost me a spot in my raid. Just some reworking on interrupt duty.

    Just kick back and wait and see what is done. They might even revert it like they did for Charge.
    Because half the people just want to argue, and the other half ask the same questions that were already asked, because they can't be bothered to read the thread.

    To the above. It doesn't matter why they don't seperate PvE and PvP into distinct classes or specs. The simple answer is they don't want to. It has been brought up before and been shot down.

    It simply isn't their aim, regardless of how many people think it is or isn't a good idea.

  9. #169
    Bloodsail Admiral ShadowForge's Avatar
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    Quote Originally Posted by Deztru View Post
    The 40 second cooldown of Disrupting Shout remains unchanged, but Pummel and Disrupting Shout now share a 15 second cooldown.

    http://www.mmo-champion.com/content/...-Blizzard-Gear

    Now clearly having a warrior in raids with double interrupt is only a minor utility, but in PvP having double interrupt is a little too powerful. Nerfing PvP and affecting PvE once again. Disrupting Shout no longer has a part in SoO except in Garrosh, this tier now has 1 talent for 1 fight in PvE and everything else is useless.

    Speaking on behalf on all classes, I'm really getting fed up with PvP nerfs affecting PvE
    maybe if the wow community stoped whining about warriors thinking there op when there not it would help, just cos us warriors are not free kills in pvp anymore you think we are OP seriously kids in this game nowadays there are way more classes op than warriors.

    monk healers there just stupid op its hard to kill them even with 4 people if they know how to play and then you have the mass cc of a mage any good mage can cc a warrior t odeath without him getting near you and what about hunters instant shots great control and cc aswell from pet and talents, i think the wow community needs to look at other classes cos warriors are not OP they are balanced and dnt say i lost to one in a duel cos blizzard base pvp balance on 3v3 arena which is the most fair and blanced pvp there is anything else is not balanced

  10. #170
    If some of those cranky PVE ppl only had just a little clue how much the PVE changes change the PVP scen. Like this one, this change wont make Garrosh unkillable will it?
    But if u played a few arena matches u wud know a change like this is a step in the right direction to bring cc down to a playable and enjoyable level.
    Its not like they are gimping ur dps, or making u worthless, which they tend to do with 1 or more classes every season in PVP which is very frustrating...

    - - - Updated - - -

    Quote Originally Posted by warcraftmew View Post
    maybe if the wow community stoped whining about warriors thinking there op when there not it would help, just cos us warriors are not free kills in pvp anymore you think we are OP seriously kids in this game nowadays there are way more classes op than warriors.

    monk healers there just stupid op its hard to kill them even with 4 people if they know how to play and then you have the mass cc of a mage any good mage can cc a warrior t odeath without him getting near you and what about hunters instant shots great control and cc aswell from pet and talents, i think the wow community needs to look at other classes cos warriors are not OP they are balanced and dnt say i lost to one in a duel cos blizzard base pvp balance on 3v3 arena which is the most fair and blanced pvp there is anything else is not balanced
    Playing a warrior i can tell u that yes they are a bit too strong, the massive amount of dmg and the ability to stay on a target is a bit too much right now.
    And u probably have trouble killing monk healers cos u simply dont know how too, im not saying its easy, but if u cant bring em down even with 4 ppl then its just a l2p issue.

  11. #171
    Quote Originally Posted by Shapeduz View Post
    If some of those cranky PVE ppl only had just a little clue how much the PVE changes change the PVP scen. Like this one, this change wont make Garrosh unkillable will it?
    But if u played a few arena matches u wud know a change like this is a step in the right direction to bring cc down to a playable and enjoyable level.
    Its not like they are gimping ur dps, or making u worthless, which they tend to do with 1 or more classes every season in PVP which is very frustrating...

    - - - Updated - - -



    Playing a warrior i can tell u that yes they are a bit too strong, the massive amount of dmg and the ability to stay on a target is a bit too much right now.
    And u probably have trouble killing monk healers cos u simply dont know how too, im not saying its easy, but if u cant bring em down even with 4 ppl then its just a l2p issue.
    I love ppl like you, you come screaming OP because you can not deal with a certain class/mechanic, but when someone else complains about how a class is op you slap the l2p sticker. If as so many like you are right that warrior are OP, the one class that rules in arenas atm, plz explain the results of Blizzcon. Saying Blizzcon since its the most recent bigger tournament i can recall that was played on 5.4.

    And the "its to low sample", "They are trained teams" or "insert random excuse" wont explain it, tbh you cant explain it, because warriors are not as op as many think, its just the current blame it for loss in arena class.

  12. #172
    Quote Originally Posted by Itakas View Post
    I love ppl like you, you come screaming OP because you can not deal with a certain class/mechanic, but when someone else complains about how a class is op you slap the l2p sticker. If as so many like you are right that warrior are OP, the one class that rules in arenas atm, plz explain the results of Blizzcon. Saying Blizzcon since its the most recent bigger tournament i can recall that was played on 5.4.

    And the "its to low sample", "They are trained teams" or "insert random excuse" wont explain it, tbh you cant explain it, because warriors are not as op as many think, its just the current blame it for loss in arena class.
    Did u even read my post? i didnt say i had any problems with something being OP, i even play a warrior and i think the change was needed. I said warriors are bit too strong not that they are out of control OP. And if u play pvp u wud know warriors are a lil bit too strong, otherwise u are just blind.

