As some of you know - I'm doing a masters in commerce right now - and economics is one of my personal favourite topics
Originally I was planning to do my dissertation on something boring like arbitrage / hedging - but looking at my life path - that would make me probably either work for some evil empire bank - or something like the SEC. Dull, suit-ish, early mornings and money-peen contests - unexciting.
So I started thinking about how I would much rather do it on the topic of video games, as a prelude to working in the games industry somewhere - hardcore gamer, economics nerd, masters student - that's got to stick me somewhere high on the CV pile right? Especcially if my dissertation is something they'd actually want to read about how you make money off F2P systems or micro-transactions?
So, I suspect I want to look at something along the lines of cost sensitivity for F2P (free to play) models, or micro-transactions, or Steam sales, or Blizzard/WoW store pet sales - or Riot/LoL skin sales - or new MOBA champion sales.
I feel confident I can wrap it up and stick a bow on it (and I have a specific topic in mind already that I've looked into and like), but I realized given all the economics debate we do here, and all the video game fans on the site - this is a fantastic sounding board for helping me either confirm the topic I'm already keen toward: or
open my eyes to something I hadn't even considered?