I partially agree with Silentman, but think Nerve Strike need a small nerf nonetheless, and the other two talents perhaps need a small buff.
Nerve Strike should be nerfed to 40~30% reduction vs rogue & 20~15% reduction vs the rest.
Deadly Throw should refund some Combo Points when it successfully interrupts a spell or hits a moving target, and perhaps also be usable in melee and apply Weakened Blows if it hits a target in melee range.
Combat Readiness should also be refreshed by harmful incoming spells (not their periodic effects), and provide half the reduction against spell damage.
My reasoning for Combat Readiness and Deadly Throw, is that I really don't consider it very interesting to have talents that are utterly useless vs casters or vs attackers, essentially meaning you're picking who you are countering, rather than picking your playstyle.
I rather have balanced playstyle choices, instead of overpowered gimmick advantages.