Originally Posted by
Tiberria
From a PvE perspective, I don't think it's acceptable for a class to have the weakest movement capabilities (at least among ranged classes), be one of the few that have no immunity, and have poor to below average personal survivability cooldowns. What do we have in other areas that compensates for that? The answer on live is arguably raid utility. Guess, what? They just gutted Shaman raid utility under the auspice of "balancing stackable raid utility across classes". OK, fine. But, if our utility is going to be nerfed to be "in line with every other class", then don't we have every damn right to expect our movement/survivability/immunity/raid sustainability capabilities to be buffed up to be "in line with every other class" too? What is the design justification in not doing that?