No 40 mans would be a failure, The community has long & forgotten 40 mans. It would cause more problems than help.
40man sounds like a fun clusterfuck, I'd like to experience it sometime but I doubt it'll come back.
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I wouldn't participate in a 40 man raid. I hated doing AQ 40 and such back in the day. It would be largely ignored, I would guess. Too much lag, too much loot competition.
3 hints to surviving MMO-C forums:
1.) If you have an opinion, someone will say that it is wrong
2.) If you have a source, there will be people who refuse to believe it
3.) If you use logic, it will be largely ignored
Btw: *Tanaan, *Farahlon, *Arakkoa. Not that hard.
40 man raids were fun because they were unbalanced, the entire game back then was unbalanced and it had a certain charm to it. Now the game has changed (in my personal opinion for the worst) and 40 mans would no longer work though who's to say if given a shot they may, can't know until tested.
The Runaway. I love my new nickname. Is there a picture of me? Does it look good?
Dont see why they cant make the flexible size, that in WoD is Normal and Heroic scale from 10m to 40m, instead of 10m to 25m(30m?) as it is now. Other than that, I dont want it back. Mythic going 20m is a godsend, makes having stuff like magetank a thing, like on High King Maulgar and Kael'Thas.
Since this topic needs some refreshing material, here's a thought:
Remember how Spoils works? What if you had two 20 man raids that had to enter from two different sides and fight identical bosses that would retreat and swap out with each other and shared HP (like Omnitron, but with a wall inbetween with teams on either side) and the separator was around 100 yards so the effects were more-or-less ignored by the clients of the opposing side?
Boss A and Boss B could have very different mechanics and both sides be a DPS check as they'd be single-tanked with a stacking debuff that only wears off on the swap. Four tanking it would risk pushing the enrage timer (new vengeance, not current) and perhaps additional mechanics like buttons on the wall that have to be DPS'd in the right order to force the swap but doing it too early or often could cause a problem because, oh I don't know, they regain 10% hp each time they swap.
Praise the Quest Writers for they give life to otherwise boring expansions.
Planning to level in WoD using the suddenly useful Warglaives of Azzinoth.
It will never come back thank god, 40-man would break computers especially with all the new models and graphics we have these days spell effects and having actual mechanics in raids. Plus 25-man is frustrating enough as it is when 4 of the people die to something so simple. Now 10 people will die everytime a single fire area goes on the ground? No thanks, if they ever did make 40-man a legit experience more power to them, if they ever made achievements, gear, or items specifically for 40-man I would quit.
I would ignore it. I'll tell you what. See how it does when WildStar releases and then we can all post a little more intelligently about its feasibility in WoW. Honestly, if it had worked well they would have kept it.
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40 Man raiding & The obliteration of add-ons are the two things that together would get me to come back to the game heh. Man do I miss vanilla wow days.
Didnt they say something to the effect of 30man Flex (Normal) Raids in the expansion to offset the inconvenience to 25man raiding guilds ?
God I hope not. Getting 40 people together and on time was just a massive pain in the arse.
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side note: we had a rule, you were there 15-minutes pre-raid or you didn't go... and there was ALWAYS someone waiting to fill your spot... honestly that's the biggest thing I miss about old school raids... I never had to wait 15-20 minutes past raid for someone to login late... super pet peeve of mine...
Amazing Sig by Eis!
Nostalgia aside, I don't think having 40-man raids again would work out well, but getting 40 people online was usually not a big issue back then. It might be now, since people are used to much smaller raid sizes, but like others have said, I think lag and graphic/spell effect limitations are bigger issues than finding enough people.
most of we the diffuclty my guild had in vanilla was getting 40 people on and prepared. It would take a huge amount of time, even with preparation, to get ready and raiding. Count on 40 people not to be late, to come to the portal, to be ready, to coordinate and communicate. Trying to discern where things went wrong. the likelihood of deadly mistakes increasing when you had 40 people capable of doing them.
When the fights and mechanics of a raid take a back seat in difficulty to trying to guide your raid, you know the system is bull.
not to mention that in those days spamming the same ability or two or some classes who were only there to rebuff or white hit existed. Boss spells were simply compared to today (except naxx and to a point, AQ, which was the forefather and prototype (respectively) of future raid mechanics but still werent as complex as today)
how do you set up a 40 man today with the complexity and coordination of todays boss abilities and class roles/cycles?
Last edited by Tenjen; 2014-03-08 at 10:09 AM.
From a player that started playing in ICC times, why would it lag more now than it dit in vanilla? I mean computer hardware is alot better now than then. Just curious!