I personally feel like DPS is at a very balanced point right now. The issues arise when you transition from a fight like Galakras (multi target) to Iron Jugg (pure single target) and you begin to see the massive DPS gaps which just highlights each spec's utility. I feel like you can lump Spriests and Boomkins together when it comes to single target and yes, they may have to work a little harder than a Warlock, Hunter, or Mage, but every spec has the potential right now. I personally play a mage and in heroic progression, I find myself having to put a little more work in than usual unlike cata which was essentially (1,2,1,2,1,2,1,3,1,2 *tops meters by a sh!t load*).
With that said, I've been seriously considering switching back to Spriest for WoD (played shadow through Wrath which was....interesting) and I have a feeling they're going to see some nice buffs.
The issue with Shadow isn't that it's hard, it's that everything else is pretty much better.
Last edited by Cerbz; 2014-02-11 at 06:59 PM.
There are so many things that makes you a good Spriest compared to the averages that is out there. Sure i feel that mages and warlocks are better but i feel that most of the problem is that many of the ones complaining isnt good enough.
When blizzard tries to buff a class which has been the "unfavored" class during the previous expansion it usually ends up being a disaster. So SP's will either be extremely OP (im almost sure that this will be the case) or remain shitty but with different crappy mechanics this time.
Odyseas @ Frostwhisper-EU- Since 2005Originally Posted by Moshy
''We, warlocks,have had more fists up our arses than the entire cast of the Muppet Show''
Priests don't get buffs, we get bad designs. And if these designs happened to make us op, they are nerfed the following week.
I think WoD is going to fix many of our problems. If they do infact tone down Raid CD's, then they will need to buff us to do competitive dmg, or make a bunch of Divine Star(Ra-den)'esque fights to where we still prove useful in raids. A mana hymn and subpar DPS isn't really worth it.
As stated previously, our biggest problem is singletarget high movement fights which are really horrid to play for us. A little funny log(no clicky as I haven't posted enough).
Both me and the hunter ranked 14th on this Juggernaut pull. And the difference in Damage Done is very obvious. This might seem correct as this is a fight where hunters should shine, but all other DPS in the raid ranked much lower than me, yet still out damaged me. And this was one of the best performances of a shadow priest on the fight. Sad face.
That being said, I really don't care too much about immediate changes. I am worried a bit about our future though.
The DoTless spec has potential to be very scary. I love the idea, even if it takes away from what I loved about shadow, it gives me a different way to play a fight which is exactly what we need. If Shadow sucks on a fight, we can't do anything about it. This gives us the option that pures have, which should help us significantly if it's implemented right. I think it will be great on single target high movement dps fights for example. A 1.7s~ cast is a heck of a lot better than mind flay ticks for stutter stepping, and it will synergise well with Mind Blast Glyph(It Returns in all its glory \o/)
However, the mastery tweak for the DoTless spec has potential to be very broken. We have a history of being nerfed due to PvP and thus affecting our PvE, and being unable to recieve compensation because it become overpowered in PvP. This is how the DoTless spec arena is going to work.
1)Whittle someone down to 40%, bank 5 orbs
3)DP target, Mind Blast, Spam Insanity
4)SW: D once, DP, SW: D.
If either of the SW: D's or the Mind Blast proc the mastery, there is no hope for them. We are an elemental shaman with a 5 second blanket silence.
They could be smart about it, perhaps give direct dmg spells an ICD or reduced dmg against players, but they haven't been smart in the past!
I am also very sad to hear them say a few times that Affliction Warlocks are going to be THE multidotters(I don't really have source for this, maybe it's a false claim). I miss the days when spriests could compete with them on multidot fights, sadly, they seem to have earned that trophy and their multidot capabilities have far exceeded ours now. We have the potential to receive new tools, making a more interesting secondary resource system. That sadly doesn't look like its happening yet.
Still, I am looking very forward to WoD. The playing field resets and we have a clean slate to be balanced in. Now giev beta.
Last edited by Kiitoksia; 2014-02-12 at 02:21 AM.
