I have my 9/9 and I somewhat agree with him, I think timed runs were a cop out, in the sense that they don't really fill that void of hard heroics, but to each his own.
Though I like the pressure of the timed run, if there's one thing I don't care for it's the focus on avoiding packs with invis potions and the like. That sours me a little, as I would rather them be 100% skill / ability based. That being said, what other way is there to do it other than timed? How else could they have structured it? The only other thing I can think of is if they limited the number of attempts per day or per week to finish the instance....but would that work?
I guess what I'm saying is that though practice/repetition is still the biggest part of it, the timed aspect makes it so you have to stay on the move, for lack of a better term.
Last edited by Nemah; 2014-02-08 at 12:57 AM.
I miss the harder 5 mans too, but I think we learned in Cata that those days are long gone with the current player base. It's just different, now.
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Yeah. I liked that some of them had kind of out-of-the-box strategies, like the third boss of Nizao Temple. You *can* kill each of those packs before him individually, but it's *better* to pull all of them on top of him when he puts the shield up and use the bombs. Your tank and healer have to be on their game, but it's much more efficient.
Exactly. I think the number of people that enjoy harder 5 mans has declined. I would imagine that if the WoD 5 man heroics are even 10% harder than Mists we'll have a mass outcry like the beginning of Cata. The people who enjoy CMs and whatnot don't enjoy being stuck with the people that don't know how to CC....and in most cases that's true the other way around, too.
It's just better to keep them as optional content with some extra perks...I just hope they keep it up.
I enjoyed doing them but once I got golds on my main I never really felt much desire to go back. Maybe i'd have more interest if I could have kept trying to improve times with the same team. Once you've done them and got your golds there's not much motivation to go back to them with different players and have to wait while people learn the pulls again.
I'd enjoy them far more if invisibility pots weren't such a huge part of getting a good time. I understand why they can't ban them from challenge modes now since the leaderboard is filled with times from people who used invisibility pots... I really just hope they make it so you can't use invisibility pots in WOD's challenge modes.
I'd quite like the armor sets on some of my alts though The paladin an DK sets are awesome... Shame the hunter (my main) set looks terrible on a male draenei (my race and gender).
I think if each bias were more difficult and times individually (ie, to get gold you'd have to get good on each boss, rather than including the trash) it'd be more fun. Managing the trash properly is cool and all, but the bosses are absurdly easy, and it just feels backwards in that regard.
I'm just not a fan of it being entirely time based.
I mean I run dungeons fast, and I like going going fast through them. I have gold in all the CMs on two characters, and I don't care to repeat it on more.
It honestly just isn't very fun or interesting to me. Forcing you to go fast, and compete for best times means building specific comps to maximize your time, which is ridiculous, especially since classes like ele shaman dominate the CM scene. I'd rather it was just actually challenging and tuned to be difficult, like raid content.
Instead they're just like "hay guyze, lets ramp up damage they do and put a time limit on it, thats fun right?"
It just feels lazy and boring. Once you get gold in each one and reap your rewards, there is really no point doing them ever again, at least unless you want that transmog set on a diff character, but those sets look kinda crappy for most classes imo. I certainly don't use my monk one. The phoenix mount is the best reward.
I like ponies and I really don't care what you have to say about that.
If they weren't timed then every joe-lfr player could have challenge mode sets on day 1. And lets be honest for 5 seconds, the timers for gold are insanely easy to complete, as long as you don't wipe and you're always fighting something (not sitting around waiting to pull) then you are pretty much guaranteed gold. The only one that has much in the way of a tight timer is Stormstout Brewery, and even my group with 3 melee beat the timer on the first run through the whole thing.
Definitely excited to go for week 1 challenge mode golds in WoD if the new transmog set is good.
with how much people complain about melee in cms how the hell do you people raid!? basic melee rules apply as far as when yo pull out of melee as it does for raiding.
Hard on melee isn't the same as impossible. You can do it I have but its not very fun, that said there's more melee range only aoe's etc in 5 mans than there are in mop raids. Yea its pretty dumb how they are more anti melee than the raids lol.
Yes you can run out as many have said but guess what you're not doing while running away and since the whole thing is timed all dps matters. Like I said you can do it with melee its just a lot more painful and harder.