Good Day. Just want to write down a potential structure for Small Group Instancing for the future of WoW.
Current MoP Structure:
Name iLvl Loot Matchmaking Lockout #Players Random Scenario X chance of 1 per run Yes none 3 Random HC Scenario Y; Y > X chance of 1 per run No none 3 Random Dungeon X`; X` ~= X per boss Yes none 5 Challenge Modes Transmog - No none 5
Assumed WoD Structure:
Name iLvl Loot Matchmaking Lockout #Players Random Scenario X chance of 1 per run Yes none 3 Random HC Scenario Y; Y > X chance of 1 per run No none 3 Random Dungeon X`; X` ~= X per boss Yes none 5 Random HC Dungeon Z; Z > Y per boss Yes (?) none 5 Challenge Modes Transmog - No none 5
Potential Structure:
Name iLvl Loot Matchmaking Lockout #Players Random Scenario X chance of 1 per run Yes none 3 Random HC Scenario Y; Y > X chance of 1 per run No none 3 Random Dungeon X`; X` ~= X per boss Yes none 5 Random HC Dungeon Z; Z > Y per boss Yes (?) none 5 Mythical Dungeon A > Z per boss No Daily 5 Challenge Modes Transmog - No none 5
Does anyone see a discrepancy with the above?
With the WoD structure w/o Mythicals in, there is a given group of people that are left out of the loop - i.e. those that want hard runs and good rewards.
I think a daily lockout with no Matchmaking would be really good for this type of runs. I think a gear scaling system like Challenge Modes might also make sense (the challenge is never lost via gear then).
Personally, I believe that it would be more awesome if Mythical dungeons drop unique loot that can only be used in there. But there are drawbacks to this: bagspace ; time spent by devs to create / balance this loot / philosophical problems of people wanting their loot to work everywhere.
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To clarify the unique loot statement about Mythicals:
I think that rather than scaling, it would be awesome if anyone entering Mythicals starts with some standard gear (perhaps a vendor gives it out per class for some resource cost : quest+gold, gold only, some other currency). Any other gear (raids, questing, pvp, etc) are not usable inside. As a way of progression and reward, gear that drops in Mythicals would also only be usable in the Mythical instances allowing seasoned players to tackle further challenges / tiers within the Mythical dungeons, but would not be a needed requirement for Raiding.
The potential issues of such a thing would include, but not be limited to:
- Bagspace
- Extra time needed by the Devs to balance / create this unique loot
- Philosophical problems of people wanting their loot to work everywhere.