You know what most guilds do when they finish progression? Modifiy their fight strats to allow people to rank to keep them interested during farm. So just because your guild doesn't do it is not an indicator that other don't, which they do because they said it themselves. You might not count that as "cheesing", but being the only person allowed to i.e aoe the adds for a prolonged period of time will ultimately give you an advantage in ranking over similar class in other guild where they are just bursting them down in a matter of seconds.
It's pretty common actually.
The biggest buff to spriest is: BASE DAMAGE IS REMOVED IN 6.0.
Base damage was always the biggest bane of shadows. Since we have TOO much base damage and very very VERY bad scaling we have the problems that others don't have.
So a very small list how to fix spriest (together with the buffs that are already known):
1.) Mind Blast cooldown is reduced by haste.
2.) Better scaling of all our abilities (since base-damage is FINALLY removed)
3.) Give us an ability that give us 3 orbs before the beginning of the fight or remove them from other classes.
Outliers are irrelevant, regardless of how big it makes your epeen seem - the overwhelming majority of spriest parses across the game show that their damage across all but the most janky of fights is suboptimal to unviable on certain encounters.
Gostcrawler is gone, AT LAST. Now we might see Spriests become something competative and enjoyable again for hardcore and casual alike. He played a Holy Priest - is it any wonder Spriests got crapped on for so long? (I've never met a full time Holy Priest who wasn't of the attitude that Priests r 4 healz, L2play Warlock n00b, also plz nerf disc and give me back 2 button spam heals hurrhurrhurr... sorry, the repetativeness of those sentiments is driving me insane).
I play a Holy Priest. Was my main in BC, played on and off through Wrath/Cata, and am back playing in MoP. Going to play Holy into WoD. I play Holy, because I like how Holy plays. Do I get frustrated that Disc can embarrass me on meters? Yes, but they only do so in their niche. When the fight caters to Holy, I embarrass them.
My only real complaint about Disc is the amount of DPS they can put out "for free", whereas with Holy, I have to change my Chakra to Chastise and use offensive spells that don't heal.
Now, having said all of that, I honestly truly want Shadow to be viable. I love healing, but sometimes I DPS in a raid, maybe I just want to be able to do dailies quickly, or solo old content. A better Shadow spec only makes my life easier and better.
Instead of infighting with your own class, how about you help convince/get all Priests fighting for a better Shadow spec, instead of only Shadow mains?
PS- Ghostcrawler leaving is *fingers crossed* going to be great for a lot of specs/classes/the entire game
There is no chance for some people to take the top 3~ ranks when stuff like this is done. My rank 3 on Malkorok is beaten by a guy that have 44% uptime on BBoY. If i had that i would be flying miles above him but no, i have 11.6% uptime on my Toxic Power.
The rank 1 on Iron Jugg have 40%~ uptime on BBoY and 25%~ uptime on Tox Power. Its not doable to take better ranks than some people when you dont get the trinkets or help to do so.
Please dont start insulting others when you yourself dont have any idea how to play the game.
Also i dont get what is supposed to be hard about playing Boomkin. I have one ilvl 570 and that fat chicken is easily wrecking shit
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There really is no other reason to keep playing after every boss is on farm. The only people i have come across that say that ranking involves "rng and douchebaggery" are those who have never even closely performed a 100% parse. You know that you can see who cheesed their parses right ? You can see dmged mobs , fight duration etc etc in logs and simply ignore those who obviously manipulated something. Even when i just get a rank 7 or smth and see that 4 people in the top 10 have a fight duration of 2 Minutes or less i ignore them and see myself as rank 4 :P Easy as that.
You are one of the most frequent posters on this forum, but also one of the people with the least experience this tier ( out of the "veteran" posters ).
Please don't get upset when i , and i'm sure others think so too, just can't take some of your posts about what top players do and how top plays look like seriously.
You have killed 10 Bosses so far, your logs aren't public anymore so you have 0 Ranks. As i recall you didn't have any before switching to private