I have been doing CMs, they are shitloads of fun, and not only do I want them to stay so that the gear remains obtainable but also because they are excellent content and don't need retiring.
I also hate having time pressure to do things before they're arbitrarily removed, I like to do things in my own time when it's convenient. I have to put a lot of other WoW goals and playing other games on hold while I grind these out.
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pls delete wow and put it on hiatus after paragon or method kill garrosh, oh and please remove all pvp gear and everything once people get r1 and hero
can't have someone having something that everyone else wants
godforbid people actually play.
i like it. special stuff for people while the content is still "hard". Nothing worse than a solo guy killing bosses two expansions later and getting the same rewards.
It'll still be months before that crap goes away, it isn't disappearing until the pre-patch they launch right before WOD to update everything. Seeing as how WOD isn't even in beta yet... Yeah... It's gonna be a long ass time.
Any class armor in the world you actually WANTED to get, you could level that class from scratch, level 1, all the way to 90, get some 463 dungeon gear, coupled with a few odd JP epics, and a couple valor epics, and maybe a LFR drop or two (can run every single one of them since ilevel don't mean shit) and go clear 9/9 gold with your brand new alt and still have time to do the same thing numerous more times with even more alts.
People bitching about this are people who don't want to put any effort into anything and want it handed to them. Anyone complaining now about "missing their chance" for challenge mode armor who doesn't get it before it goes away put literally ZERO effort into obtaining it. Either that, or they are awful as hell and can't even get carried through there with a decent group without just flat out buying their runs.
The only thing I hope for is that eventually the mounts become account-wide so I can have all 4 on all my characters. Would be nice to have access to all the armor sets after doing 9/9 gold once on any char, but ultimately it doesn't matter because it isn't exactly hard to do. The only CM that is even remotely challenging is the brewery, the rest you can be a slackass, fuck up numerous times, even wipe, and still get gold.
I like ponies and I really don't care what you have to say about that.
It is a double edged sword to say the least.
Things like achievement mounts that get removed are fairly cool. I think making them a .5% drop chance or something is probably better.
As for weapons/armour being removed I think its a good thing for challenge modes, as its a specific reward for those times. No doubt years down the line they make it available in some other fashion.
Restricting removing items at mounts does not make any sense. Gear is just as much representative of achievement as mounts are, and its not like people need to have old epics because they are irrelevant in new expansion.
Last edited by Cle; 2014-02-25 at 12:56 PM.
Since that's not possible for vanity items since their relative power remains constant throughout the games existence, the only option is to remove them.
I am the lucid dream
Uulwi ifis halahs gag erh'ongg w'ssh
Gear is not irrelevant
1. it is power boost for lower level players
It is not blizzards fault that people always rush to play new and shiny dungeons, when they could raid at lvl60
In my opinion:
- Last boss Mount drop rate is 100% while Ahead of the Curve / Cutting Edge is obtainable (patch is current).
- Titles are tied to Ahead of the Curve / Cutting Edge.
Other than that, people can go back there to do Transmog, Mount farm (capped at 2% drop rate), Achievement Runs (including mount from Glory of the Raider). There is a reason why "Hand of A'dal", "Champion of the Naaru", "Scarab Lord" and Realm First titles are much more impressive than "the Kingslayer". Anyone can go back to ICC now and faceroll our buddy Lich King. Even if back then you could have an easy time clearing it with 30% buff (it was 30% right?), it was still a bit of challenge compared to what it is today. Worst case, it meant you were there back then.
"Oh, look, this guy has Fearless title, he managed to clear Sha of Fear while it was challenging". I can't grasp the arguments against a design like this. If you care about that title/mount/exclusive reward, go for it while it's current. If you couldn't do it, I'm sorry, you can't win every time. Try harder to get next Tier title.
I'm all in for difficulty settings. They are a necessity because playerbase is composed by different style of players. What is challenging for you might not be challenging for me, but everyone should have a difficulty setting that fits their aims in-game. This doesn't imply that there shouldn't be exclusive rewards for the harder content.
Restricting content: No. (Well, stuff like Algalon, Sinestra, Rag Legs and Ra-den are exception, I consider them just an extra).
Restricting rewards: Yes.
As far as Challenge Mode goes, I don't get all the whining. Just go there and get yours, so much time before it gets removed. Removing Challenge Mode isn't restricting content because you can still go there and do Stormstout Brewery anytime after WoD ships in. It just doesn't make sense to reward you for a Challenge Mode when there is no Challenge. It's inconsistent with what they have been doing with Titles, but it makes more sense overall, at least for me. Even if it was implemented a Level scaling to bring you back to 90, they would have to re-balance/re-design all MoP Challenge Modes to adapt to new class/mechanics changes coming in WoD. Again, I fail to grasp why this is so hard to understand.
Too much stuff always available = "No need to sub now, I can always sub next xpac"
Too little stuff always available = "there's nothing to do in this game"
Blizzard is just trying to balance that.
http://us.battle.net/wow/en/characte...ennoyer/simple | 9hr/wk 25 man