Realm first shit like Yogg zero then a whole spam of ''Realm's first Death's demise''
Item level & different colors
just item level
when my gear looks awesome
when i kill the last boss
For me is a mix of how cool and unique my gear looks and how much powerful I can be in world pvp. Style and power
when our shamman bloodlusts
iLvl of appropriate gear and thus increased hps/dps/mitigation is the only actual measurement of increased power. It is the only way to progress your character's power. With that being said, I don't use that progression to feel empowered. I simply have fun when I am getting better with a character. Whether that is perfecting a rotation/priority, getting gear, etc it doesn't matter. I like improvement. Similarly I like achieving goals I set for myself. Whether it's achievement oriented or getting a transmog set, I enjoy succeeding.
Definitely ilvl. It used to be mostly getting the bis heroic weapon every tier, but now I feel the same way about trinkets too. I guess that would also translate into dps meter otpion. I'll also mention health pools, it's fun to see them go up and up.
I don't really understand how you would feel more powerful if your gear looks good lol, especially in wow where you can transmog your leveling gear if you want to, and very few people use the default skin on their gear anyway unless it is to brag about the heroic colored skin version of the item.
I havent felt powerful in a while, but I found it strangely amusing when I was bored and ported to theramore on my mage. Then started polymorphing everything to penguins, i accidentally melee hitted a mob and did like 5k... as a mage. With melee.
That was so absurd looking back at the numbers we had before. I felt strong.
I can and will express my opinion and you can and will get angry.
When I am get rare mount or legendary drop, or kill some trick bosses solo in old raids.
The cool factor of a gear is not only in aesthetics. Its a mix of how cool it looks and how hard it is to get. I was referring more to the fact of tiers of all difficulties look almost the same. Makes you have no pride on wearing harder difficulty gears
Last edited by Shadowpunkz; 2014-02-11 at 03:55 PM.
I feel empowered when I do stuff that under normal circumstances with X gear is not possible to accomplish. Sadly for me Blizzard had taken steps to ensure that I never encounter these circumstances much anymore since they removed all 5 man quests + elites from the world basically.
I feel empowered when I had some amazing luck while healing and do the impossible and keep a group/raid alive longer then you yourself thought possible.
That and when I have BiS gear.
When I get that final piece of my transmog and I know I'm going to look like the most ostentatious bugger on the server.
If you're reading this signature, I hope you're having a nice day.
Empowerment is going through 5 mans a year later and killing each boss in under 7 seconds
I never really feel 'empowered' in the sense of achievement or progress. I do feel like everything has scaled wildly with each expansion, which I hope they stop doing after the item level squish (why keep a problematic system and throw band aids at it?), but outside of that, things just feel broken.Every single game/mmo rely on a simple formula of incentive. The feeling of starting weak; becoming stronger/ powerful; using and showing that power.
My question is when do you feel accomplished/ empowered in World of Warcraft?
I think a fundamental flaw of RPG design (MMOs, in particular) is trying to make characters feel week or strong through artificial processes such as gearing or leveling. In a game where progress is the most important thing to each character, artificial, even temporary progress feels terrible. If you've ever played a Zelda game, you don't progress by leveling or getting better gear to replace old gear. You progress by acquiring specific treasures and items that give you the ability to navigate the world, while increasing your capacity to dispatch increasingly difficult enemies. There is no 'you must be level 90' or 'have ilvl 463' to do this dungeon. Those are artificial gating processes where you don't really progress, you just meet arbitrary standards put in place to keep you from experiencing the content 'too soon.'
The problem with MMOs (and RPGs in general) is that more time spent playing =/= more time spent adventuring. Most of the time it means more time doing repetitive content just to meet arbitrary goals. It stops being fun when you have to do something in order to do something else, where you are doing things as part of a barrier to entry instead of for fun.
This is why I don't feel empowered. Nothing I've done in this or any other game has felt like a fun or exciting part of role playing.
Last edited by Eroginous; 2014-02-11 at 04:45 PM.
Originally Posted by Jevlin
I feel empowered when I tab out and resume my adventures with Kayamba and Cha Cha.
Its a videogame we play it and enjoy it for a reason. Its all fun and games, im not saying it makes you fell the best human being in the planet
Its just what makes you feel awesome at this game. You do like to look awesome in your game right?
I am not trying to prove anything. Im trying to understand what people feel and think and compared WoW to one of the best selling games in Japan.
A game that copied the basic formula of incentive of mmo's, so I just found that interesting and wanted to share that.
I really thought people would majorly choose the "item level" option and that I was a minority that finds aesthetics more important.
But seems like people have lots of different opinions. Its really amazing me how different they are...
But seems to me so far is all about role play and immersion....and not the item level number alone.
Last time i felt with power was when i was killing everyone, even Deathknight Blood with a thunderfury on my back and in the midle of Stormwind.
When im able to dominate in Pvp makes me feel powerfull