Except that's not the concept we're talking about. The concept we're talking about is the Warcraft 3 incarnation of the Demon Hunter, which is a Shadowy Warrior who uses Demonic Magic to augment their weaponry. That is all.
What I describe is very much a Demon Hunter. I want to play a class that incorporates the theme and identity of Illidan as he is presented in Warcraft 3 and Heroes of the Storm. I even prefer seeing the Heroes version of Metamorphosis over the shadow Nathrezim that shoots fireballs. That is what a Demon Hunter is in terms of gameplay, not a frail spellcaster who summons demons.Except there is a problem with that take. What you end up with won't be a DH.
I don't WANT Illidan. I want a Demon Hunter. Illidan became corrupted and walks a dark path that I wouldn't care for. He became a Demon. He became a villain. I want to play as an anti-hero.You might end up with Valla. You might end up with Buffy. You might end up with Van Helsing. You might end up with Dante or Belmont.
What you won't get is Illidan.
So really, you're wrong on all levels when you tell me I want to play Illidan. As long as there is one spec in the game that allows the Warcraft 3/Heroes identity to be maintained (As Unholy maintains War3 DK and Brewmaster maintains War3 Brewmaster identities) then I'm fine with whatever branching the class will have. Let them use ranged weaponry, let them use tech, let them be slayers hellbent on vengeance. Whatever identity they take up, it will be their own, and that is the main point.
The last thing I want to see is having all the potential for a Demon Hunter identity be squandered by folding it into the Warlock class, a class that does not represent any of the ideals a Demon Hunter does. Warlocks will always be Demon Summoners, while Demon Hunters are strictly Hunters of Evil. They inhabit a sense of Dark Justice, paralleling Paladins' zeal but using methods of darkness that wouldn't be considered 'honourable'.
The exact same can be said of Brewmasters of Warcraft 3 and the Monk class. The Brewmaster was completely reworked to become a martial artist, which it WASN'T in Warcraft 3. The Brewmaster Hero was purely based on Beer-based spells and attacks consisted of swinging a keg and smacking things with his bamboo staff; no punches, kicks or stances at all. You can say that many elements were inspired by Martial Arts, but the entire class was redesigned from the ground up to provide new gameplay. It's not a bad thing to have a class play differently than what it was originally presented as.And that's the DH players want. Which does tend to limit Blizzard opportunity to redesign and rework the class. WHy give players what they want....only to give them something very different?
As long as a Demon Hunter class retains the themes of using Demonic Augmentation (Bursting into flames, transforming into a Demonic form), and being a melee fighter, then the Demon Hunter retains everything Illidan represented. These are the EXACT themes that Heroes of the Storm kept for Illidan. He doesn't even have Immolation as a spell, but as a talent that burns enemies in close range. His Metamorphosis is designed to augment his melee abilities. He's given 3+ new abilities designed for fast-paced melee combat. THIS is what I want to play as a Demon Hunter - not just to use Immolation and Warcraft 3 style Metamorphosis.
None of these overlap with Rogue, Warlock or Hunter gameplay at all.
The problem is you're using Illidari as an example of Demon Hunters being too close to Warlocks. You're unable to envision a Demon Hunter concept that is separate from the Illidari, so you're blind to all other possibilities. You may say you can accept other concepts, but it's not true at all considering you will not let go of the Illidari as a Demon Hunter influence. They're an enemy faction, and no class in the game has ever been built around enemy factions. Not even the Death Knight.Yes. They are. YOU are. It is simply your refusal to accept that the Illidari ARE Demon Hunters that makes yous ee them as soemhow different.
The Illidari may have Demon Hunters, but they are an NPC faction with no direct relationship with a Player Class; just as all Scourge Death Knights have no relations to the Ebon Hand. By saying they represent all Demon Hunters is akin to saying Scarlet Crusade represents all Paladins. It's a logical fallacy, nothing more.
It was your own example, so blame yourself for even bringing up something so obviously ridiculous. Point remains, you are not seeing any division between Demon Hunter and Warlock despite all their obvious differences.Repeating that which is false dos not make it true. There are differences in both comparisons, but the difference in the former is with the fine detail of the deisgn space, the difference in the latter lies in the huge swathes of design space which don't overlap.
I'm not saying ALL Demon Hunters are good. I'm making a case for PLAYER Demon Hunters to be good. It would make no sense if we played as Illidari as they are currently represented in WoW. Now if Illidan came back, was given a redemption story and his Illidari were also redeemed akin to the Blood Elf backstory with overcoming Arcane/Fel addiction? Sure, we could play as a redeemed Illidari. Overall they would not be the malicious personal power-hungry maniacs that we slaughtered by wholesale at Black Temple.You are still saying the personal motivation is the only key difference between a Warlock and a Demon Hunter. Even if we were to accept that....that's not enough to justofy a class. What's more is....you are wrong in this. We've seen in novels such as ToW or the Guide and in agme that you are wrong. Both DHs and Warlocks have good and bad.
This is EXACTLY what we got with the Death Knight redemption story.
Right, there's nothing to rule out that Rexxar is a Warrior either. There is no proof that anyone can say he's not a Warrior. Absence of evidence doesn't prove anything. You're using fallacious logic to come to a conclusion that Demon Hunters are Warlocks. It is only true if it is explicitly stated from a canonical source, not derived from gameplay design. This is why Vol'jin is always a Shadow Hunter and never a Shaman.The funny thing is...I am. There is nothing in that decsription which rules out a Warlock connection. Simply your mistaken belief that motivation counts.
Whatever you roleplay does not change the Class Identity. Paladins uphold justice, and no matter how dishonourably you choose to play, you are not affecting the overall identity of the class. All Paladins are identified as being righteous because that is their Class Identity. Roleplaying is purely headcanon. I am going to tell you that you choosing to play as a kind-hearted Warlock has no affect on how the Warlock class is defined by Blizzard.THAT is for the individual player to decide. Just as it is with every class. Are you going to sit there and tell me that if I want my Warlock to be seen as a kindly soul, using Demons to protect family, friends and nation that I am wrong?