I am conna level a necromancer. Sooo.. what is the best storyline optsion for the (human) necromancer?? I wanna kill a lot of monsters and bosses..
All the story lines converge to being the same. So it doesn't matter what you choose at creation.
The early parts of the story are the only thing effected by those early options. There is nothing special about any one of the three backgrounds to choose from in terms of what a player will do. All three are basically the same gameplay-wise, only the narrative set up differs.
Class choice is inconsequential to the story as well.
look at this, each box a different mission
Last edited by Maarius; 2014-02-11 at 06:04 PM.
Killing roue centaurs, sons of svanir and inquest are different missions. Their gameplay is basically the same though.
The PS mission gameplay doesn't vary much till the factions come calling upon you. After which, all the stories are more or less the same.
Well, the 'street rat' option is definitely the most challenging of the 3 for human. I don't remember enough about the second option though.
The only real decision I`d say in picking a side, is for which armour you want in the end.
Check out the different armours for each version & see which you`d prefer.
Sometimes I think I'm the only one who liked Forgal.
Your character creation choices will all lead to fighting monsters in personal story. However, if you want to focus on fighting, then you'd want to choose the Vigil for your Order membership later on in your personal story.
However, I find the Order of Whispers to have the coolest looking gear of the three.
It's because his competition are Tybalt and Sieran. :P It is impossible to not love Tybalt and Sieran was a riot.
I still like Forgal though. His surprised/exasperated declarations amused me. He also started out as kind of a reluctant fatherly figure who in the end wished you were his kin (which made me kind of ;_; ).
I also thought that out of all of the mentors his sacrifice made the most sense. Tybalt kind of did. Sieran seemed completely out of character.