  13. #173
    Quote Originally Posted by Shapeduz View Post
    Did u even read my post? i didnt say i had any problems with something being OP, i even play a warrior and i think the change was needed. I said warriors are bit too strong not that they are out of control OP. And if u play pvp u wud know warriors are a lil bit too strong, otherwise u are just blind.
    I shortened your "they are a bit too strong, the massive amount of dmg and the ability to stay on a target is a bit too much right now." with the OP, so my bad if you didnt plan on saying they are op with that part. Still, my question stands, if warriors are "a bit too strong, the massive amount of dmg and the ability to stay on a target is a bit too much right now." how come the comps of Blizzcon tournament and the end results didnt show that.

    They are professional players, who would make use of something like that, so why didnt they. Tbh if i rememeber correct, in semifinals or even finals, one team switched to a warrior and lost even harder, then without the warrior.

  14. #174
    Again im not saying they are that op, but if u look at the ladders, i play on eu, warriors are the most represented dps by far. And that shud be some sort of hint, not saying that it mean they are op but that they are rly rly good

  15. #175
    Quote Originally Posted by Shapeduz View Post
    Again im not saying they are that op, but if u look at the ladders, i play on eu, warriors are the most represented dps by far. And that shud be some sort of hint, not saying that it mean they are op but that they are rly rly good
    Maybe i just dont see it, but when i look at

    http://www.arenajunkies.com/rankings/3v3/

    I just dont see warrior sticking so much out in top 50.

    If i put Lock/Make/Rogue/Warrior/DK/Hunter in top 50 there is 12 warriors, 6 DK, 8 Hunters, 8 Mages, 12 Rogues, 4 Locks. Yes, they are not least represented, but they are not over the top represented.

    Edit:

    top 100 - DK 10, Hunter 22, Mage 15, Rogue 22, Lock 6, Warrior 25.
    Last edited by Itakas; 2014-02-07 at 10:48 AM.

  16. #176
    Quote Originally Posted by Shapeduz View Post
    If some of those cranky PVE ppl only had just a little clue how much the PVE changes change the PVP scen. Like this one, this change wont make Garrosh unkillable will it?
    I actually have had a garrosh kill that wouldn't have been possible with disrupting shout in its current iteration. Was it because of a raid wide failure of interrupts and stacking? Yes. The fact remains though, we finished Garrosh off with me and the healer alive only because I was able to AOE interrupt long enough at 1% to execute my way to victory. Rather than supporting a reversion of the change or having the nerf effect pvp while not effecting pve, I think this is a prime example of why the change was neccessary for both aspects of the game. The ability to chain interrupts in PVP was too much (especially with an aoe interrupt), and a mass failure of a raid team should result in a one percent wipe, not a kill that was attainable through having the ability to aoe kick even after I had just used pummel.

  17. #177
    My god, people, what is WRONG with you? Someone mentions PvE and PvP in the same sentence and the brawl begins, honestly it's hilarious ^^

    Well, on topic: I feel like the WoW balancing department seemed off for a long time now. Compared to like David Kim and his guys at Starcraft II or even the people involved in Hearthstone, whose decisions I almost always am able to at least understand, the guys handling balance in WoW seem to have problems in speed and communication among themselves...

    PvP affecting PvE and vice versa exists because they fear spells might get too complicated and classes are getting too hard to learn for new players when they have two components. I think this isjust a bad idea... even if so, nobody would blame WoW at it's current state for going too hard on new players. Most of them are bored out of their subscription before they reach max level anyhow.

  18. #178
    Mechagnome chaddd's Avatar
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    Quote Originally Posted by Zka View Post
    So what? Especially that we are at the end of an expansion, how is this a real problem?
    Pretty sure he has a problem with the philosophy of this... just as I do. I do not like an aspect of the game I have 0 interest in changing part of the game I do exclusively, when it is not needed in my 'area'.
    The light that burns twice as bright burns for half as long - and you have burned so very, very brightly.

  19. #179
    I hate this stupid changes where Blizzard changes skill completely to address one specific situation.

    Like Hunter Dismiss pet was used in Arena to use Pet abilities and Dismiss pet cast time was increased to address that.... everyhwere.

    Or Warriors interrupt Casters too much and the Interrupts were nerfed... everywhere.


    All PvE Raiders Wariors and Soloist Hunters, or Hunters whose Pet is stuck somewhere are taking the piss everywhere around Azeroth just because their Abilities cause trouble in Arenas.

    That is really bad design in the context that other changes like (Blood)DK Self Heal, Warlock Chaos Bolt and more were done which in effect for PvP/Arena only.
    Capitalism, Ho!

  20. #180
    Field Marshal Shabutie's Avatar
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    Quote Originally Posted by Itakas View Post
    Maybe i just dont see it, but when i look at

    http://www.arenajunkies.com/rankings/3v3/

    I just dont see warrior sticking so much out in top 50.

    If i put Lock/Make/Rogue/Warrior/DK/Hunter in top 50 there is 12 warriors, 6 DK, 8 Hunters, 8 Mages, 12 Rogues, 4 Locks. Yes, they are not least represented, but they are not over the top represented.

    Edit:

    top 100 - DK 10, Hunter 22, Mage 15, Rogue 22, Lock 6, Warrior 25.
    http://www.worldofwargraphs.com/stat...0-0-0-2-0.html

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