Not removal but definitely balancing.
IMO they should be treated like engineering bonus's. They should be more dramatic and even more unique but only outside of rated PVP. WPVP is never fair and there's no substantial rewards that would favour a race who was op for a temporary amount of time.
They should never remove them completely though, as it's good to have race uniqueness.
I actually think it should go in the total opposite direction. I would prefer to see racials that had even more of an impact on the game and gave even more options and customization to your class decision. I think it can be balanced just as anything else as long as they are actually thinking about it in those terms. I would love to join an arena game and have to play just a little bit differently if I run into a dranei mage as opposed to an undead one.
Now that I think about it, I would actually like them in WoD to do a little bit more against this CC train and give everyone a baseline trinket racial that makes you immune for 5 seconds but only has a 30 second lockout with regular trinket. That way you have two outs with one being more potent than the other and it gives some depth to that decision. I do think that a pass would have to be made to other abilities though, a DK for example with AMS/IBF/Desecrated Ground/Racial/Trinket/Lichborne... *shudder*
Plus why do you think this does not happen with all human or to a less extent, undead teams already?
Its already happening, at least let every other race join in.
Just last week I faced a team of a human warrior, BM hunter and priest that did literally just this. Why are humans only allowed to not have to use a pvp trink?
Last edited by cityguy193; 2014-02-17 at 02:55 PM.
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What the OP suggested though was being immune to CC for 5 seconds (which would be hilarious against classes that can already do this - Warriors skillstorm, DK's AMS, Paladins bubble, pretty much all Rogue abilities) which would let a team tunnel you for up to and over 10 seconds whilst being completely unpeelable.
Quite different from PvP currently.
Not thinking big picture, perhaps instead of making you immune it works like the monk and makes subsequent CC less potent. Don't nitpick the implementation, nitpick the idea.
Racials should be removed in general. I have no idea why with WoD, which would be the perfect opportunity to finally get rid of this horror to balance in the game that adds so little to actual gameplay, they don't want to do this already. A bunch of racials are obsolete due to the removal of expertise and hit, and instead of just removing all other racials too they are going ahead and try to come up with new ones and then try to balance them which obviously doesn't work considering they've never been balanced for the past 9 years.
My concern would be the large number of high end PvEers and PvPers that went horde during the course of MoP due to racials. Were Blizzard to delete racials, what would be the incentive to spend all that money to come back and make the world first kill races and arena rankings more balanced in terms of faction representation. Seems to me the damage is done. Should Blizzard make the alliance ones clearly superior (at least to the min/maxxers calculations) and we have a flood of top tier horde converting to alliance when 6.0 goes live, than they'd be in the same boat alliance is now.
Last edited by Fahrenheit; 2014-02-17 at 03:20 PM.
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They should change racials to be even more relevant than they are now! I think a racial should have the impact on pvp to be a gamebreaker. They should be balanced though, like undeads permanent immune to fear / bleed effects, orcs do 5 -10% more damage with axes, trolls regenerate 1% max hp every 2 second, etc etc. Like make each racial unique and special ! <-- Just examples
And while we are at it, let us customize the fighting animation on our characters ! I want my character to fight with a two-handed weapon as a male orc, dual-wield as a female undead, figth with a shield and one hand as a male dwarf. That'd be fucking awesome.
Any performance enhancing racials should be out the door. Stuff like +10 enchanting or whatever is fine.
Also EMFH should be a baseline ability for all toons. Even Bioware realized this was a good idea (in TOR).
I'm about 99% sure this won't happen, but I would be happy to be wrong.
if u dont use pvp trinket you lose like 2500 pvp powa? no? (5200 with new patch))
Soo... They still lose PVP POWA SO EVERYTHING IS OKAY
step into everything will gief ya nothing, mon
At the very least, like you said - Make EMFH baseline so that everyone can just get two trinkets, and if they don't want to make the racials aesthetic - At least balance it so that there's no 'clear' winner.
yeah man fuck humans and their op ass racial.
how is that a real racial.