Game mechanics aside, from an entirely lore-wise and world-setting viewpoint, what stops your Tinkers from selling the items they create for profit?However the profession creates items that they can sell. Classes do not.
For the last time. Stop arguing game mechanics. We're talking lore and world setting. And how do you think your 'tinker' got all those 'tons of machinery' for combat? It just didn't spontaneously assembled itself from nothing in the tinker's hands, y'know?Or it's simply a game mechanic that doesn't require that much thought. Just like a Tinker having tons of machinery for combat.
Proves nothing. 'Magic' is as broad a term as 'craft' is. Engineering is one type of craft. Technology craft. Which is the whole basis for 'tinkers'.That you proved my point. The only reason all them are different is because they all have different abilities from each other. Which is expressed by the adjectives you placed in front of "magic caster". Just like the Engineering Profession, Mekgineer, Siegecrafter, and Tinker. If they had the same abilities, then all of those fancy names would just be titles.
Just because you didn't see them arrive later or earler does not mean that didn't happen, you know?Doubtful, since the only Pandaren from the Wandering Isle arrived in Ogrimmar and Stormwind. There's Monk trainers everywhere.
Just because you say so? Doubt it.The Paladin class (and almost every other class) proves it does.
All I have to 'counter' that is the fact that you said your Tinker doesn't craft anything, and the fact that there is no store in the whole of Azeroth that sells sawblades, powerful bombs, and 'claw tanks'.I'd say that's a whole lot of crap because you have nothing to counter the facts.
I'll repeat: 'Magic' is as broad a term as 'craft' is. Engineering is one type of craft. Technology craft. Which is the whole basis for 'tinkers'.Just like a title doesn't make one magic user different than another right?
And all facts go against you and your idea, my friend. You're the only one that thinks otherwise. The only one.Except I don't need to convince anyone. The facts are the facts.
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Oh, and BTW: I checked Uther the Lightbringer's abilities on Nexus:
Holy Light does not damage enemies in WoW;
Holy Radiance does not damage enemies and heal friends in a line in WoW;
Hammer of Justice does not do damage in WoW;
Divine Shield does not increase movement speed and cannot be cast on others in WoW;
Divine Storm does not stun enemies in WoW.
With all that, I bid you good night.